Hi, I might have missed something, so sorry in advance if it is the case, and thanks to forward to the best link you have !
here is my issue: I am dealing with automatic generation of building for energy plus. Everything works perfectly and thanks a lot for geomeppy and eppy packages. but for buildings of more than one floor I get non convex floors and ceilings. issues Thus unless using MinimalShadowing option in the Solar distribution options, I encounter severe errors in the simulations... looking at detail messages, the non convex surfaces are responsible of this and are the floors and cielings/roofs. Thus I searched for python package for splitting these into convex surfaces but didn't find THE solution... workaround seem to imply a lot of implementation work. As I am sure that user from this package also encounter real building with non convex surfaces, please, what are your options for these ??
Thanks in advances for nay help. I am using external shadings form surrounding building and FullExterior should be used as I understood E+ documentation...
Hi, I might have missed something, so sorry in advance if it is the case, and thanks to forward to the best link you have !
here is my issue: I am dealing with automatic generation of building for energy plus. Everything works perfectly and thanks a lot for geomeppy and eppy packages. but for buildings of more than one floor I get non convex floors and ceilings. issues Thus unless using MinimalShadowing option in the Solar distribution options, I encounter severe errors in the simulations... looking at detail messages, the non convex surfaces are responsible of this and are the floors and cielings/roofs. Thus I searched for python package for splitting these into convex surfaces but didn't find THE solution... workaround seem to imply a lot of implementation work. As I am sure that user from this package also encounter real building with non convex surfaces, please, what are your options for these ??
Thanks in advances for nay help. I am using external shadings form surrounding building and FullExterior should be used as I understood E+ documentation...