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Fixed some configs not being synced to clients from server #116
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Incomplete synchronization: read back all sent config values for consistency.
SendConfigToClientsends 5 values to world config (lines 60-65), butReadConfigFromServeronly reads back 3 of them:DynamicMoldUnits,CastToolDurabilityPenalty,DurabilityPenaltyPerRepairCanRepairForlornHopeEstoc(line 60),WorkableBits(line 61)While
CanRepairForlornHopeEstocandWorkableBitsare not currently used on the client side, the missing synchronization creates inconsistency and violates the pattern established by the other config values. Since the server explicitly sends these values to the world config, they should be read back on the client to ensure the staticConfigobject stays in sync with the server.Add the missing properties to
ReadConfigFromServer:Suggested fix
public void ReadConfigFromServer(ICoreAPI api) { + Config.CanRepairForlornHopeEstoc = api.World.Config.GetBool("SmithingPlus_CanRepairForlornHopeEstoc"); Config.DynamicMoldUnits = api.World.Config.GetBool("SmithingPlus_DynamicMoldUnits"); Config.CastToolDurabilityPenalty = api.World.Config.GetFloat("SmithingPlus_CastToolDurabilityPenalty"); Config.DurabilityPenaltyPerRepair = api.World.Config.GetFloat("SmithingPlus_DurabilityPenaltyPerRepair"); }Note:
WorkableBitsis a computed value derived fromSmithWithBitsorEnableToolRecoveryand does not need to be stored as a config property; it can be computed on demand when needed.📝 Committable suggestion
🤖 Prompt for AI Agents