Currently, steven uses OpenGL 3.2 core profile, through SDL2 (#35) and gl_generator + khronos_api with a custom but lightweight wrapper, steven_gl: https://github.com/iceiix/steven/tree/updates/gl + https://github.com/iceiix/steven/blob/updates/src/gl/mod.rs. Is there a better way to do this? (3D graphics)
May help with graphical glitches such as https://github.com/iceiix/steven/issues/25, and/or cross-platform compatibility