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102 lines (101 loc) · 2.36 KB

TODO

  • building system
    • build
    • destroy
    • Show DMG and LVL on each Upgrade
  • creatures
    • spawn
    • move
    • attack
    • die
    • types
    • stats
    • implement sascha's types
      • melee
        • dog
          • functionality
          • sprite
        • skeleton
          • functionality
          • sprite
        • carl
          • functionality
          • sprite
        • horde
          • functionality
          • sprite
      • ranged
        • egg
          • functionality
          • sprite
        • tooth
          • functionality
          • sprite
        • flea
          • functionality
          • sprite
      • aoe
        • kamikaze
          • functionality
          • sprite
        • acid
          • functionality
          • sprite
        • electro
          • functionality
          • sprite
      • magic
        • ghost
          • functionality
          • sprite
        • fairy
          • functionality
          • sprite
        • zombie
          • functionality
          • sprite
  • upgrades
    • power
    • movement speed
    • health
    • spawn rate
    • Power Ups spawn random on field (like 10 second dmg boost or speed)
  • currency
    • gain on kill
    • spend on upgrades
    • display
    • spend on buildings
  • window size / scaling
  • main menu
    • start game
    • settings
    • exit
  • "nexus" building
  • better game over screen
  • enemy ai (or maybe waves?)
  • better enemy ai
    • random strategy
    • smarter strategy
  • map with obstacles that split map into lanes
    • render obstacles on map
      • useless obstacle edit mode
    • pathfinding
      • avoid getting out of game area
        • melee
        • ranged
  • towers that attack enemies
  • buildings that produce currency
  • sound effects and music
  • pause menu
  • balancing
    • better system for balancing cost of buildings/upgrades
  • fix bug where sometimes buildings are not placed
  • implement nexus in a better way
  • rock-paper-scissors system for creatures
  • tutorial
  • better graphics
    • sprites for creatures and buildings
    • animations
      • on-hit
      • death
      • ranged attack (maybe projectile?)