Incompatibility with mod Nightcross Armory v1.1.9 - when loading a saved game it throws an error:
ERROR stelnet.util.StelnetHelper - Couldn't create board for stelnet.board.query.QueryBoard
java.lang.RuntimeException: Ship hull spec [vulture] not found!
stack trace
ERROR stelnet.util.StelnetHelper - Couldn't create board for stelnet.board.query.QueryBoard
java.lang.RuntimeException: Ship hull spec [vulture] not found!
at com.fs.starfarer.loading.do.o00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings$1.getHullSpec(Unknown Source)
at stelnet.board.query.provider.FactionProvider.getAllShips(FactionProvider.java:70)
at stelnet.board.query.provider.ShipQueryProvider.getShipHulls(ShipQueryProvider.java:119)
at stelnet.board.query.provider.ShipQueryProvider.getManufacturers(ShipQueryProvider.java:111)
at stelnet.board.query.view.add.ShipButtonUtils.getManufacturers(ShipButtonUtils.java:33)
at stelnet.board.query.view.add.ShipQueryFactory.<init>(ShipQueryFactory.java:35)
at stelnet.board.query.view.add.AddQueryFactory.createQueryTypeButtons(AddQueryFactory.java:88)
at stelnet.board.query.view.add.AddQueryFactory.<init>(AddQueryFactory.java:30)
at stelnet.board.query.QueryState.readResolve(QueryState.java:41)
at stelnet.board.query.QueryState.<init>(QueryState.java:36)
at stelnet.board.query.QueryBoard.<init>(QueryBoard.java:27)
at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at java.base/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.base/java.lang.reflect.Constructor.newInstanceWithCaller(Unknown Source)
at java.base/java.lang.reflect.ReflectAccess.newInstance(Unknown Source)
at java.base/jdk.internal.reflect.ReflectionFactory.newInstance(Unknown Source)
at java.base/java.lang.Class.newInstance(Unknown Source)
at stelnet.util.StelnetHelper.getInstance(StelnetHelper.java:43)
at stelnet.SettingsListener.initMarket(SettingsListener.java:122)
at stelnet.SettingsListener.apply(SettingsListener.java:49)
at stelnet.StelnetMod.onGameLoad(StelnetMod.java:44)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.O.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.E.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.LoadGameDialog.tableRowSelected(Unknown Source)
at com.fs.starfarer.campaign.ui.UITable.select(Unknown Source)
at com.fs.starfarer.campaign.ui.UITable.select(Unknown Source)
at com.fs.starfarer.campaign.ui.UITable.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.OooO.Ò00000(Unknown Source)
at com.fs.starfarer.ui.OooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)
Depending on case, it will throw error enabling to play the game but without Market queries:

or it may crash the game (when e.g. a save was made with another mod, but while loading that mod was disabled).
From my understanding that mod is trying to cover a case when optionally can be run with other mods and it's trying to add a support for some ships. from data/world/factions/nightcross.faction:
"shipsWhenImporting":{
"tags":["base_bp", "hightech_bp", "nightcross_bp_fast", "nightcross_bp_heavy", "nightcross_bp_rare"],
"hulls":[
"vulture", # SW pack
"zenith", # SW pack
"defiance", # Tahlan
"kodai", # Tahlan
],
},
I'm not sure if such case can repeat with other mods, but maintainers of Nightcross Armory Corporation fixed it in V1.1.10
In theory it should be simple to fix this stelnet.board.query.provider.FactionProvider#getAllShips:
public List<ShipHullSpecAPI> getAllShips() {
if (BooleanSettings.MARKET_CODEX_SHIPS.get()) {
List<ShipHullSpecAPI> ships = Global.getSettings().getAllShipHullSpecs();
CollectionUtils.reduce(ships, new ShipHullIsInCodex());
return ships;
}
List<ShipHullSpecAPI> ships = new LinkedList<>();
for (String shipId : getAllShipIds()) {
//ships.add(Global.getSettings().getHullSpec(shipId));
ShipHullSpecAPI hullSpec;
try {
hullSpec = Global.getSettings().getHullSpec(shipId);
} catch (RuntimeException e) {
// Starsector error message: "Ship hull variant [%s] not found!"
log.warn("Hull spec with ship ID `" + shipId + "` missing in `/data/hulls/`. Ship hull will not be visible in the Stelnet!");
continue;
}
ships.add(hullSpec);
}
return ships;
Probably should check if other providers beside faction one needs it.
Incompatibility with mod Nightcross Armory v1.1.9 - when loading a saved game it throws an error:
stack trace
Depending on case, it will throw error enabling to play the game but without Market queries:

or it may crash the game (when e.g. a save was made with another mod, but while loading that mod was disabled).
From my understanding that mod is trying to cover a case when optionally can be run with other mods and it's trying to add a support for some ships. from
data/world/factions/nightcross.faction:I'm not sure if such case can repeat with other mods, but maintainers of Nightcross Armory Corporation fixed it in V1.1.10
In theory it should be simple to fix this
stelnet.board.query.provider.FactionProvider#getAllShips:Probably should check if other providers beside faction one needs it.