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tictactoe.c
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344 lines (269 loc) · 9.38 KB
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#pragma warning(disable:4996)
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <Windows.h>
#include <time.h>
#include <conio.h>
// size of gameboard
#define GBOARD_WIDTH 12
#define GBOARD_HEIGHT 12
// starting point of gameboard
#define GBOARD_ORIGIN_X 18
#define GBOARD_ORIGIN_Y 8
//GameState
#define COMPUTERWIN 3
#define PLAYERWIN 2
#define DRAW 1
#define PROGRESS 0
void initializeBoard(char board[]);
int getInputNumber();
void displayInputRetryMessage();
void displayDrawMessage();
void displayPlayerWinMessage();
void displayComputerWinMessage();
void computerTurn();
int checkGameState();
void clearScreen();
void printBoard();
void moveAndPrintChar(int x, int y, int col, char* c);
void gotoxycol(int x, int y, int col, char* s);
void gotoxytic(int x, int y);
char board[9] = { '1', '2', '3','4', '5', '6','7', '8', '9' };
int tictactoe() {
int inputNumber;
int isGameRunning = 1;
int checkState;
while (isGameRunning) {
printBoard();
gotoxytic(48, 14);
printf(" ");
gotoxytic(55, 14);
printf(" 숫자를 입력해주세요: ");
inputNumber = getInputNumber();
gotoxytic(78, 14);
printf("%d", inputNumber);
Sleep(500);
if (board[inputNumber - 1] != 'X' && board[inputNumber - 1] != 'O') {
board[inputNumber - 1] = 'X';
checkState = checkGameState();
if (checkState == DRAW) {
displayDrawMessage();
updateTicTacToeScore("TICTACTOE", 2);
break;
}
else if (checkState == PLAYERWIN) {
displayPlayerWinMessage();
updateTicTacToeScore("TICTACTOE", 0);
break;
}
else if (checkState == COMPUTERWIN) {
displayComputerWinMessage();
updateTicTacToeScore("TICTACTOE", 1);
break;
}
}
else {
displayInputRetryMessage();
continue;
}
computerTurn();
checkState = checkGameState();
if (checkState == DRAW) {
displayDrawMessage();
updateTicTacToeScore("TICTACTOE", 2);
break;
}
else if (checkState == PLAYERWIN) {
displayPlayerWinMessage();
updateTicTacToeScore("TICTACTOE", 0);
break;
}
else if (checkState == COMPUTERWIN) {
displayComputerWinMessage();
updateTicTacToeScore("TICTACTOE", 1);
break;
}
}
initializeBoard(board);
return -1;
}
//board[]를 초기화하는 함수
void initializeBoard(char board[]) {
for (int i = 0; i < 9; i++) {
board[i] = '1' + i;
}
}
//숫자 입력받는 함수
int getInputNumber() {
while (1) {
while (!_kbhit());
char ch = _getch();
if (ch >= '0' && ch <= '9') {
return ch - '0';
}
}
}
//이미 입력된 숫자를 입력받았을 때 화면에 띄우는 함수
void displayInputRetryMessage() {
printBoard();
gotoxytic(48, 14);
printf(" ");
gotoxytic(48, 14);
printf("이미 입력된 숫자입니다. 잠시 기다렸다가 다시입력해주세요.\n");
Sleep(500);
}
//Player가 이겼을 때 화면에 띄우는 함수
void displayPlayerWinMessage() {
printBoard();
gotoxytic(48, 14);
printf(" ");
gotoxytic(55, 14);
printf("Player가 이겼습니다!\n");
Sleep(500);
}
//Computer가 이겼을 때 화면에 띄우는 함수
void displayComputerWinMessage() {
printBoard();
gotoxytic(48, 14);
printf(" ");
gotoxytic(55, 14);
printf("Computer가 이겼습니다!\n");
Sleep(500);
}
//비겼을 때 화면에 띄우는 함수
void displayDrawMessage() {
printBoard();
gotoxytic(48, 14);
printf(" ");
gotoxytic(55, 14);
printf("비겼습니다!\n");
Sleep(500);
}
//x,y좌표 정하는 함수
void gotoxytic(int x, int y) {
COORD pos = { x, y };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
//화면 지운 후에 현재 게임상황을 반영한 Board를 화면에 게시하는 함수
void printBoard() {
clearScreen();
// game title
gotoxycol(45, 2, 14, "★ Tic Tac Toe ★");
// draw game board
for (int y = 0; y <= GBOARD_HEIGHT; y++) {
if (y == 0) gotoxycol(GBOARD_ORIGIN_X, GBOARD_ORIGIN_Y + y, 14, "★");
else if (y == GBOARD_HEIGHT) gotoxycol(GBOARD_ORIGIN_X, GBOARD_ORIGIN_Y + y, 14, "★");
else {
gotoxycol(GBOARD_ORIGIN_X, GBOARD_ORIGIN_Y + y, 14, "★");
gotoxycol(GBOARD_ORIGIN_X + 9, GBOARD_ORIGIN_Y + y, 14, "|");
gotoxycol(GBOARD_ORIGIN_X + 18, GBOARD_ORIGIN_Y + y, 14, "|");
}
if (y == 0) gotoxycol(GBOARD_ORIGIN_X + (GBOARD_WIDTH + 1) * 2, GBOARD_ORIGIN_Y + y, 14, "★");
else if (y == GBOARD_HEIGHT) gotoxycol(GBOARD_ORIGIN_X + (GBOARD_WIDTH + 1) * 2, GBOARD_ORIGIN_Y + y, 14, "★");
else gotoxycol(GBOARD_ORIGIN_X + (GBOARD_WIDTH + 1) * 2, GBOARD_ORIGIN_Y + y, 14, "★");
}
for (int x = 1; x < GBOARD_WIDTH + 1; x++) {
gotoxycol(GBOARD_ORIGIN_X + x * 2, GBOARD_ORIGIN_Y, 14, "★");
gotoxycol(GBOARD_ORIGIN_X + x * 2, 12, 14, "-");
gotoxycol(GBOARD_ORIGIN_X + x * 2, 16, 14, "-");
gotoxycol(GBOARD_ORIGIN_X + x * 2, GBOARD_ORIGIN_Y + GBOARD_HEIGHT, 14, "★");
}
moveAndPrintChar(GBOARD_ORIGIN_X + 4, GBOARD_ORIGIN_Y + 2, 14, board[0]);
moveAndPrintChar(GBOARD_ORIGIN_X + 13, GBOARD_ORIGIN_Y + 2, 14, board[1]);
moveAndPrintChar(GBOARD_ORIGIN_X + 22, GBOARD_ORIGIN_Y + 2, 14, board[2]);
moveAndPrintChar(GBOARD_ORIGIN_X + 4, GBOARD_ORIGIN_Y + 6, 14, board[3]);
moveAndPrintChar(GBOARD_ORIGIN_X + 13, GBOARD_ORIGIN_Y + 6, 14, board[4]);
moveAndPrintChar(GBOARD_ORIGIN_X + 22, GBOARD_ORIGIN_Y + 6, 14, board[5]);
moveAndPrintChar(GBOARD_ORIGIN_X + 4, GBOARD_ORIGIN_Y + 10, 14, board[6]);
moveAndPrintChar(GBOARD_ORIGIN_X + 13, GBOARD_ORIGIN_Y + 10, 14, board[7]);
moveAndPrintChar(GBOARD_ORIGIN_X + 22, GBOARD_ORIGIN_Y + 10, 14, board[8]);
}
//char 위치 정해서 화면에 출력하는 함수
void moveAndPrintChar(int x, int y, int col, char* c) {
COORD pos = { x,y };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), col);
printf("%c", c);
}
//computer 차례일 때 실행되는 함수
void computerTurn() {
if ((board[1] == 'X' && board[2] == 'X' || board[3] == 'X' && board[6] == 'X' || board[4] == 'X' && board[8] == 'X') &&
board[0] != 'X' && board[0] != 'O') {
board[0] = 'O';
}
else if ((board[0] == 'X' && board[2] == 'X' || board[4] == 'X' && board[7] == 'X') &&
board[1] != 'X' && board[1] != 'O') {
board[1] = 'O';
}
else if ((board[0] == 'X' && board[1] == 'X' || board[4] == 'X' && board[6] == 'X' || board[5] == 'X' && board[8] == 'X') &&
board[2] != 'X' && board[2] != 'O') {
board[2] = 'O';
}
else if ((board[0] == 'X' && board[6] == 'X' || board[4] == 'X' && board[5] == 'X') &&
board[3] != 'X' && board[3] != 'O') {
board[3] = 'O';
}
else if ((board[0] == 'X' && board[8] == 'X' || board[2] == 'X' && board[6] == 'X' || board[1] == 'X' && board[7] == 'X' || board[3] == 'X' && board[5] == 'X') &&
board[4] != 'X' && board[4] != 'O') {
board[4] = 'O';
}
else if ((board[3] == 'X' && board[4] == 'X' || board[2] == 'X' && board[8] == 'X') &&
board[5] != 'X' && board[5] != 'O') {
board[5] = 'O';
}
else if ((board[0] == 'X' && board[3] == 'X' || board[2] == 'X' && board[4] == 'X' || board[7] == 'X' && board[8] == 'X') &&
board[6] != 'X' && board[6] != 'O') {
board[6] = 'O';
}
else if ((board[1] == 'X' && board[4] == 'X' || board[6] == 'X' && board[8] == 'X') &&
board[7] != 'X' && board[7] != 'O') {
board[7] = 'O';
}
else if ((board[0] == 'X' && board[4] == 'X' || board[2] == 'X' && board[5] == 'X' || board[6] == 'X' && board[7] == 'X') &&
board[8] != 'X' && board[8] != 'O') {
board[8] = 'O';
}
else {
while (1) {
int randomNubmer = rand() % 8;
if (board[randomNubmer] != 'X' && board[randomNubmer] != 'O') {
board[randomNubmer] = 'O';
break;
}
}
}
}
//게임상황을 나타내는 함수
int checkGameState() {
int i = 0;
for (i = 0;i < 9;i += 3) {
if (board[i] == board[i + 1] && board[i + 1] == board[i + 2]) {
if (board[i] == 'X') {
return PLAYERWIN;
}
return COMPUTERWIN;
}
}
for (i = 0;i < 9;i++) {
if (board[i] == board[i + 3] && board[i + 3] == board[i + 6]) {
if (board[i] == 'X') {
return PLAYERWIN;
}
return COMPUTERWIN;
}
}
if ((board[0] == board[4] && board[4] == board[8]) ||
(board[2] == board[4] && board[4] == board[6])) {
if (board[4] == 'X') {
return PLAYERWIN;
}
return COMPUTERWIN;
}
for (int i = 0;i < 9;i++) {
if (board[i] != 'X' && board[i] != 'O') {
return PROGRESS;
}
}
return DRAW;
}