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Description
Running on 64 bit Windows 10.0.22631.0 with 32609 MB RAM
Game Version: v1.21.0 (Stable)
9/9/2025 12:08:04 AM: Critical error occurred in the following mods: smithingplus@1.7.4, rottingstorage@1.0.0
Loaded Mods: beamium@1.2.0, bettercrates@1.9.0, BetterGrass@0.0.3, buzzwords@1.8.0, buzzybees@1.1.7, cavesymphony@1.1.4, cellardoorfork@1.4.1, chiseltools@1.15.1, claycasting@1.3.3, coldstorage@1.0.2, craftablesleekdoors@1.0.0, cutthefat@1.0.3, expandedmolds@1.2.0, fallingtree@0.1.0, floralzonescaperegion@1.0.23, floralzonescaribbeanregion@1.0.18, floralzonescentralaustralianregion@1.0.15, floralzonescosmopolitanregion@1.0.5, floralzoneseastasiaticregion@1.0.13, floralzonesmediterraneanregion@1.0.14, floralzonesneozeylandicregion@1.0.14, foodcrate@1.1.1, jacksgrass@1.0.0, juicyores@1.0.0, lumberslingcontinued@1.0.5, millwright@1.2.7, molds@0.2.0, nightskydelights@1.21.0, particlesplus@2.3.1, primitivesurvival@3.9.5, quicklimepk@1.1.1, rmobadvancedinteractions@1.0.2, resmeltableslightfix@0.1.0, rotatedbricks@1.0.0, salvageallclothes@0.0.1, seedharvest@1.0.0, shelfobsessed@1.6.2, simplemapicons@1.0.0, temporalsymphony@2.2.0, temporal_gears_stack@1.0.0, game@1.21.0, vsimgui@1.1.12, wildfarmingrevival@1.4.0, abcsredux@2.0.5, animalcages@4.0.1, egocaribautomapmarkers@4.0.3, backpackpackplusexpanded@1.2.0, canadditionalmetals@1.0.0, carryon@1.10.7, configlib@1.10.1, cratebulkinput@1.0.0, crushablelime@1.0.0, durablebetterprospecting@1.2.0, extrainfo@1.10.0, farseer@1.3.2, foodshelves@2.3.0, fromgoldencombs@1.9.1, gourmand@1.7.2, healthbarunofficialknewone@1.0.7, herbarium@1.4.0, infinitumpickupmod@1.2.3, moldsplus@1.0.4, morefluxes@0.3.2, morepiles@2.2.0, purposefulstorage@1.4.1, rebuildablebloomery@1.0.2, rottingstorage@1.0.0, scaffolding@1.1.3, sluice@2.2.0, smithingplus@1.7.4, statushudcont@3.3.1, stonerailings@1.4.0, tasshroombodyfat@0.0.12, th3dungeon@0.4.4, titaniumtools@2.0.1, valrossensmapfilterscontinued@1.21.0, vanvar@7.0.0, vanity@2.4.3, variantmeals@2.5.0, volumetricshadingrefreshed@0.99.0, creative@1.21.0, survival@1.21.0, vstweaks@0.3.0, vsvillage@3.0.1, zinkmodautoclay@1.0.3, advancedchests@0.2.5, compatlayer@0.0.5, itempickuphighlighter@1.1.0, passablebranches@0.0.3, vsvillageaged@0.0.6, vsvillageindustrial@0.0.6, vsvillagetowers@0.0.6, wildcrafttree@1.3.2
Involved Harmony IDs: smithingplus, com.kaiserconman.coldstorage
System.NullReferenceException: Object reference not set to an instance of an object.
at SmithingPlus.CastingTweaks.CastToolPenaltyPatch.Postfix_GetMaxDurability(Int32& __result, ItemStack itemstack) in /Users/jacopouggeri/workspace/VintageModding/SmithingPlus/SmithingPlus/CastingTweaks/CastToolPenaltyPatch.cs:line 59
at Vintagestory.API.Common.CollectibleObject.GetMaxDurability_Patch2(CollectibleObject this, ItemStack itemstack)
at Vintagestory.API.Common.CollectibleObject.IsReasonablyFresh(IWorldAccessor world, ItemStack itemstack) in VintagestoryApi\Common\Collectible\Collectible.cs:line 2817
at RottingStorage.Behavior.BlockEntityBehaviorRottingStorage.IsRotting(IWorldAccessor world, ItemStack itemStack, ItemSlot slot) in /Users/jacopouggeri/workspace/VintageModding/RottingStorage/RottingStorage/Behavior/BlockEntityBehaviorRottingStorage.cs:line 82
at RottingStorage.Behavior.BlockEntityBehaviorRottingStorage.Inventory_OnAcquireTransitionSpeed(EnumTransitionType transType, ItemStack stack, Single baseMul) in /Users/jacopouggeri/workspace/VintageModding/RottingStorage/RottingStorage/Behavior/BlockEntityBehaviorRottingStorage.cs:line 48
at Vintagestory.API.Common.InventoryBase.InvokeTransitionSpeedDelegates(EnumTransitionType transType, ItemStack stack, Single mul) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 818
at Vintagestory.API.Common.InventoryGeneric.GetTransitionSpeedMul(EnumTransitionType transType, ItemStack stack) in VintagestoryApi\Common\Inventory\InventoryGeneric.cs:line 182
at Vintagestory.API.Common.CollectibleObject.GetTransitionRateMul_Patch2(CollectibleObject this, IWorldAccessor world, ItemSlot inSlot, EnumTransitionType transType)
at Vintagestory.API.Common.CollectibleObject.UpdateAndGetTransitionStatesNative(IWorldAccessor world, ItemSlot inslot) in VintagestoryApi\Common\Collectible\Collectible.cs:line 2641
at Vintagestory.API.Common.CollectibleObject.UpdateAndGetTransitionState(IWorldAccessor world, ItemSlot inslot, EnumTransitionType type) in VintagestoryApi\Common\Collectible\Collectible.cs:line 2482
at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 197
at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 428
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 737
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 396
at Vintagestory.API.Client.GuiDialogBlockEntity.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialogBlockEntity.cs:line 113
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 309
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1010
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 250
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Event Log entries for Vintagestory.exe, the latest 1
{ TimeGenerated = 8/26/2025 9:57:49 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.0.0, time stamp: 0x68760000
Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x00007ffeae268f78
Faulting process id: 0x0x11b0
Faulting application start time: 0x0x1dc1690a6980cfd
Faulting application path: C:\Users\GRKTheGreat\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: unknown
Report Id: b98826a7-4d83-4a31-867c-9f8404ddb12b
Faulting package full name:
Faulting package-relative application ID: }
crash when opening a vessel with food before rottingstorage was added. SmithingPlus was added before as well.