-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.cpp
More file actions
357 lines (336 loc) · 7.95 KB
/
main.cpp
File metadata and controls
357 lines (336 loc) · 7.95 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
#include <iostream>
#include <time.h>
#include <conio.h>
using namespace std;
enum eDir {STOP = 0, LEFT = 1, UPLEFT = 2, DOWNLEFT = 3,
RIGTH = 4, UPRIGHT= 5, DOWNRIGTH= 6};
class Ball
{
private:
int x, y;
int dirX, dirY;
eDir direction;
public:
Ball(int posX, int posY)
{
dirX = posX;
dirY = posY;
x = posX;
y = posY;
direction = STOP;
}
void Reset()
{
x = dirX;
direction = STOP;
}
void Direction(eDir d)
{
direction = d;
}
void randDirection()
{
direction = (eDir)((rand() % 6) + 1);
}
inline int getX(){ return x; }
inline int getY(){ return y; }
inline eDir getDirection(){ return direction; }
void Move()
{
switch (direction)
{
case STOP:
break;
case LEFT:
x -= 1;
break;
case RIGTH:
x += 1;
break;
case UPLEFT:
x -= 1;
y -= 1;
break;
case UPRIGHT:
x += 1;
y -= 1;
break;
case DOWNLEFT:
x -= 1;
y += 1;
break;
case DOWNRIGTH:
x += 1;
y += 1;
break;
default:
break;
}
}
friend ostream & operator<<(ostream & o, Ball c)
{
o << "Ball [" << c.x << "," << c.y << "]["
<< c.direction << "]";
return o;
}
};
class Paddle
{
private:
int x, y;
int dirX, dirY;
public:
Paddle()
{
x = y = 0;
}
Paddle(int posX, int posY): Paddle()
{
dirX = posX;
dirY = posY;
x = posX;
y = posY;
}
inline void Reset(){x = dirX; y = dirY; }
inline int getX(){ return x; }
inline int getY(){ return y; }
inline void moveDown(){ y-= 1; }
inline void moveUp(){ y+= 1; }
friend ostream & operator<<(ostream & o, Paddle c)
{
o << "Paddle [" << c.x << "," << c.y << "]";
return o;
}
};
class GameManger
{
private:
int width, heigth;
int score1, score2;
char up1, down1, up2, down2;
bool quit;
Ball *ball;
Paddle *player1;
Paddle *player2;
public:
GameManger(int w, int h)
{
srand(time(NULL));
quit = false;
up1 = 'w';
up2 = 'i';
down1 = 's';
down2 = 'k';
score1 = score2 = 0;
width = w;
heigth = h;
ball = new Ball( w/ 2,h / 2);
player1 = new Paddle( 2, h / 2 - 3);
player2 = new Paddle( w - 1, h / 2 - 3);
}
~GameManger()
{
delete ball, player1, player2;
}
void ScoreUp(Paddle * player)
{
if (player == player1)
{
score1 += 1;
}
else
{
score2 += 1;
}
ball->Reset();
player1->Reset();
player2->Reset();
}
void Draw()
{
system("cls");
for (int i = 0; i < width + 2 ; i++)
{
cout << "\xB2";
}
cout << endl;
for (int i = 0; i < heigth; i++)
{
for (int j = 0; j < width + 2; j++)
{
int ballx = ball->getX();
int bally = ball->getY();
int player1x = player1->getX();
int player2x = player2->getX();
int player1y = player1->getY();
int player2y = player2->getY();
if (j == 0)
{
cout << "\xB2";
}
else if (ballx == j && bally == i)
{
cout << "O";
}
else if (player1x == j && player1y == i)
{
cout << "\xDB";
}
else if (player1x == j && player1y + 1 == i)
{
cout << "\xDB";
}
else if (player1x == j && player1y + 2 == i)
{
cout << "\xDB";
}
else if (player1x == j && player1y + 3 == i)
{
cout << "\xDB";
}
else if (player2x == j && player2y == i)
{
cout << "\xDB";
}
else if (player2x == j && player2y + 1 == i)
{
cout << "\xDB";
}
else if (player2x == j && player2y + 2 == i)
{
cout << "\xDB";
}
else if (player2x == j && player2y + 3 == i)
{
cout << "\xDB";
}
else
{
cout << " ";
}
if (j == width)
{
cout << "\xB2";
}
}
cout << endl;
}
for (int i = 0; i < width + 2 ; i++)
{
cout << "\xB2";
}
cout << endl;
cout << "SCORE 1:: " << score1 << " SCORE 2:: " << score2 << endl;
}
void Input()
{
ball->Move();
int ballx = ball->getX();
int bally = ball->getY();
int player1x = player1->getX();
int player2x = player2->getX();
int player1y = player1->getY();
int player2y = player2->getY();
if (_kbhit())
{
char current = _getch();
if (current == up1)
{
if (player1y > 0)
{
player1->moveDown();
}
}
if (current == up2)
{
if (player2y > 0)
{
player2->moveDown();
}
}
if (current == down1)
{
if (player1y + 4 < heigth)
{
player1->moveUp();
}
}
if (current == down2)
{
if (player2y + 4 < heigth)
{
player2->moveUp();
}
}
if(ball->getDirection() == STOP)
{
ball->randDirection();
}
if (current == 'q')
{
quit = true;
}
}
}
void Logic()
{
ball->Move();
int ballx = ball->getX();
int bally = ball->getY();
int player1x = player1->getX();
int player2x = player2->getX();
int player1y = player1->getY();
int player2y = player2->getY();
for(int i = 0; i < 4; i++)
{
if(ballx == player1x +1)
{
if (bally == player1y + i)
{
ball->Direction((eDir)((rand() % 3) + 4));
}
}
}
for(int i = 0; i < 4; i++)
{
if(ballx == player1x -1)
{
if (bally == player1y + i)
{
ball->Direction((eDir)((rand() % 3) + 1));
}
}
}
if ( bally == heigth -1)
{
ball->Direction(ball->getDirection() == DOWNRIGTH ? UPRIGHT: UPLEFT);
}
if ( bally == 0)
{
ball->Direction(ball->getDirection() == UPRIGHT ? DOWNRIGTH: DOWNLEFT);
}
if ( ballx == width -1)
{
ScoreUp(player1);
}
if ( ballx == 0)
{
ScoreUp(player2);
}
}
void Run()
{
while (!quit)
{
Draw();
Input();
Logic();
}
}
};
int main()
{
GameManger c(40,20);
c.Run();
return 0;
}