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Description
Rigid plays move sound even when it failed to move.
A game level to reproduce the issue:
Input RIGHT, the Crate move sound is played, which is not expected.
title Test Level
author caogtaa
========
OBJECTS
========
Background
black
Player P
black orange white blue
.000.
.111.
22222
.333.
.3.3.
Wall #
brown darkbrown
00010
11111
01000
11111
00010
Crate C
yellow
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LEGEND
=======
. = Background
=======
SOUNDS
=======
C move 142315
================
COLLISIONLAYERS
================
Background
P,C,Wall
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RULES
======
rigid up [ horizontal P | C ] -> [ horizontal P | horizontal C]
+ rigid [ moving C | C ] -> [ moving C | moving C]
==============
WINCONDITIONS
==============
=======
LEVELS
=======
.....
..CC#
..CC.
..P..
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