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Pokemon.java
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66 lines (48 loc) · 1007 Bytes
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/**
* This is an amazing program that will win me lots of money
*/
class Pokemon
{
/**
* Used for attacking
*/
private int health;
private int attack;
private Attack myAttack;
public Pokemon()
{
this.health = 100;
this.attack = 10;
}
public Pokemon(int health, int attack)
{
this.health = health;
this.attack = attack;
}
/**
* Accessors and Mutators
*/
public int getHealth()
{
return health;
}
public void setHealth( int health)
{
this.health = health;
}
public int getAttack()
{
return attack;
}
public void setAttack( int attack )
{
this.attack = attack;
}
public void damaged(int attack)
{
health -= attack;
// You can also use
// this.health -= attack but there is only one health so there is no
// ambiguity
}
}