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This repository was archived by the owner on Jul 30, 2024. It is now read-only.
Right now you have separate textures for every flag, and separate textures for every player and every possible rotation of that player. Each texture also has the ground texture implemented in the background. It would be better if this was done using alpha channels and drawn over a fully tiled floor, and to rotate the texture in the program as opposed to loading a new texture when rotating.
High priority:
Make use of alpha channel png for overlapping objects (players, flags, maybe holes and walls as well) with ground
Rotate textures in program, would allow for much fewer textures in total
Low priority:
Render numbers using text on top of texture instead of text being a part of texture (flags could then be one singular texture)