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bom.cpp
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506 lines (464 loc) · 10.2 KB
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#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
#include <time.h>
#define UP 0
#define DOWN 1
#define LEFT 2
#define RIGHT 3
#define SUBMIT 4
enum {
black,
blue,
green,
cyan,
red,
purple,
brown,
lightgray,
darkgray,
lightblue,
lightgreen,
lightcyan,
lightred,
lightpurple,
yellow,
white
};
//char tempMap[19][40];
char map[19][40] = {
{"11111111111111111111111111111111111111"},
{"10000000000000000011a000000000000000k1"},
{"101101011k1101011011011010111110101101"},
{"10000100010001000011000010001000100001"},
{"11110111010111011111111011101011101111"},
{"000101m0000001010000k01010000000101000"},
{"111101011l1101011101111010110110101111"},
{"1t000001000100000000000000100010000001"},
{"111101010O010101111011101010k010101111"},
{"0001010111110101p000001010111110101000"},
{"11110100000001011111111010000000101111"},
{"10000101111101000011000010111110100001"},
{"1011c000010000011011011000001000001101"},
{"10010111010111010011001011101011101001"},
{"11010001k00100010111101000100010001011"},
{"10000100010001000011000b1000100k100001"},
{"10101111000111101011010111100011110101"},
{"10000000010000000011000000001000000001"},
{"11111111111111111111111111111111111111"},
};// 0 : 통로, 1 : 벽, k : 열쇠(아이템), p : 플레이어, O : 탈출구 ㅣ : 잠긴 문 t : 아이템
int keyControl(void);
void titleDraw(void);
int menuDraw(void);
void infoDraw(void);
void init();
void gotoxy(int, int);
void setColor(int, int);
void drawMap(int* pX, int* pY, int* mX, int* mY, int* aX, int* aY, int* bX, int* bY, int* cX, int* cY, char(*tMap)[40]);
int move(char(*tMap)[40], int* pX, int* pY, int*mX, int*mY, int* aX, int* aY, int* bX, int* bY, int* cX, int* cY, int _x, int _y, int* pKey, int* heart);
void gLoop(void);
void drawUI(int pX, int pY, int pKey, int heart);
void endDraw();
//int pKey = 0;
//int playing = 1;
int main(void)
{
int menuCode;
int playing = 1;
init();
while (1)
{
setColor(white, black);
titleDraw();
menuCode = menuDraw();
if (menuCode == 0)
{
gLoop();
}
else if (menuCode == 1)
{
infoDraw();
}
else if (menuCode == 2)
{
break;
}
menuCode = 5;
system("cls");
}
gotoxy(20, 18);
printf("<게임이 종료되었습니다>");
_getch();
return 0;
}
void init()
{
system("mode con cols=63 lines=20 | title Bomber Man");
HANDLE consoleHandle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO ConsoleCursor;
ConsoleCursor.bVisible = 0;
ConsoleCursor.dwSize = 1;
SetConsoleCursorInfo(consoleHandle, &ConsoleCursor);
}
void titleDraw(void)
{
printf("\n");
printf(" * \n");
printf(" @@@@ * @ @ @@@@ @@@@ @@@@ \n");
printf(" @ @ @@@@ @@ @@ @ @ @ @ @ \n");
printf(" @@@@ @ @ @ @ @ @ @@@@ @@@@ @@@@ \n");
printf(" @ @ @ @ @ @ @ @ @ @ @ @ \n");
printf(" @@@@ @@@@ @ @ @@@@ @@@@ @ @ \n");
printf("\n");
printf(" @ @ @ @ @ \n");
printf(" @@ @@ @ @ @@ @ \n");
printf(" @ @ @ @ @@@@@ @ @ @ \n");
printf(" @ @ @ @ @ @ @@ \n");
}
int menuDraw(void)
{
int x = 27;
int y = 14;
gotoxy(x - 2, y);
printf("> 게임시작");
gotoxy(x, y + 1);
printf("게임설명");
gotoxy(x, y + 2);
printf(" 종료 ");
while (1) {
int n = keyControl();
switch (n) {
case UP: {
if (y > 14) {
gotoxy(x - 2, y);
printf(" ");
gotoxy(x - 2, --y);
printf(">");
}
break;
}
case DOWN: {
if (y < 16) {
gotoxy(x - 2, y);
printf(" ");
gotoxy(x - 2, ++y);
printf(">");
}
break;
}
case SUBMIT: {
return y - 14;
}
}
}
}
void gotoxy(int x, int y)
{
HANDLE consoleHandle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(consoleHandle, pos);
}
int keyControl()
{
char temp = _getch();
if (temp == 'w' || temp == 'W')
{
return UP;
}
else if (temp == 'a' || temp == 'A')
{
return LEFT;
}
else if (temp == 's' || temp == 'S')
{
return DOWN;
}
else if (temp == 'd' || temp == 'D')
{
return RIGHT;
}
else if (temp == ' ')
{
return SUBMIT;
}
}
void gLoop(void)
{
int mKey;
int pX, pY,mX, mY,aX,aY, bX,bY, cX, cY ;
int pKey = 0;
int playing = 1;
int heart = 2;
char tempMap[19][40];
memcpy(tempMap, map, sizeof(tempMap));
drawMap(&pX, &pY, &mX, &mY,&aX,&aY, &bX, &bY, &cX, &cY, tempMap);
while (playing)
{
drawUI(pX, pY, pKey, heart);
mKey = keyControl();
switch (mKey)
{
case UP:
playing = move(tempMap, &pX, &pY, &mX, &mY, &aX, &aY, &bX, &bY, &cX, &cY, 0, -1, &pKey, &heart);
break;
case DOWN:
playing = move(tempMap, &pX, &pY, &mX, &mY, &aX, &aY, &bX, &bY, &cX, &cY, 0, 1, &pKey, &heart);
break;
case RIGHT:
playing = move(tempMap, &pX, &pY, &mX, &mY, &aX, &aY, &bX, &bY, &cX, &cY, 1, 0, &pKey, &heart);
break;
case LEFT:
playing = move(tempMap, &pX, &pY, &mX, &mY, &aX, &aY, &bX, &bY, &cX, &cY, -1, 0, &pKey, &heart);
break;
case SUBMIT:
playing = 0;
}
}
//playing = 1;
}
void drawMap(int* pX, int* pY, int*mX, int*mY, int* aX, int* aY, int* bX, int* bY, int* cX, int* cY, char(*tMap)[40])
{
char temp;
system("cls");
int h, w;
for (h = 0; h < 19; h++)
{
for (w = 0; w < 40; w++)
{
temp = tMap[h][w];
if (temp == '0')
{
setColor(black, black);
printf(" ");
}
else if (temp == '1')
{
setColor(white, white);
printf("#");
}
else if (temp == 'p')
{
*pX = w;
*pY = h;
setColor(lightcyan, black);
printf("@");
}
else if (temp == 'O')
{
setColor(lightgreen, black);
printf("O");
}
else if (temp == 'k')
{
setColor(yellow, black);
printf("*");
}
else if (temp == 'l')
{
setColor(white, white);
printf("#");
}
else if (temp == 'm')
{
*mX = w;
*mY = h;
setColor(lightred, black);
printf("M");
}
else if (temp == 't')
{
setColor(cyan, black);
printf("?");
}
else if (temp == 'a')
{
*aX = w;
*aY = h;
setColor(lightred, black);
printf("M");
}
else if (temp == 'b')
{
*bX = w;
*bY = h;
setColor(lightred, black);
printf("M");
}
else if (temp == 'c')
{
*cX = w;
*cY = h;
setColor(lightred, black);
printf("M");
}
}
printf("\n");
}
setColor(white, black);
}
void setColor(int forground, int background)
{
HANDLE consoleHandle = GetStdHandle(STD_OUTPUT_HANDLE); // 콘솔 핸들가져오기
int code = forground + background * 16;
SetConsoleTextAttribute(consoleHandle, code);
}
void drawUI(int pX, int pY, int pKey, int heart)
{
setColor(white, black);
gotoxy(40, 4);
printf("플레이어 위치:(%02d,%02d)", pX, pY);
setColor(yellow, black);
gotoxy(45, 8);
printf("열쇠: %d/6개", pKey);
setColor(lightred, black);
gotoxy(45, 12);
printf("목숨: %d/2개", heart);
setColor(white, black);
}
int move(char(*tMap)[40], int* pX, int* pY, int*mX,int *mY, int* aX, int* aY, int* bX, int* bY, int* cX, int* cY, int _x, int _y, int* pKey, int* heart)
{
int playflag = 1;
char mapObject = tMap[*pY + _y][*pX + _x];
char mapObject1 = tMap[*mY + _y][*mX + _x];
char mapObject2 = tMap[*aY + _y][*aX + _x];
char mapObject3 = tMap[*bY + _y][*bX + _x];
char mapObject4 = tMap[*cY + _y][*cX + _x];
setColor(white, black);
if (mapObject == '0')
{
tMap[*pY][*pX] = '0';
gotoxy(*pX, *pY);
printf(" ");
setColor(lightcyan, black);
gotoxy(*pX + _x, *pY + _y);
printf("@");
*pX += _x;
*pY += _y;
}
if (mapObject1 == '0')
{
tMap[*mY][*mX] = '0';
gotoxy(*mX, *mY);
printf(" ");
setColor(lightred, black);
tMap[*mY + _y][*mX + _x] = 'm';
gotoxy(*mX + _x, *mY + _y);
printf("M");
*mX += _x;
*mY += _y;
}
if (mapObject2 == '0')
{
tMap[*aY][*aX] = '0';
gotoxy(*aX, *aY);
printf(" ");
setColor(lightred, black);
tMap[*aY + _y][*aX + _x] = 'a';
gotoxy(*aX + _x, *aY + _y);
printf("M");
*aX += _x;
*aY += _y;
}
if (mapObject3 == '0')
{
tMap[*bY][*bX] = '0';
gotoxy(*bX, *bY);
printf(" ");
setColor(lightred, black);
tMap[*bY + _y][*bX + _x] = 'b';
gotoxy(*bX + _x, *bY + _y);
printf("M");
*bX += _x;
*bY += _y;
}
if (mapObject4 == '0')
{
tMap[*cY][*cX] = '0';
gotoxy(*cX, *cY);
printf(" ");
setColor(lightred, black);
tMap[*cY + _y][*cX + _x] = 'c';
gotoxy(*cX + _x, *cY + _y);
printf("M");
*cX += _x;
*cY += _y;
}
if (mapObject == 'm' || mapObject == 'a' || mapObject == 'b' || mapObject == 'c')
{
*heart -= 1;
if (*heart == 0)
{
playflag = 0;
endDraw();
Sleep(5000);
}
}
else if (mapObject == 'k')
{
*pKey += 1;
tMap[*pY + _y][*pX + _x] = '0';
gotoxy(*pX + _x, *pY + _y);
printf(" ");
if (*pKey == 6)
{
tMap[6][9] = '0';
gotoxy(9, 6);
printf(" ");
setColor(lightgreen, black);
gotoxy(41, 10);
printf("탈출구가 열렸습니다");
}
}
else if (mapObject == 'O')
{
playflag = 0;
setColor(yellow, black);
gotoxy(39, 16);
printf("! 탈출을 축하드립니다 !");
Sleep(5000);
}
else if (mapObject == 't')
{
srand(time(NULL));
*heart += rand() % 2;
tMap[*pY + _y][*pX + _x] = '0';
gotoxy(*pX + _x, *pY + _y);
printf(" ");
}
return playflag;
}
void infoDraw(void)
{
system("cls");
printf("\n\n");
printf(" [ 게임설명 ]\n\n");
printf(" 몬스터들을 피하거나 폭탄으로 물리쳐\n");
printf(" 열쇠를 얻어 탈출해라\n\n");
printf(" [ 조작법 ]\n\n");
printf(" 이동: W, A, S, D\n\n");
printf(" 폭탄설치: I, J, K, L\n\n");
printf(" 선택: 스페이스바\n\n\n");
printf(" 개발자: 6조(강재윤, 이유진, 이인구)\n\n");
printf(" 스페이스바를 누르면 메인화면으로 이동합니다.");
while (1) {
if (keyControl() == SUBMIT) {
break;
}
}
}
void endDraw()
{
system("cls");
setColor(white, black);
printf("\n\n\n\n\n");
printf(" * * *\n");
printf(" * * *\n");
printf(" ### ### ###\n");
printf(" ##### ##### #####\n");
printf(" ### ### ###\n\n\n");
printf(" - 탈출 실패 -\n\n\n");
printf(" ! 다시 한 번 도전하세요 !");
}