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LadderTrans.cpp
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172 lines (142 loc) · 3.65 KB
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//LadderTrans
#include "LUtil.h"
#include<iostream>
#include<stdlib.h>
#include<windows.h>
#include<math.h>
using namespace std;
int ITERATION = 0, FPS = 1, STEP = 1;
void myInit() {
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearColor(1.0, 1.0, 1.0, 1.0);
glColor3f(0.0, 0.0, 0.0);
glPointSize(3.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//glOrtho(-500, 500, -500, 500, -500, 500);
gluOrtho2D(-1000, 1000, -1000, 1000);
//glEnable(GL_BLEND);
//glEnable(GL_DEPTH_TEST);
//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
void plotAll(int x, int y, int xc, int yc) {
glVertex2d(x + xc, y + yc);
glVertex2d(x + xc, -y + yc);
glVertex2d(-x + xc, y + yc);
glVertex2d(-x + xc, -y + yc);
glVertex2d(y + xc, x + yc);
glVertex2d(y + xc, -x + yc);
glVertex2d(-y + xc, x + yc);
glVertex2d(-y + xc, -x + yc);
}
void midpointcircle(int xc, int yc, int r) {
int x = r, y = 0, pk = 1 - r;
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POINTS);
plotAll(x, y, xc, yc);
while (x > y) {
y++;
if (pk < 0) {
pk += (2 * y) + 1;
}
else {
x--;
pk += (2 * y) - (2 * x) + 1;
}
plotAll(x, y, xc, yc);
}
glEnd();
glFlush();
}
void bresenham(int x0, int y0, int x1, int y1)
{
int x, y, dy, dx, pk;
dx = x1 - x0;
dy = y1 - y0;
x = x0;
y = y0;
if (dy < dx)
{
pk = (2 * dy) - dx; //p0
glBegin(GL_POINTS);
for (x = x0; x < x1; x++)
{
if (pk > 0)
{
glVertex2d(x, ++y);
pk = pk + (2 * dy) - (2 * dx);
}
else
{
glVertex2d(x, y);
pk = pk + (2 * dy);
}
}
glEnd();
}
else
{
pk = (2 * dx) - dy;
glBegin(GL_POINTS);
for (y = y0; y < y1; y++)
{
if (pk > 0)
{
glVertex2d(++x, y);
pk = pk + (2 * dx) - (2 * dy);
}
else
{
glVertex2d(x, y + 1);
pk = pk + (2 * dx);
}
}
glEnd();
}
glFlush();
}
void drawPerson() {
int move = ITERATION * 100;
midpointcircle(40, 150+move, 50);
bresenham(40, -50+move, 40, 100+move);
bresenham(-20, -50+move, 100, -50+move);
bresenham(-20, -100+move, -20, -50+move);
bresenham(100, -100+move, 100, -50+move);
}
void myDisplay() {
glClear(GL_COLOR_BUFFER_BIT);
drawPerson();
bresenham(-100, -200, -100, 500); //left ladder line
bresenham(200, -200, 200, 500); //right ladder line
//rails in between
bresenham(-100, -100, 200, -100);
bresenham(-100, 0, 200, 0);
bresenham(-100, 100, 200, 100);
bresenham(-100, 200, 200, 200);
bresenham(-100, 300, 200, 300);
bresenham(-100, 400, 200, 400);
glFlush();
}
void updatemove() {
ITERATION += STEP;
if (ITERATION > 4) STEP = -1;
if (ITERATION <= 0) STEP = 1;
myInit();
}
void Timer(int i) {
updatemove();
glutPostRedisplay();
myDisplay();
glutTimerFunc(1000 / FPS, Timer, 0);
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(1000, 1000);
glutCreateWindow("Stick Man");
glutDisplayFunc(myDisplay);
glutTimerFunc(1000 / FPS, Timer, 0);
myInit();
glutMainLoop();
return 1;
}