diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml new file mode 100644 index 0000000..79aeedc --- /dev/null +++ b/.github/workflows/build.yml @@ -0,0 +1,28 @@ +name: Build and Test + +on: + push: + branches: [ "*" ] # 监听所有分支的推送 + pull_request: + branches: [ "*" ] # 监听所有分支的拉取请求 + +jobs: + build: + runs-on: ubuntu-latest + + steps: + - name: Checkout code + uses: actions/checkout@v4 + + - name: Set up JDK 17 + uses: actions/setup-java@v4 + with: + java-version: '17' + distribution: 'temurin' + cache: 'gradle' + + - name: Grant execute permission for gradlew + run: chmod +x gradlew + + - name: Build with Gradle + run: ./gradlew build --no-daemon --stacktrace diff --git a/.github/workflows/copilot-setup-steps.yml b/.github/workflows/copilot-setup-steps.yml new file mode 100644 index 0000000..a47dc15 --- /dev/null +++ b/.github/workflows/copilot-setup-steps.yml @@ -0,0 +1,32 @@ +name: "Copilot Setup Steps" + +on: + workflow_dispatch: + push: + paths: + - .github/workflows/copilot-setup-steps.yml + pull_request: + paths: + - .github/workflows/copilot-setup-steps.yml + +jobs: + # The job MUST be called `copilot-setup-steps` or it will not be picked up by Copilot. + copilot-setup-steps: + runs-on: ubuntu-latest + + permissions: + contents: read + + steps: + - uses: actions/checkout@v4 + + - name: Set up JDK 17 + uses: actions/setup-java@v4 + with: + java-version: '17' + distribution: 'temurin' + cache: 'gradle' + + - name: Grant execute permission for gradlew + run: chmod +x gradlew + diff --git a/.github/workflows/release.yml b/.github/workflows/release.yml new file mode 100644 index 0000000..34591a3 --- /dev/null +++ b/.github/workflows/release.yml @@ -0,0 +1,54 @@ +name: Release + +on: + push: + tags: + - '*' + +jobs: + release: + runs-on: ubuntu-latest + permissions: + contents: write + + steps: + - name: Checkout code + uses: actions/checkout@v4 + + - name: Set up JDK 17 + uses: actions/setup-java@v4 + with: + java-version: '17' + distribution: 'temurin' + + - name: Grant execute permission for gradlew + run: chmod +x gradlew + + - name: Build with Gradle + run: ./gradlew build --no-daemon --stacktrace + + - name: Find JAR file + id: find_jar + run: | + JAR_PATH=$(find build/libs -name "*.jar" -not -name "*-sources.jar" -not -name "*-javadoc.jar" | head -1) + echo "jar_path=$JAR_PATH" >> $GITHUB_OUTPUT + echo "jar_name=$(basename $JAR_PATH)" >> $GITHUB_OUTPUT + + - name: Create Release + uses: softprops/action-gh-release@v2 + with: + files: ${{ steps.find_jar.outputs.jar_path }} + body: | + ## Release ${{ github.ref_name }} + + This release contains the OnlyTP mod for Minecraft. + + ### Installation + 1. Download the JAR file below + 2. Place it in your Minecraft `mods` folder + 3. Launch Minecraft with Forge installed + + ### Changes + Please see the changelog for details about this version. + draft: false + prerelease: false diff --git a/build.gradle b/build.gradle index 9b2a85f..55cf35f 100644 --- a/build.gradle +++ b/build.gradle @@ -1,8 +1,18 @@ +buildscript { + repositories { + maven { url = 'https://repo.spongepowered.org/repository/maven-public/' } + } + dependencies { + classpath 'org.spongepowered:mixingradle:0.7-SNAPSHOT' + } +} + plugins { id 'eclipse' id 'idea' id 'maven-publish' id 'net.minecraftforge.gradle' version '[6.0,6.2)' + id 'org.spongepowered.mixin' version '0.7.+' } version = mod_version @@ -120,6 +130,13 @@ repositories { // flatDir { // dir 'libs' // } + + maven { + url "https://cursemaven.com" + content { + includeGroup "curse.maven" + } + } } dependencies { @@ -130,6 +147,11 @@ dependencies { // then special handling is done to allow a setup of a vanilla dependency without the use of an external repository. minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}" + runtimeOnly fg.deobf("curse.maven:emi-580555:6420945") + runtimeOnly fg.deobf("curse.maven:playerrevive-266890:6048921") + runtimeOnly fg.deobf("curse.maven:corpse-316582:6121243") + runtimeOnly fg.deobf("curse.maven:creativecore-257814:6109933") + // Example mod dependency with JEI - using fg.deobf() ensures the dependency is remapped to your development mappings // The JEI API is declared for compile time use, while the full JEI artifact is used at runtime // compileOnly fg.deobf("mezz.jei:jei-${mc_version}-common-api:${jei_version}") diff --git a/changelog.txt b/changelog.txt deleted file mode 100644 index 7ec798f..0000000 --- a/changelog.txt +++ /dev/null @@ -1,1049 +0,0 @@ -1.20.1 Changelog -47.4 -==== - - 47.4.0 1.20.1 RB 4 - https://forums.minecraftforge.net/topic/154387-forge-474-minecraft-1201/ - -47.3 -==== - - 47.3.39 Fix ForgeDev's test runs not working due to dead test mod (#10483) - - 47.3.38 Cache this.useItem before running item break logic, Fixes #10344 (#10376) - - 47.3.37 Speed up mod annotation scanning by ~30% (#10470) - Co-authored-by: LexManos - - 47.3.36 Add missed license headers (#10479) - - 47.3.35 Add '#forge:chorus_additionally_grows_on' tag for similar mechanics to '#minecraft:azalea_grows_on' but for chorus (#10456) - - 47.3.34 Fix cancelling ProjectileImpactEvent still firing onBlockHit (#10481) - - 47.3.33 Honor attacker shield disabling status (#10321) - - 47.3.32 Add fast graphics render type to block model jsons (#10393) - Make modded leaves behave like vanilla leaves by default (Fixes #10389) - - 47.3.31 Fix invalidly symlinked worlds crashing on level select (#10439) - - 47.3.30 Backport even more future ResourceLocation methods (#10428) - - 47.3.29 Ensure NetworkConstants is loaded before mod construction (#10407) - - 47.3.28 Account for problematic mixins in VillagerTrades.EmeraldsForVillagerTypeItem (#10402) - - 47.3.27 Fix incorrect method reference in TntBlock.explode() - - 47.3.26 Fix issues in VillagerTrades.EmeraldsForVillagerTypeItem related to custom Villager Types (#10315) - Add VillagerType#registerBiomeType - - 47.3.25 Add `clientSideOnly` feature to mods.toml (#10085) (backport of #9804 to 1.20.1) - Co-authored-by: Jonathing - - 47.3.24 Fix non-passengers being tickable without checking canUpdate() (#10304) - - 47.3.23 Fix finalizeSpawn's return value not being used correctly (#10301) - - 47.3.22 Bump CoreMods to 5.2.4 (#10263) - - 47.3.21 Allow mipmap lowering to be disabled (#10252) - - 47.3.20 Add optional fix of use item duration, disabled by default (#10246) - - 47.3.19 Backport some Vanilla 1.21 `ResourceLocation` methods (#10241) - Co-authored-by: Paint_Ninja - - 47.3.18 Simplify memory usage display on loading screen (#10233) - Co-authored-by: Paint_Ninja - - 47.3.17 Deprecate `@ObjectHolder`, add a couple of fast-paths (#10228) - Co-authored-by: Paint_Ninja - - 47.3.16 Skip Vanilla classes for the `CapabilityTokenSubclass` transformer (#10221) - Co-authored-by: Paint_Ninja - - 47.3.15 Skip Forge classes in the RuntimeEnumExtender transformer (#10216) - Mod classes are still transformed as usual - Co-authored-by: Paint_Ninja - - 47.3.14 Skip processing Forge classes in `RuntimeDistCleaner` (#10208) - Co-authored-by: Paint_Ninja - - 47.3.13 Disable clean on TeamCity (#10258) - - 47.3.12 Bump CoreMods to 5.2 (#10130) - Full Changelog: - https://gist.github.com/Jonathing/c3ad28b2a048ac839a7baba5417ee870 - The key features are: - - ES6 language support - - Thoroughly updated ASMAPI, with full documentation - - Bug fixes (some optional for backwards-compatibility) - - Partial internal code cleanup - - Request CoreMods to not apply fix for ASMAPI.findFirstInstructionBefore by default - - Updated ASM to 9.7.1 - - Updated Nashorn to 15.4 - - 47.3.11 Remove unneeded boat patch (backport of #10061 to 1.20.1) (#10096) - Co-authored-by: andan42 <49289986+andan42@users.noreply.github.com> - - 47.3.10 Optionally supply FMLJavaModLoadingContext as a param to mod constructors (backport of #10074 to 1.20.1) (#10100) - Co-authored-by: RealMangoRage - - 47.3.9 Minor cleanup to ModListScreen and VersionChecker (backport of #9988 to 1.20.1) (#10095) - - 47.3.8 Cleanup FML Bindings (backport of #10004 to 1.20.1) (#10094) - - 47.3.7 Early display fixes/workarounds for buggy drivers. Backport of #9921 to 1.20.1 (#10073) - - 47.3.6 Add a way to render tooltips from Formatted text and TooltipComponents elements (#10055) - Backport of #10056 for 1.20.1 - - 47.3.5 Make HangingSignBlockEntity useable with custom BlockEntityTypes. #10038 - - 47.3.4 Unlock wrapped registries when firing register events. (#10035) - Co-authored-by: LexManos - - 47.3.3 Choose default JarJar mod file type based on parent JAR (#10023) - Co-authored-by: thedarkcolour <30441001+thedarkcolour@users.noreply.github.com> - - 47.3.2 Fixed falling block entities not rendering as moving blocks (#10006) (#10018) - Co-authored-by: Ven - - 47.3.1 Fix boat travel distance being incorrect. Closes #9997 #9999 - - 47.3.0 1.20.1 RB 3 - https://forums.minecraftforge.net/topic/139825-forge-473-minecraft-1201/ - -47.2 -==== - - 47.2.36 Bump gradle to 8.8 - - 47.2.35 Bump gradle and java runtime version on team city - - 47.2.34 Fix LevelSettings ignoring data configuration. Close #9938 - - 47.2.33 Fix erroneous patch in FireBlock. Closes #9996 - - 47.2.32 Fix early window crash when parsing options.txt (#9934) - Backport of #9933 - - 47.2.31 Prevent mixins from crashing the game when there are missing mods (#9916) - 1.20.1 backport of 49.0.14 - - 47.2.30 Fix NPE when acceptableValues in defineInList() does not allow nulls, backport of #9903 (#9907) - Co-authored-by: J-RAP - - 47.2.29 Fix Crowdin (#9929) - - 47.2.28 Optimise capabilities a tad, backport of #9886 (#9911) - - 47.2.27 Add helper method to `OnDatapackSyncEvent`, backport of #9901 (#9919) - - 47.2.26 Add CPU usage config option to early window, hide by default, backport of #9866 (#9915) - - 47.2.25 Fix slightly offset mods screen link positioning, backport of #9860 (#9861) - Co-authored-by: Dennis C <11262040+XFactHD@users.noreply.github.com> - - 47.2.24 Make common config screen registration tasks easier, backport of #9884 (#9912) - - 47.2.23 Add Leaves method to ModelProvider.java (#9889) - - 47.2.22 [1.20.1] Bump CoreMods and ASM (#9897) - - CoreMods 5.1.2 -> 5.1.6 - - ASM 9.6 -> 9.7 - - 47.2.21 Bump some deps (#9880) - - CoreMods 5.0.1 -> 5.1.2 - - ASM 9.5 -> 9.6 - - Installer 2.1 -> 2.2 - - Installer tools 1.3.0 -> 1.4.1 - - 47.2.20 Fix missing patch for Item.onInventoryTick. Closes #9812 - - 47.2.19 Make common DisplayTest registration tasks easier (#9823) - - 47.2.18 Optimise ForgeConfigSpec and make Range public (#9824) - Backport of #9810 to 1.20.1 - - 47.2.17 Datagen addOptionalTag/s methods that allow passing the TagKey itself instead of passing the location (#9807) (#9808) - - 47.2.16 Update VersionSupportMatrix.java (#9805) - - 47.2.15 Backport of Registries optimization, now uses fastutils collections to minimize boxing - - 47.2.14 Fix patch offset - - 47.2.13 Fix fire related mobs not taking enough freezing damage. Closes #9686 - - 47.2.12 Fix TagLoader error not printing tag name correctly. Closes #9693 - - 47.2.11 Fix LoadingErrorScreen inner headers are not centered. Closes #9687 - - 47.2.10 Rework KeyModifiers system to properly allow keybinds to be triggered when multiple modifiers are pressed. - Fix setting keybinds whel using keyboard inputs to select the menu. Closes #9793 - - 47.2.9 Fix KeyModifiers not being properly taken into account. Closes #9806 - - 47.2.8 Don't turn off VSync when rendering from Minecraft context (#9801) - Co-authored-by: embeddedt <42941056+embeddedt@users.noreply.github.com> - - 47.2.7 Fix rare crash with early display window, fixes MinecraftForge#9673 (#9799) - - 47.2.6 Fix tag loading being unordered. Closes #9774 - - 47.2.5 Fix misaligned patch in RegistryDataLoader - - 47.2.4 Backport CrashReportAnalyser to 1.20.1 (#9757) - - 47.2.3 Minor MDK changes (#9752) - - 47.2.2 Improve mod description formatting in mods screen (#9769) - Co-authored-by: Su5eD - - 47.2.1 [1.20.1] Improve mod loading error message for errors inside mod constructors (#9707) - - 47.2.0 1.20.1 RB - -47.1 -==== - - 47.1.47 Keep order of sources in PackRepository (#9702) - Co-authored-by: dhyces <10985914+dhyces@users.noreply.github.com> - - 47.1.46 Fix DelegatingPackResources searching resource path twice (#9697) - - 47.1.45 Fix `Level` leak in debug HUD (#9699) - Co-authored-by: malte0811 - - 47.1.44 Fix PlayerSpawnPhantomsEvent not being fired (#9689) - - 47.1.43 Enhance LivingBreathEvent and LivingDrownEvent. Closes #9680 - Also remove 3.5MB of useless data from the installer. - - 47.1.42 Partially revert LazyOptional changes, now no longer internally uses weak references. - - 47.1.41 Make LazyOptional's internal references to invalidation listeners use WeakReference, and allow modders to unregister themselves. Closes #8805 - - 47.1.40 Revert EntityEvent.Size changes to before #9018 was called. (#9679) - Kept newly added methods for binary compatibility but deprecated them all for removal. - The entire pose/eye/size system needs to be reevaluated and address some of Mojang's changes. - However this should fix any bugs that pulling that PR may of caused. - - 47.1.39 Add a config option to restore the calculate all normals behavior in case some setups require old broken behavior. (#9670) - - 47.1.38 Fix rounding errors on models with 45 degree normals by favoring one Direction (#9669) - Should fix flickering issues when breaking custom models and having our vanilla solution disabled. - - 47.1.37 Moved ForgeHooksClient.onCreativeModeTabBuildContents to ForgeHooks to fix #9662 - - 47.1.36 Fix tag removal functionality that broke during the 1.19 update. Closes #9053 and #8949 - - 47.1.35 Replace string with forge tag in vanilla recipes. Closes #9062 - - 47.1.34 Fix new brain hooks not persisting active activities. - - 47.1.33 Fix breaking overlay flickering on campfires by using vanilla method to calculate block normals. (#9664) - - 47.1.32 Cleanup usages of static imports and build script so that our build doesn't spam useless error like messages. - So that it is easier to see real errors. - Add compatibility checking to standard testing tasks. - - 47.1.31 Added Action value to PlayerInteractEvent.LeftClickEvent to expose what action fired the event. #9175 - - 47.1.30 Fix parameter names in IForgeDimensionSpecialEffects.adjustLightmapColors to better describe what they are. (#9656) - - 47.1.29 Re-add EntityEvent.Size methods to maintain bincompat - - 47.1.28 Added LivingMakeBrainEvent, to allow a consistent way for modders to manipulate entity Brains. #9292 - - 47.1.27 Add LivingSwapHandItemsEvent - - 47.1.26 Fixed FluidUtil#tryFillContainer returning invalid result when simulating #9358 - - 47.1.25 Re-add in-game mod menu (#9652) - - 47.1.24 Fix Entity eye height for multipart entities. - - 47.1.23 Fix conflicting keybindings not having the correct click count set. #9360 - - 47.1.22 Fix the Emissive Rendering for Experimental Light Pipeline (#9651) - - 47.1.21 Fixed AdvancementsScreen.java.patch buttons not rendering (#9649) - - 47.1.20 Properly Handle Fluid Updates while in a Boat #9428 - - 47.1.19 New hook in IClientBlockExtensions to handle enabling tinting on breaking particles. #9446 - - 47.1.18 Fix invalid index when ticking itemstacks in a player nventory by adding a new onInventoryTick event. Closes #9453 - - 47.1.17 Make the FireworkShapes enum extensible (Closes #9486) - - 47.1.16 Add `EmptyEnergyStorage` (#9487) - - 47.1.15 Support IPv6 address compression for logged IPs - - 47.1.14 Make item name rendering and status bar rendering respect additional gui overlays being rendered by mods (#9648) - - 47.1.13 Fix EyeHeight event being fired twice (#9647) - - 47.1.12 Add PlayerSpawnPhantomsEvent, utilized to block or forcefully allow PhantomSpawner to spawn phantoms (#9644) - - 47.1.11 Fix creative mode screen not correctly using CreativeModeTab::getTabsImage (#9627) - - 47.1.10 Add option to advertise dedicated servers to LAN. - - 47.1.9 Fix entity eye height loop. - - 47.1.8 Particle Description Data Provider. - - 47.1.7 Add LivingBreatheEvent and LivingDrownEvent (#9525) - - 47.1.6 Fix entity size event not being fired, changed it to split eye height and size calculations. (#9535) - - 47.1.5 AlterGroundEvent for modifying block placement performed by AlterGroundDecorator (#9637) - - 47.1.4 Change ProjectileHitEvent to return a result instead of being cancelable. Closes #9642 - - 47.1.3 Replace static import with regular one to fix S2S and non-official mappings. (#9633) - - 47.1.2 Add missing null check for TagsProvider#existingFileHelper (#9638) - - 47.1.1 Add GuiGraphics helpers for blitNineSliced and blitRepeating that support specifying a custom texture size (#9641) - - 47.1.0 1.20.1 Recommended Build - -47.0 -==== - - 47.0.50 Fix FMLOnly loading. Closes #9609 - - 47.0.49 Improve logging for server connections (#9618) - - 47.0.48 Fix placing fluids into waterlogged blocks with FluidUtil::tryPlaceFluid. To behave more like vanilla MC-127110 (#9586) - - 47.0.47 Expose loaded RegistryAccess through AddReloadListenerEvent (#9613) - - 47.0.46 Fix GLM applying to entities when killed. Closes #9551 - - 47.0.45 Add unordered creative tabs after vanilla and perform a second level sorting of tabs by registry name to ensure tabs are ordered the same between game restarts (#9612) - - 47.0.44 Fix Early Loading window FPS snafu where it could spam (#9619) - unlimited screen updates. Probably a good way to gently toast an ancient laptop. - - 47.0.43 Make overloads consistent for defineListAllowEmpty in ForgeConfigSpec.Builder (#9604) - - 47.0.42 Moved GameShuttingDownEvent hook to DedicatedServer class. Fixes #9601 - - 47.0.41 Fix PitcherCropBlock not calling canSustainPlant, not allowing it to be placed on custom farmland. Close #9611 - - 47.0.40 Add null check to NetworkHooks.openScreen. Closes #9597 - - 47.0.39 Fix ShieldBlockEvent not correctly performing damaged functions when not all damage is blocked. (#9615) - - 47.0.38 Add IP address to client disconnect message. Closes #9603 - - 47.0.37 Fix hotbar items not dimming when sleeping in bed. Closes #9616 - - 47.0.36 Bump Eventbus to address NullPointerException when classloading things on some threads. Closes #9570 - - 47.0.35 Try and be a bit nicer about handling bad [feature] definitions (#9606) - * Try and be a bit nicer about handling bad [feature] definitions - they're single square bracket defined and require strings for feature bound values. - * Some more tweaks to the feature system to output useful and well formatted error messages when bounds fail. Requires SPI 7.0.1 and the language string "fml.modloading.feature.missing" has changed. - * Use immutable lists where possible and generally tidy things a bit - - 47.0.34 [HotFix]: Somehow not caught by CI, but there was an issue in the SpawnUtils to handle. - - 47.0.33 Remove amount from FluidStack hashCode to fix the equal/hashCode java contract (#9602) - - 47.0.32 Add example usage for configs to the MDK (#9596) - Demonstrates proper usage of different config value types, validation, transformation/parsing, load/reload handling and direct field access. - - 47.0.31 Demonstrate configureEach in run configs (#9594) - - 47.0.30 Reduce verbosity of prepareRuns doc in MDK (#9593) - - 47.0.29 Lazily configure MDK tasks, improve IDE support (#9592) - - 47.0.28 Fix not dropping xp for player sourced explosions and various other cases when xp should drop (#9588) - - 47.0.27 add item handler capability to chiseled bookshelf (#9587) - - 47.0.26 Fix ignoring maxUpStep method overrides on entities (#9583) - - 47.0.25 Add missing damage type tag provider modid, existing file helper constructor overload (#9581) - - 47.0.24 Expose holder lookup registry provider as a helper in RegistriesDatapackGenerator (#9580) - - 47.0.23 Fix gametest collection causing secondary crash in loading error state (#9568) - - 47.0.22 Fix SpriteCoordinateExpander not working with chained methods (MC-263524) (#9564) - - 47.0.21 Expose EntityRendererProvider.Context to AddLayers event (#9562) - - 47.0.20 [1.20] Add events for checking spawn conditions (SpawnPlacementCheck and PositionCheck) (#9469) - - 47.0.19 Another tweak to the early display. We start a timer process while we create the window, in case it hangs. Also add a skip version config, to try and help in cases where the driver is stupid. (#9595) - - 47.0.18 Auto generate names for modded loot pools. Fixes #9589 (#9591) - - 47.0.17 More tweaks to the mod loading callbacks to make loading bars work better (#9585) - - 47.0.16 Reimplement LootPool name patches and hooks (#9573) - - 47.0.15 Fix experimental lighting pipeline breaking vanilla's emissive rendering. Closes #9552 (#9582) - - 47.0.14 Update early loading default configs to match standard expectations. (#9577) - Also allow a global override env variable for darkmode always. "FML_EARLY_WINDOW_DARK" - - 47.0.13 Add proper duplicate mod error message that includes the mod id(s) and mod files. (#9474) - - 47.0.12 Add missing stack tooltip rendering hooks (#9533) - Fix automatic tooltip wrapping discarding empty lines used as spacers - - 47.0.11 Add piston push reaction overrides to Block class (#9538) - - 47.0.10 Fix missing calls to level-sensitive block SoundType getter (#9553) - - 47.0.9 Fix forge registries that have wrappers/support tags not being in the HolderLookup Provider that is provided to the GatherDataEvent (#9566) - - 47.0.8 Make IItemDecorator a functional interface again. Fixes #9563 (#9574) - - 47.0.7 Make 1.20.x the main TC branch. - - 47.0.6 Fix custom geometry in parent models not being resolved (#9572) - - 47.0.5 Make the scheduled thread factory setDaemon on it's threads. Should allow things to close properly if something deadly happens early on. (#9575) - - 47.0.4 This is an early display window system for forge. (#9558) - - 47.0.3 fix the JIJ break by bumping SJH. apologies. - - 47.0.2 update libs (#9565) - - 47.0.1 Update Armor Layer Implementation to Match Vanilla (#9547) - - 47.0.0 1.20.1 Update - -46.0 -==== - - 46.0.14 Fix JAR compatibility checks for 1.20 (#9556) - - 46.0.13 [1.20] Add `AFTER_LEVEL` render level stage (#9555) - - 46.0.12 Reorder overlay layers to match vanilla (#9550) - - 46.0.11 Re-implement missing level-sensitive block light hook in ChunkAccess (#9536) - - 46.0.10 Fix issues in the deserialization of empty ingredients (#9537) - - 46.0.9 Fix wrong variable passed into EnchantmentClue lookup Fixes #9543 (#9544) - - 46.0.8 Fix incorrect depth test state in debug graph rendering Fixes #9534 (#9539) - - 46.0.7 Fix initCapabilities patch location in ServerLevel Fixes #9526 (#9531) - - 46.0.6 Use Spinning Effect Intensity instead of Partial Tick for Portal Overlay Fixes #9529 (#9530) - - 46.0.5 Fix getArmorModelHook patch, Fixex #9523 (#9528) - - 46.0.4 Fix duplicate Map writes in PlayerList patch. (#9521) - - 46.0.3 Fix Forge Version including MC version in MDK. - - 46.0.2 Fix patch in light propagation (#9532) - - 46.0.1 Attempt to fix jar signing - Gradle 8 is stupid and doesn't (easily) allow in-place tasks, so a temporary fix has been made in ForgeGradle 6 - - 46.0.0 Forge 1.20 - - Creative mode tabs are now a registry; the `BuildContents` event was renamed to `BuildCreativeModeTabContentsEvent` and moved it to its own class - - The pack format is now 15 for both resource packs and data packs - - `ScreenUtils` was deprecated in favor of a `GuiGraphics` extension - - Forge and the MDK were updated to Gradle 8 and FG6 - - The Forge common config file was removed (it only contained the deprecated old fields for resource caching, which was removed in 1.19.3) - - Registry dummy entries were removed - - `RemappingVertexPipeline` was fixed to forward the `endVertex()` call - - Forge tool tags were removed in favor of vanilla ones - Co-authored-by: ChampionAsh5357 - Co-authored-by: coehlrich - Co-authored-by: Dennis C <11262040+XFactHD@users.noreply.github.com> - Co-authored-by: Matyrobbrt - -45.1 -==== - - 45.1.0 1.19.4 Recommended Build - -45.0 -==== - - 45.0.66 Add method to GatherDataEvent to obtain collection of all input paths. (#9499) - - 45.0.65 Log error when Sheets is class-loaded before registration is completed (#9475) - - 45.0.64 [1.19.x] Re-implement RenderTooltipEvent.Color (#9497) - * Reimplement RenderTooltipEvent.Color - * Formatting, comments, EXC - * Deprecate instead of replacing - - 45.0.63 Add API for registering custom world preset editors (#9436) - - 45.0.62 Remove unneeded extra reload of datapacks on world creation screen (#9454) - - 45.0.61 Bump ASM to 9.5 - - 45.0.60 Fix crash when running server from root directory - Fixes #9498 - - 45.0.59 Fix root transform matrix format, allow using all four root transform formats (#9496) - - 45.0.58 Add missing AT lines to allow registering custom game rule boolean/integer types (#9489) - - 45.0.57 [1.19.x] Fix SaplingGrowTreeEvent#setFeature being ignored in FungusBlock (#9485) - Co-authored-by: Brennan Ward <3682588+Shadows-of-Fire@users.noreply.github.com> - - 45.0.56 Restore AccessibilityOnboardingScreen - Fixes #9488 - - 45.0.55 Update documentation on FinalizeSpawn (#9467) - - 45.0.54 Fix fluids without sound event causing exception in tryFillContainer and tryEmptyContainer (#9445) - - 45.0.53 Make FakePlayerFactory respect the given ServerLevel (#9479) - - 45.0.52 Collect and log exceptions occurring in DeferredWorkQueue tasks (#9449) - - 45.0.51 Fix `NamespacedWrapper#wrapAsHolder` (#9450) - - 45.0.50 Fixes ChatScreen calling .setScreen (#9443) - Fix test compile failures also. - - 45.0.49 Determine the Forge version the PR was built against when running PR compat checks (#9374) - - 45.0.48 Add buildscript test to error on deprecated members that should of been removed. (#9460) - - 45.0.47 Remove erroneous brace patch in Inventory (#9462) - Fixes #9459 - - 45.0.46 [1.19.4] Move root transform builder to ModelBuilder to allow use in ItemModelBuilder (#9456) - - 45.0.45 Fix forge grindstone hooks allowing stacks of non-stackable items (#9457) - - 45.0.44 [1.19.4] Fix FMLOnly (#9415) - - 45.0.43 Fix ItemLayerModel erroneously adding particle texture to layer texture list (#9441) - - 45.0.42 Temporary fix for Canceling ProjectileImpactEvents of Piercing ammo. - Event needs to be re-worked to have finer control. #9370 - - 45.0.41 Fix dummy air blocks not being marked as air (#9440) - - 45.0.40 Add support for splitting the login packet (#9367) - It contains full copies of data registries and can easily surpass vanilla's limits - - 45.0.39 Remove Attack Range and Reach Distance and add Block Reach and Entity Reach (#9361) - - 45.0.38 Add default bucket sounds for milk (#9432) - - 45.0.37 Deprecate Item.onUsingTick, as vanilla provides the same function in Item.onUseTick now. Closes #9342 - - 45.0.36 Fix ScreenEvent.Init.[Pre/Post] not working correctly (#9431) - - 45.0.35 Allow FenceGateBlock to be used without a WoodType. Closes #9392 - - 45.0.34 Deprecate duplicate tool tags that vanilla added in 1.19.4 - We will maintain a seperate 'tools' tag until Mojang adds all relevent tool tags. - Closes #9393 - - 45.0.33 Fix BlockEvent.Break not using ItemStack enchantment hooks. - - 45.0.32 Move Block.onCatchFire to above block removal to allow usage of BlockEntity data. Closes #9400 - - 45.0.31 Fix FinalizeSpawn not blocking spawns during worldgen (#9420) - - 45.0.30 Fixed issue with MutableHashedLinkedMap when removing multiple sequential entries in the middle of the map. - Added Unit tests for MutableHashLinkedMap - Added support for removing using the iterator - Added concurrent modification detection to the iterator - Added default constructor with basic hashing strategy. - Closes #9426 - - 45.0.29 Loosen access for BucketItem's canBlockContainFluid (#9421) - - 45.0.28 Update and Regenerate Datapacks (#9419) - Add generation for pack.mcmeta - - 45.0.27 Restore ability to change message in ClientChatEvent (#9377) - - 45.0.26 Remove duplicate line in FoodData patch (#9424) - The line was accidentally duplicated in the 1.19.4 update and patching - process. - Fixes #9422 - - 45.0.25 Rename RegisterParticleProviderEvent's register methods to describe what kind of particle providers they register (deprecating old methods to avoid breaking) and minor docs tweaks (#9388) - - 45.0.24 Update pack versions (#9414) - - 45.0.23 [1.19.4] Revamp and fix spawn events (#9133) - - 45.0.22 [1.19.4] Replace blitOffset parameter with PoseStack in IItemDecorator (#9409) - * Replace blitOffset with PoseStack in IItemDecorator - * Circumvent breaking changes - * Fix blitOffset type - - 45.0.21 Fix JSON model root transforms (#9410) - - 45.0.20 Fix tossed items not being able to be picked up by other players. Closes #9412 (#9404) - - 45.0.19 Fix infinite BE render bounds failing frustum intersection test. Closes #9321 (#9407) - - 45.0.18 Make ForgeSlider use the new vanilla texture (#9406) - - 45.0.17 Add BlockSetType#register to accesstransformer.cfg (#9386) - - 45.0.16 Add option to completely hide a crash-callable depending on a runtime value (#9372) - - 45.0.15 Add isNewChunk to ChunkEvent.Load (#9369) - - 45.0.14 Remove DistExecutor calls in PistonEventTest (#9348) - - 45.0.13 Fix hardcoded precipitation in ClimateSettingsBuilder (#9402) - This effectively caused all biomes to have precipitation, such as - minecraft:desert. - Fixes #9397 - - 45.0.12 Fix incorrect variable used for swimming check (#9403) - Because of the incorrect variable, the check to stop sprinting (and stop - swimming) never fired correctly. - 1.19.3's `flag5` variable was renamed to `flag7` in 1.19.4; however, - this was not caught during patching because of the fuzzy patcher. - Fixes #9399 - - 45.0.11 Fix incorrect boolean used for glint effect (#9401) - The `flag1` variable is ultimately controlled by whether the armor slot - being rendered is for the leggings, which explains this bug where the - leggings always had the enchantment glint but not any other armor piece. - Fixes #9394 - - 45.0.10 Fixed ModMismatchDisconnectedScreen displaying missing mods wrongly (#9398) - - 45.0.9 Fix misaligned text render type patch (#9391) - - 45.0.8 Remove thread filter from processing clientside custom payloads. Closes @9390 - - 45.0.7 Fix LivingEntity patch which caused crash while entities got hurt. Closes #9389 - - 45.0.6 Fix wrong parameters in `Screen#renderTooltipInternal` patch (#9387) - - 45.0.5 Fix misaligned patch in LevelRenderer. Closes #9385 - - 45.0.4 Remove our fix for MC-121048 as it has been fixed by Vanilla (#9381) - - 45.0.3 Fix advancements not loading, bug seems to be fixed by vanilla now. Closes #9384 - - 45.0.2 Fixed patch verifier for cases where patches lowered access levels. Closes #9383 - - 45.0.1 Fix crouching while sprinting stopping the player when step height is modified. Closes #9376 - - 45.0.0 Forge 1.19.4 - Properly move `ServerStatusPing` to codec - Reimplement custom display contexts - Co-authored-by: Matyrobbrt - Co-authored-by: coehlrich - -44.1 -==== - - 44.1.23 Fix experimental world warning screen appearing everytime (#9375) - - 44.1.22 Fix continuing to use items after dropping or when a shield breaks (MC-231097, MC-168573) (#9344) - - 44.1.21 Add onStopUsing hook to IForgeItem (#9343) - - 44.1.20 Document RegisterParticleProvidersEvent's APIs (#9346) - - 44.1.19 Fix incorrect ListTag.getLongArray result (MC-260378) (#9351) - - 44.1.18 Fix missing patch that left TagBuilder#replace unused (#9354) - - 44.1.17 Add 2 new RenderLevelStageEvent.Stage for After Entities and After Block Entities (#9259) - - 44.1.16 Cleanup StemBlock Patch (#9337) - - 44.1.15 Cleanup ItemProperties patch (#9332) - - 44.1.14 Make IForgeIntrinsicHolderTagAppender methods properly chainable (#9331) - - 44.1.13 Fix in custom fluids not respecting max height correctly. (#9319) - - 44.1.12 Fix inconsistent vaporization in BucketItem & FluidType (#9269) - - 44.1.11 Fix reloading event firing during server shutdown and add explicit unloading event instead (#9016) - - 44.1.10 Homogenize and/or holdersets when serializing to prevent serializing to NBT from crashing (#9048) Fixes #9043 - - 44.1.9 [1.19.x] Fix `ForgeSlider` not respecting custom height (#9237) - - 44.1.8 Fix stepsound for blocks in the inside_step_sound_blocks tag. (#9318) - - 44.1.7 Fix missing hanging sign material for modded wood type (#9303) - - 44.1.6 Fire TickEvent.LevelTickEvent on ClientLevel tick (#9299) - - 44.1.5 Add ClientChatReceivedEvent for system messages (#9284) - - 44.1.4 PR Action update (#9274) - - 44.1.3 fix HangingSignEditScreen crash when using custom wood types using modid (#9294) - - 44.1.2 Bump SecureJarHandler version, to help identify invalid mods. - - 44.1.1 [1.19.3] Hotfix missing null check in createUnbakedItemElements (#9285) - - 44.1.0 Mark 1.19.3 Recommended Build - -44.0 -==== - - 44.0.49 [1.19.3] Allow Item and Elements models to specify static color, sky light, and block light values. (#9106) - - 44.0.48 Fix StemBlock not checking canSustainPlant for the correct block, it now checks for Melons/Pumpkins instead of the stem itself. (#9270) - - 44.0.47 Add github shared actions for automation purposes. (#9251) - - 44.0.46 Add translate key for Forge pack.mcmeta description (#9260) - - 44.0.45 Fix broken link for update checker docs in mdk (#9271) - - 44.0.44 Remove duplicate updateNeighbourForOutputSignal call Fixes #9169 (#9234) - - 44.0.43 Add helper methods to access the set of loaded sprite locations (#9223) - - 44.0.42 Disable guiLight3d for generated item models (#9230) - - 44.0.41 Remove resource caching (#9254) - - 44.0.40 Add TradeWithVillagerEvent (#9244) - - 44.0.39 Update link for Parchment "Getting Started" (#9243) - - 44.0.38 Allows DatapackBuiltinEntriesProvider to datagen LevelStems (#9247) - - 44.0.37 Add a method to LootContext.Builder that allows changing the queried loot table id (#9084) - - 44.0.36 [1.19.3] Fix Datagen Tests and Providers (#9212) - - 44.0.35 Fix concrete powder not being hydrated by singular water sources (#9236) - - 44.0.34 [1.19.3] Fix LootTableLoadEvent not getting fired (#9239) - - 44.0.33 Allow using custom factories in button builders (#9238) - - 44.0.32 Fix logspam when a root resource is requested from DelegatingPackResources, fixes #9197 (#9227) - - 44.0.31 [1.19.3] Fix `retrieveRegistryLookup` attempting to get the registry lookup from a `HolderGetter` (#9225) - - 44.0.30 [1.19.3] Add ability to datagen forge specific values in pack.mcmeta (#9221) - Co-authored-by: sciwhiz12 - - 44.0.29 Add block atlas config to register forge:white texture (#9187) - - 44.0.28 Fix ExtendedButton not being highlighted when focused (#9144) - - 44.0.27 Separate checkAndFix from the check* tasks. (#9213) - - 44.0.26 Fix forge resources overriding vanilla ones (#9222) - - 44.0.25 Fix tooltip customization not working for creative inventory (#9218) - - 44.0.24 Fix glowing item frame entity's texture (#9126) - Fixes #9123 - - 44.0.23 Fix datapack registries not being synced to clients (#9219) - - 44.0.22 Fix creatives tabs rendering overlapping tabs if the selected tab isn't on the current page. (#9214) - - 44.0.21 Fix `SidedInvWrapper` not accounting for vanilla stacking special cases in brewing stands and furnaces (#9189) - - 44.0.20 Update to the latest JarJar. (#9217) - - 44.0.19 Specify NetworkHooks#getEntitySpawningPacket Generic Return Type (#9220) - - 44.0.18 Fix using a DeferredRegister on a non-forge wrapped registry. Closes #9199 - - 44.0.17 Add support for custom CreativeModeTab implementations (#9210) - - 44.0.16 Simplify tree grower patches (#9209) - - 44.0.15 Replace AdvancementProvider patch with Forge helper (#9188) - - 44.0.14 Allow using `PackOutput`s in Forge-added datagen classes (#9182) - - 44.0.13 Add simpleBlockWithItem for data gens (#9170) - - 44.0.12 Fix running test mods (#9211) - - 44.0.11 [1.19.3] Fix models nested in custom geometries not resolving parents (#9200) - - 44.0.10 Fix OBJ Loader caches not being thread-safe. (#9204) - - 44.0.9 [1.19.3] Add event before baked models are cached by the BlockModelShaper (#9190) - - 44.0.8 Fix compatibility checker task configuration (#9202) - - 44.0.7 Fix chat offset (#9184) - - 44.0.6 Redesign CreativeTab collection event to be a lot more straight forward. (#9198) - - 44.0.5 Move ICondition patch placement to before MC throws an error. - Disable the explicitly erroring test biome modifier. - - 44.0.4 Fix BlockStateProvider not waiting for models before finishing. (#9196) Fixes #9195: - - 44.0.3 Fix tooltips not rendering on screens. Closes #9191 - - 44.0.2 Fix merged mod resource pack not returning all resources with the same name when asked. Closes #9194 - - 44.0.1 Fix searching using the wrong prefix for items or tags. Fixes #9176 Fixes #9179 (#9177) - - 44.0.0 Forge 1.19.3 - Created a CreativeModeTabEvent to register creative mode tabs and populate entries per tab - Moved datapack registries to DataPackRegistryEvent.NewRegistry event instead of tying them to ForgeRegistry - Made it easier for mods to datagen datapack builtin entries with DatapackBuiltinEntriesProvider - Provided access to lookupProvider for datagen - Updated dependencies to match versions used by vanilla and update JarJar to 0.3.18 - Added a test mod for the new CreativeModeTabEvent - Throws better error message for Forge registries in tag datagen - Deleted ForgeRegistryTagsProvider - Updated ClientChatReceivedEvent and ServerChatEvent for Mojang changes - Added patches for both sign related methods in ModelLayers - Changed RegisterShadersEvent to use ResourceProvider - Migrated old Mojang math types to JOML - Co-authored-by: Marc Hermans - Co-authored-by: LexManos - Co-authored-by: sciwhiz12 - Co-authored-by: coehlrich - -43.2 -==== - - 43.2.0 43.2 Recommended Build. - -43.1 -==== - - 43.1.65 Allow discovering services from the mods folder that use java's modular definition. (#9143) - - 43.1.64 Make Datapack Registries support ICondition(s) (#9113) - - 43.1.63 Enable additional build types to handle pull request validation. (#9159) - - 43.1.62 Check source permission level before selector permission (#9147) - In some situations, such as execution of a function by an advancement as - part of its reward, a command source stack may have a backing source of - a ServerPlayer which may lack the entity selector permission and have an - explicit permission level that should allow the use of entity selectors, - through CommandSourceStack#withPermission. - We now check if the permission level of the command source stack is - sufficient for entity selectors _before_ checking if the source is a - player and if they have the requisite permission. - This means that an operator permission level of 2 will always override - the Forge entity selector permission. - Fixes #9137 - - 43.1.61 Fix fires spreading too/igniting custom portal frames. (#9142) - - 43.1.60 Add supplier to FlowerBlock so it works with custom MobEffects (#9139) - - 43.1.59 Fix some logical bugs related to the Grindstone Event (#9089) - - 43.1.58 Call baked model's `getModelData` before `getRenderTypes` (#9163) - - 43.1.57 Make Util.memoize thread-safe (#9155) - - 43.1.56 Rendering tweaks and fixes: Part 4 (#9065) - - 43.1.55 Fix `Transformation` loading `PoseStack` (#9083) - - 43.1.54 Add simple block appearance API (#9066) - - 43.1.53 Fix invalidated modded packets when on LAN (#9157) - - 43.1.52 Improve extensibility of DetectorRailBlock and PoweredRailBlock (#9130) - - 43.1.51 Fix launch handler minecraft classpath locator (#9120) - - 43.1.50 Add HitResult to `EntityTeleportEvent$EnderPearl` (#9135) - - 43.1.49 Throw aggregate exception for erroneous registry event dispatch (#9111) - This means that exceptions occurring during the dispatch of the registry - events, such as those from the suppliers of RegistryObjects, properly - cause a crash rather than merely being logged and allowing the game to - reach the main menu. - Fixes #8720 - - 43.1.48 Add missing semi-colon near the Dist import statement in example mod. - - 43.1.47 Fix ClientModEvents example not subscribing to client-sided events (#9097) - - 43.1.46 Use GitHub action to lock issues with the `spam` label (#9087) - - 43.1.45 Remove structures slave map to Feature registry (#9091) - - 43.1.44 Improve logging of missing or unsupported dependencies (#9104) - - 43.1.43 [1.19.x] Fix ValueSpec caching the return value incorrectly (#9046) - - 43.1.42 [1.19.x] Add event for registering spawn placements, and modifying existing (#9024) - - 43.1.41 [1.19.x] Add event for items being stacked or swapped in a GUI. (#9050) - - 43.1.40 [1.19.x] Fix PlayerInteractEvent.EntityInteractSpecific not cancelling on a server (#9079) - - 43.1.39 Fix canceling phantom spawns preventing any further attempts that tick. (#9041) - - 43.1.38 Rename fluid type milk translation keys (#9077) - - 43.1.37 Fix minecart speed with water (#9076) - - 43.1.36 Add a cancellable event that gets fired when a Totem of Undying is used (#9069) - - 43.1.35 Fix performance issue and logging when resource caching is enabled (#9029) - - 43.1.34 Fix NPE when feeding wolves and cats (#9074) - - 43.1.33 Fix logically breaking change to ForgeConfigSpec.Builder#comment where modders could not add a empty line to the start of comments. (#9061) - - 43.1.32 Fix ServiceLoader bug - - 43.1.31 Fix ClientChatReceivedEvent for system messages - - 43.1.30 Make ForgeConfigSpec$Builder.comment able to be called multiple times for the same entry. (#9056) - - 43.1.29 Fix control modifier for mac with `KeyMapping`s using Alt instead of Super (#9057) - - 43.1.28 Fix is_desert tag not being applied correctly. (#9051) - - 43.1.27 Fix mob griefing event for SmallFireballs not using owner entity. (#9038) - - 43.1.26 Fix minecarts on rails not properly slowing down in water (#9033) - - 43.1.25 Change codestyle for BookShelves tag. Closes #9027 - Add IS_CAVE tag Closes #8885 - Add IS_DESERT tag Closes #8979 - Simplify Mangrove Swamp tags Closes #8980 - - 43.1.24 Allow faces of an "elements" model to have disabled ambient occlusion (#9019) - - 43.1.23 [1.19.x] Recipe ID-based grouping between modded and vanilla recipes. (#8876) - - 43.1.22 Update fence_gates/wooden (#8936) - - 43.1.21 [1.19.x] Added event for growing fungus (#8981) - - 43.1.20 Added Bookshelves block tag (#8991) - - 43.1.19 Create a Forge EntityType Tag for Bosses (#9017) - - 43.1.18 Allow mods to specify shader import namespace (#9021) - - 43.1.17 Grindstone Events (#8934) - One to modify the output, and one to modify the input. - - 43.1.16 Fix the serialized names of the enum (#9014) - - 43.1.15 Fix `tryEmptyContainerAndStow` duping fluids with stackable containers (#9004) - - 43.1.14 Add mod mismatch event (#8989) - - 43.1.13 [1.19.x] add methods with more context to tree growers (#8956) - - 43.1.12 [1.19.X] Adding more precise events for Advancements (#8360) - - 43.1.11 Default IItemHandler capability for shulker box itemstacks (#8827) - Co-authored-by: LexManos - - 43.1.10 [1.19] Add hook for items to remain in the hotbar when picking blocks/entities (#8872) - - 43.1.9 [1.19.x] Block Model Builder Root Transform Support (#8860) - Co-authored-by: sciwhiz12 - - 43.1.8 [1.19.x] Make LivingSetAttackTargetEvent compatible with the Brain/Behavior system. (Port of PR #8918) (#8954) - - 43.1.7 [1.19.x] Add IForgeBlock#onTreeGrow to replace IForgeBlock#onPlantGrow from 1.16 (#8999) - - 43.1.6 [1.19.x] Moved Player.resetAttackStrengthTicker() to the end of Player.attack() (#9000) - - 43.1.5 fix misplaced patch in sapling block (#9005) - - 43.1.4 Fix failed entity interactions consuming the click. (#9007) - - 43.1.3 Fix entity selector permission check to check original source (#8995) - Permission checks should be against the command source and not the - target entity, as is done in vanilla. - Fixes #8994 - - 43.1.2 Hotfix for 1.19.2 item animation bug (#8987) - * [HOT FIX]: Fixes #8985 by no-oping for vanilla models instead of throwing error - - 43.1.1 Add ability to Auto register capabilities via annotation (#8972) - - 43.1.0 1.19.2 RB - -43.0 -==== - - 43.0.22 Added ItemDecorator API (#8794) - - 43.0.21 [1.19.x] Custom usage animations for items (#8932) - - 43.0.20 Allow registering custom `ColorResolver`s (#8880) - - 43.0.19 [1.19] Allow custom outline rendering on EntityRenderers and BlockEntityRenderers (#8938) - - 43.0.18 Redirect checks for entity selector use to a permission (#8947) - This allows greater flexibility for configuring servers with - operator-like permissions to user groups through the permissions API and - their permissions handler of choice without needing to grant the - vanilla operator permission to any player. - The new permission is "forge:use_entity_selectors", which is granted by - default to players with permission level 2 (GAMEMASTERS) and above. - The hook falls back to checking the permission level if the source of - the command is not a ServerPlayer, such as for command blocks and - functions. - - 43.0.17 Allow FakePlayer to report its position (#8963) - - 43.0.16 Add alternate version of renderEntityInInventory to allow for directly specifying the angles (#8961) - - 43.0.15 Add cancellable ToastAddEvent (#8952) - - 43.0.14 Modify ScreenEvent.RenderInventoryMobEffects to allow moving the effect stack left or right (#8951) - - 43.0.13 Fix Enchantment#doPostHurt and Enchantment#doPostAttack being called twice for players. Fixes MC-248272 (#8948) - - 43.0.12 Remove reflective implementation of ICustomPacket. (#8973) - Make vanilla custom packets able to be sent multiple times. Closes #8969 - - 43.0.11 Filter name spaces to directories only. Closes #8413 - - 43.0.10 Fix a corner case where the UMLB can not extract a version from a library. (#8967) - - 43.0.9 Fix worlds with removed dimension types unable to load. (#8959) Closes #8800 - - 43.0.8 Fix issue where unknown chunk generators would cause DFU to fail. (#8957) - - 43.0.7 Fix comments and documentation that were missed during the review of #8712 (#8945) - - 43.0.6 Make AnvilUpdateEvent fire even if the second input is empty, which means it fires even if only changing the item name. (#8905) - - 43.0.5 Fix `LivingEntity#isBlocking` to use `ToolActions#SHIELD_BLOCK` instead of `UseAnim#BLOCK` (#8933) - - 43.0.4 Add Custom HolderSet Types allowing for logical combining of sets. (#8928) - - 43.0.3 Add values to VersionSupportMatrix to support loading mods that restrict versions to 1.19.1 on 1.19.2 (#8946) - - 43.0.2 Fix certain particles not updating their bounding box when their position changes (#8925) - - 43.0.1 Update EventBus to address concurrency issue in ModLauncher Factory. Closes #8924 - - 43.0.0 1.19.2 - -42.0 -==== - - 42.0.9 Remove calls to getStepHeight in Player#maybeBackOffFromEdge (#8927) - - 42.0.8 Add forge tags for tools and armors, these DO NOT replace ToolActions, and are designed just for Recipes. (#8914) - - 42.0.7 Add Biomes.BEACH to Tags (#8892) - - 42.0.6 Let NetworkInstance.isRemotePresent check minecraft:register for channel IDs. (#8921) - - 42.0.5 Add an event for when the chunk ticket level is updated (#8909) - - 42.0.4 Re-add PotentialSpawns event (#8712) - - 42.0.3 Fix misplaced patch in ItemEntityRenderer breaking ItemEntityRenderer#shouldBob() (#8919) - - 42.0.2 [1.19] [HotFix] Fix the dedicated server not having access to the JiJ filesystems. (#8931) - - 42.0.1 Match Mojang's action bar fix for MC-72687 (#8917) - - 42.0.0 Forge 1.19.1 - Load natives from classpath - Make command argument types a forge registry - Add `EntityMobGriefingEvent` to `Allay#wantsToPickUp` - Overhaul `ServerChatEvent` to use `ChatDecorator` system - Remove `ClientChatEvent#setMessage` for now - Gradle 7.5 - -41.1 -==== - - 41.1.0 Mark 1.19 RB - -41.0 -==== - - 41.0.113 Allow faces of an "elements" model to be made emissive (#8890) - - 41.0.112 Fix invalid channel names sent from the server causing the network thread to error. (#8902) - - 41.0.111 Fix PlayerEvent.BreakSpeed using magic block position to signify invalid position. Closes #8906 - - 41.0.110 Fix cases where URIs would not work properly with JarInJar (#8900) - - 41.0.109 Add new hook to allow modification of lightmap via Dimension special effects (#8863) - - 41.0.108 Fix Forge's packet handling on play messages. (#8875) - - 41.0.107 Add API for tab list header/footer (#8803) - - 41.0.106 Allow modded blocks overriding canStickTo prevent sticking to vanilla blocks/other modded blocks (#8837) - - 41.0.105 Multiple tweaks and fixes to the recent changes in the client refactor PR: Part 3 (#8864) - Fix weighted baked models not respecting children render types - Allow fluid container model to use base texture as particle - Fix inverted behavior in composite model building. Fixes #8871 - - 41.0.104 Fix crossbows not firing ArrowLooseEvent (#8887) - - 41.0.103 Add User-Agent header to requests made by the update checker (#8881) - Format: Java-http-client/ MinecraftForge/ / - - 41.0.102 Output the full path in a crash report so it is easier to find the outer mod when a crash in Jar-In-Jar occurs. (#8856) - - 41.0.101 Clean up the pick item ("middle mouse click") patches (#8870) - - 41.0.100 [1.19.x] Hotfix for test mods while the refactor is ongoing - - 41.0.99 add event to SugarCaneBlock (#8877) - - 41.0.98 Fix Global Loot Modifiers not using Dispatch Codec (#8859) - - 41.0.97 Allow block render types to be set in datagen (#8852) - - 41.0.96 Fix renderBreakingTexture not using the target's model data (#8849) - - 41.0.95 Multiple tweaks and fixes to the recent changes in the client refactor PR: Part 2 (#8854) - * Add getter for the component names in an unbaked geometry - * Fix render type hint not being copied in BlockGeometryBakingContext - * Ensure BlockRenderDispatches's renderSingleBlock uses the correct buffer - - 41.0.94 [1.19.x] Apply general renames, A SRG is provided for modders. (#8840) - See https://gist.github.com/SizableShrimp/882a671ff74256d150776da08c89ef72 - - 41.0.93 Fix mob block breaking AI not working correctly when chunk 0,0 is unloaded. Closes #8853 - - 41.0.92 Fix crash when breaking blocks with multipart models and remove caching. Closes #8850 - - 41.0.91 Fixed `CompositeModel.Baked.Builder.build()` passing arguments in the wrong order (#8846) - - 41.0.90 Make cutout mipmaps explicitly opt-in for item/entity rendering (#8845) - * Make cutout mipmaps explicitly opt-in for item/entity rendering - * Default render type domain to "minecraft" in model datagens - - 41.0.89 Fixed multipart block models not using the new model driven render type system. (#8844) - - 41.0.88 Update to the latest JarJar to fix a collision issue where multiple jars could provide an exact match. (#8847) - - 41.0.87 Add FML config to disable DFU optimizations client-side. (#8842) - * Add client-side command line argument to disable DFU optimizations. - * Switch to using FMLConfig value instead. - - 41.0.86 [1.19] Fixed broken BufferBuilder.putBulkData(ByteBuffer) added by Forge (#8819) - * Fixes BufferBuilder.putBulkData(ByteBuffer) - * use nextElementByte - * Fixed merge conflict - - 41.0.85 [1.19.x] Fix shulker boxes allowing input of items, that return false for Item#canFitInsideContainerItems, through hoppers. (#8823) - * Make ShulkerBoxBlockEntity#canPlaceItemThroughFace delegate to Item#canFitInsideContainerItems. - * Switch to using Or and add comment. - * Switch Or to And. - - 41.0.84 [1.19.x] Added RenderLevelStageEvent to replace RenderLevelLastEvent (#8820) - * Ported RenderLevelStageEvent from 1.18.2 - * Updated to fix merge conflicts - - 41.0.83 [1.19.x] Fix door datagenerator (#8821) - * Fix door datagenerator - Fix datagenerator for door blocks. Successor to #8687, addresses comments made there about statement complexity. - * Fix extra space around parameter - Fix extra space before comma around a parameter. - - 41.0.82 Create PieceBeardifierModifier to re-enable piecewise beardifier definitions (#8798) - - 41.0.81 Allow blocks to provide a dynamic MaterialColor for display on maps (#8812) - - 41.0.80 [1.19.x] BiomeTags Fixes/Improvements (#8711) - * dimension specific tag fix - * remove forge:is_beach cause vanilla has it already - * remove forge tags for new 1.19 vanilla tags (savanna, beach, overworld, end) - Co-authored-by: Flemmli97 - - 41.0.79 1.19 - Remove GlobalLootModifierSerializer and move to Codecs (#8721) - * convert GLM serializer class to codec - * cleanup - * GLM list needs to be sorted - * datagen - * simplify serialization - * fix test mods (oops) - * properly use suppliers for codec as they are registry obj - - 41.0.78 Implement item hooks for potions and enchantments (#8718) - * Implement item hooks for potions and enchantments - * code style fixes - - 41.0.77 Re-apply missing patch to ServerLevel.EntityCallbacks#onTrackingEnd() (#8828) - - 41.0.76 Double Bar Rendering fixed (#8806) (#8807) - * Double Bar Rendering fixed (#8806) - * Added requested changes by sciwhiz12 - - 41.0.75 Multiple tweaks and fixes to the recent changes in the client refactor PR (#8836) - * Add an easy way to get the NamedGuiOverlay from a vanilla overlay - * Fix static member ordering crash in UnitTextureAtlasSprite - * Allow boss bar rendering to be cancelled - * Make fluid container datagen use the new name - - 41.0.74 Add FogMode to ViewportEvent.RenderFog (#8825) - - 41.0.73 Provide additional context to the getFieldOfView event (#8830) - - 41.0.72 Pass renderType to IForgeBakedModel.useAmbientOcclusion (#8834) - - 41.0.71 Load custom ITransformationServices from the classpath in dev (#8818) - * Add a classpath transformer discoverer to load custom transformation services from the classpath - * Update ClasspathTransformerDiscoverer to 1.18 - * Update license year - * Update license header - * Fix the other license headers - * Update ClasspathTransformerDiscoverer to 1.19 - - 41.0.70 Handle modded packets on the network thread (#8703) - * Handle modded packets on the network thread - - On the server we simply need to remove the call to - ensureRunningOnSameThread. - - On the client side, we now handle the packet at the very start of the - call. We make sure we're running from a network thread to prevent - calling the handling code twice. - While this does mean we no longer call .release(), in practice this - doesn't cause any leaks as ClientboundCustomPayloadPacket releases - for us. - * Clarify behaviour a little in the documentation - * Javadoc formatting - * Add a helper method for handling packets on the main thread - Also rename the network thread one. Should make it clearer the expected - behaviour of the two, and make it clearer there's a potentially breaking - change. - * Add back consumer() methods - Also document EventNetworkChannel, to clarify the thread behaviour - there. - * Add since = "1.19" to deprecated annotations - - 41.0.69 Cache resource listing calls in resource packs (#8829) - * Make the resource lookups cached. - * Include configurability and handle patch cleanup. - * Document and comment the cache manager. - * Make thread selection configurable. - * Implement a configurable loading mechanic that falls back to default behaviour when the config is not bound yet. - * Use boolean supplier and fix wildcard import. - * Clean up the VPR since this is more elegant. - * Clean up the VPR since this is more elegant. - * Address review comments. - * Address more review comments. - * Fix formatting on `getSource` - * Address comments by ichtt - * Adapt to pups requests. - * Stupid idea. - * Attempt this again with a copy on write list. - * Fix a concurrency and loading issue. - * Fix #8813 - Checks if the paths are valid resource paths. - * Move the new methods on vanilla Patch. - - 41.0.68 Update SJH and JIJ - - 41.0.67 Fix #8833 (#8835) - - 41.0.66 Fix backwards fabulous check in SimpleBakedModel (#8832) - Yet another blunder we missed during the review of #8786. - - 41.0.65 Make texture atlas in StandaloneGeometryBakingContext configurable (#8831) - - 41.0.64 [1.19.X] Client code cleanup, updates, and other refactors (#8786) - * Revert "Allow safely registering RenderType predicates at any time (#8685)" - This reverts commit be7275443fd939db9c58bcad47079c3767789ac1. - * Renderable API refactors - - Rename "render values" to "context" - - Rename SimpleRenderable to CompositeRenderable to better reflect its use - - Remove IMultipartRenderValues since it doesn't have any real use - - Add extensive customization options to BakedModelRenderable - * ClientRegistry and MinecraftForgeClient refactors - - Add sprite loader manager and registration event - - Add spectator shader manager and registration event - - Add client tooltip factory manager and registration event - - Add recipe book manager and registration event - - Add key mapping registration event - - Remove ClientRegistry, as everything has been moved out of it - - Remove registration methods from MinecraftForgeClient, as they have dedicated events now - * Dimension special effects refactors - - Fold handlers into an extension class and remove public mutable fields - - Add dimension special effects manager and registration event - * HUD overlay refactors - - Rename to IGuiOverlay match vanilla (instead of Ingame) - - Add overlay manager and registration event - - Move vanilla overlays to a standalone enum - * Model loader refactors - - Rename IModelLoader to IGeometryLoader - - Add loader manager and registration event - - Fold all model events into one - - Move registration of additionally loaded models to an event - - Remove ForgeModelBakery and related classes as they served no purpose anymore - * Render properties refactors - - Rename all render properties to client extensions and relocate accordingly - - Move lookups to the respective interfaces - * Model data refactors - - Convert model data to a final class backed by an immutable map and document mutability requirements. This addresses several thread-safety issues in the current implementation which could result in race conditions - - Transfer ownership of the data manager to the client level. This addresses several issues that arise when multiple levels are used at once - * GUI and widget refactors - - Move all widgets to the correct package - - Rename GuiUtils and children to match vanilla naming - * New vertex pipeline API - - Move to vanilla's VertexConsumer - - Roll back recent PR making VertexConsumer format-aware. This is the opposite of what vanilla does, and should not be relevant with the updated lighting pipeline - * Lighting pipeline refactors - - Move to dedicated lighting package - - Separate flat and smooth lighters - - Convert from a vertex pipeline transformer to a pure vertex source (input is baked quads) - * Model geometry API refactors - - Rename IModelGeometry to IUnbakedGeometry - - Rename IModelConfiguration to IGeometryBakingContext - - Rename other elements to match vanilla naming - - Remove current changes to ModelState, as they do not belong there. Transforms should be specified through vanilla's system. ModelState is intended to transfer state from the blockstate JSON - - Remove multipart geometries and geometry parts. After some discussion, these should not be exposed. Instead, geometries should be baked with only the necessary parts enabled - * Make render types a first-class citizen in baked models - - Add named render types (block + entity + fabulous entity) - - Add named render type manager + registration event - - Make BakedModel aware of render types and transfer control over which ones are used to it instead of ItemBlockRenderTypes (fallback) - - (additional) Add concatenated list view. A wrapper for multiple lists that iterates through them in order without the cost of merging them. Useful for merging lists of baked quads - * General event refactors - - Several renames to either match vanilla or improve clarity - - Relocate client chat event dispatching out of common code - * Forge model type refactors - - Rename SeparatePerspectiveModel to SeparateTransformsModel - - Rename ItemModelMesherForge to ForgeItemModelShaper - - Rename DynamicBucketModel to DynamicFluidContainerModel - - Prefix all OBJ-related classes with "Obj" and decouple parsing from construction - - Extract ElementsModel from model loader registry - - Add EmptyModel (baked, unbaked and loader) - - Refactor CompositeModel to take over ItemMultiLayerBakedModel - - Remove FluidModel as it's not used and isn't compatible with the new fluid rendering in modern versions - - Move model loader registration to a proper event handler - - Update names of several JSON fields (backwards-compatible) - - Update datagens to match - * Miscellaneous changes and overlapping patches - - Dispatch all new registration events - - Convert ExtendedServerListData to a record - - Add/remove hooks from ForgeHooksClient as necessary - * Update test mods - * Fix VertexConsumerWrapper returning parent instead of itself - * Additional event cleanup pass - As discussed on Discord: - - Remove "@hidden" and "@see " javadoc annotations from all client events and replace them with @ApiStatus.Internal annotation - - Make all events that shouldn't be fired directly into abstract classes with protected constructors - - Another styling pass, just in case (caught some missed classes) - * Add proper deprecation javadocs and de-dupe some vertex consumer code - * Replace sets of chunk render types with a faster BitSet-backed collection - This largely addresses potential performance concerns that using a plain HashSet might involve by making lookups and iteration as linear as they can likely be (aside from using a plain byte/int/long for bit storage). Further performance concerns related to the implementation may be addressed separately, as all the implementation details are hidden from the end user - * Requested changes - - Remove MinecraftForgeClient and move members to Minecraft, IForgeMinecraft and StencilManager - - Allow non-default elements to be passed into VertexConsumer and add support to derived classes - - Move array instantiation out of quad processing in lighting pipeline - - Fix flipped fluid container model - - Set default UV1 to the correct values in the remapping pipeline - - Minor documentation changes - * Add/update EXC entries and fix AT comment - * Add test mod as per Orion's request - * Additional requested changes - * Allow custom model types to request the particle texture to be loaded - * Even more requested changes - * Improve generics in ConcatenatedListView and add missing fallbacks - * Fix fluid render types being bound to the fluid and not its holder - * Remove non-contractual nullability in ChunkRenderTypeSet and add isEmpty - Additionally, introduce chunk render type checks in ItemBlockRenderTypes - Co-authored-by: Dennis C - - 41.0.63 Implement full support for IPv6 (#8742) - - 41.0.62 Fix certain user-configured options being overwritten incorrectly due to validators. (#8780) - - 41.0.61 Allow safely registering RenderType predicates at any time (#8685) - - 41.0.60 Fix crash after loading error due to fluid texture gathering and config lookup (#8802) - - 41.0.59 Remove the configuration option for handling empty tags in ingredients. (#8799) - Now empty tags are considered broken in all states. - - 41.0.58 Fix MC-105317 Structure blocks do not rotate entities correctly when loading (#8792) - - 41.0.57 Fire ChunkWatchEvents after sending packets (#8747) - - 41.0.56 Add item handler capability to chest boats (#8787) - - 41.0.55 Add getter for correct BiomeSpecialEffectsBuilder to BiomeInfo$Builder (#8781) - - 41.0.54 Fix BlockToolModificationEvent missing cancelable annotation (#8778) - - 41.0.53 Fix ticking chunk tickets from forge's chunk manager not causing chunks to fully tick (#8775) - - 41.0.52 Fix default audio device config loading string comparison issue (#8767) - - 41.0.51 Fix missed vanilla method overrides in ForgeRegistry (#8766) - - 41.0.50 Add MinecraftServer reference to ServerTickEvent (#8765) - - 41.0.49 Fix TagsProviders for datapack registries not recognizing existing files (#8761) - - 41.0.48 Add callback after a BlockState was changed and the neighbors were updated (#8686) - - 41.0.47 Add biome tag entries for 1.19 biomes (#8684) - - 41.0.46 Make fishing rods use tool actions for relevant logic (#8681) - - 41.0.45 Update BootstrapLauncher to 1.1.1 and remove the forced - merge of text2speech since new BSL does it. - - 41.0.44 Merge text2speech libs together so the natives are part of the jar - - 41.0.43 Make Forge ConfigValues implement Supplier. (#8776) - - 41.0.42 Fix merge derp in AbstractModProvider and logic derp in ModDiscoverer - - 41.0.41 Add "send to mods in order" method to ModList and use it (#8759) - * Add "send to mods in order" method to ModList and use it in RegistryEvents and DataGen.. - * Also preserve order in runAll - * Do better comparator thanks @pupnewfster - * postEvent as well. - - 41.0.40 Update SJH to 2.0.2.. (#8774) - * Update SJH to 2.0.3.. - - 41.0.39 Sanity check the version specified in the mod file (#8749) - * Sanity check the version specified in the mod file to - make sure it's compatible with JPMS standards for - version strings. - Closes #8748 - Requires SPI 6 - - 41.0.38 Fix SP-Devtime world loading crash due to missing server configs (#8757) - - 41.0.37 Remove ForgeWorldPreset and related code (#8756) - Vanilla has a working replacement. - - 41.0.36 Change ConfigValue#get() to throw if called before config loaded (#8236) - This prevents silent issues where a mod gets the value of the setting - before configs are loaded, which means the default value is always - returned. - As there may be situations where the getting the config setting before - configs are loaded is needed, and it is not preferable to hardcode the - default value, the original behavior is made available through #getRaw. - Implements and closes #7716 - * Remove getRaw() method - This is effectively replaced with the expression `spec.isLoaded() ? - configValue.get() : configValue.getDefault()`. - * Remove forceSystemNanoTime config setting - As implemented, it never had any effect as any place where the config - value would be queried happens before the configs are loaded. - - 41.0.35 Fix EnumArgument to use enum names for suggestions (#8728) - Previously, the suggestions used the string representation of the enum - through Enum#toString, which can differ from the name of the enum as - required by Enum#valueOf, causing invalid suggestions (both in gui and - through the error message). - - 41.0.34 Jar-In-Jar (#8715) - - 41.0.33 [1.19] Fix data-gen output path of custom data-pack registries (#8724) - - 41.0.32 Fix player dive and surface animations in custom fluids (#8738) - - 41.0.31 [1.19.x] Affect ItemEntity Motion in Custom Fluids (#8737) - - 41.0.30 [1.19] Add support for items to add enchantments without setting them in NBT (#8719) - - 41.0.29 [1.19.x] Add stock biome modifier types for adding features and spawns (#8697) - - 41.0.28 [1.19.x] Fluid API Overhaul (#8695) - - 41.0.27 Replace StructureSpawnListGatherEvent with StructureModifiers (#8717) - - 41.0.26 Use stack sensitive translation key by default for FluidAttributes. (#8707) - - 41.0.25 Delete LootItemRandomChanceCondition which added looting bonus enchantment incorrectly. (#8733) - - 41.0.24 Update EventBus to 6.0, ModLauncher to 10.0.1 and BootstrapLauncher to 1.1 (#8725) - - 41.0.23 Replace support bot with support action (#8700) - - 41.0.22 Fix Reach Distance / Attack Range being clamped at 6.0 (#8699) - - 41.0.21 [1.19.x] Fix mods' worldgen data not being loaded when creating new singleplayer worlds (#8693) - - 41.0.20 [1.19.x] Fix experimental confirmation screen (#8727) - - 41.0.19 Move is_mountain to forge's tag instead of vanilla's (#8726) - - 41.0.18 [1.19.x] Add CommandBuildContext to Register Command Events (#8716) - - 41.0.17 Only rewrite datagen cache when needed (#8709) - - 41.0.16 Implement a simple feature system for Forge (#8670) - * Implement a simple feature system for Forge. Allows mods to demand certain features are available in the loading system. An example for java_version is provided, but not expected to be used widely. This is more targeted to properties of the display, such as GL version and glsl profile. - Requires https://github.com/MinecraftForge/ForgeSPI/pull/13 to be merged first in ForgeSPI, and the SPI to be updated appropriately in build.gradle files. - * rebase onto 1.19 and add in SPI update - - 41.0.15 displayTest option in mods.toml (#8656) - * displayTest option in mods.toml - * "MATCH_VERSION" (or none) is existing match version string behaviour - * "IGNORE_SERVER_VERSION" accepts anything and sends special SERVERONLY string - * "IGNORE_ALL_VERSION" accepts anything and sends an empty string - * "NONE" allows the mod to supply their own displaytest using the IExtensionPoint mechanism. - * Update display test with feedback and added the mods.toml discussion in mdk. - - 41.0.14 Update forgeSPI to v5 (#8696) - - 41.0.13 Make IVertexConsumers such as the lighting pipeline, be aware of which format they are dealing with. (#8692) - Also fix Lighting pipeline ignoring the overlay coords from the block renderer. - - 41.0.12 Fixed misaligned patch to invalidateCaps in Entity (#8705) - - 41.0.11 Fix readAdditionalLevelSaveData (#8704) - - 41.0.10 Fixes setPos to syncPacketPositionCodec (#8702) - - 41.0.9 Fix wrong param passed to PlayLevelSoundEvent.AtEntity (#8688) - - 41.0.8 Override initialize in SlotItemHandler, so it uses the itemhandler instead of container (#8679) - - 41.0.7 Update MDK for 1.19 changes (#8675) - - 41.0.6 Add helper to RecipeType, and fix eclipse compiler error in test class. - - 41.0.5 Update modlauncher to latest (#8691) - - 41.0.4 Fix getting entity data serializer id crashing due to improper port to new registry system (#8678) - - 41.0.3 Fire registry events in the order vanilla registers to registries (#8677) - Custom registries are still fired in alphabetical order, after all vanilla registries. - Move forge's data_serializers registry to forge namespace. - - 41.0.2 Add method with pre/post wrap to allow setting/clearing mod context. (#8682) - Fixes ActiveContainer in ModContext not being present in registry events. Closes #8680 - - 41.0.1 Fix the Curlie oopsie - - 41.0.0 Forge 1.19 - * Bump pack.mcmeta formats - * 1.19 biome modifiers - * Mark ClientPlayerNetworkEvent.LoggedOutEvent's getters as nullable - * Add docs and package-info to client extension interfaces package - * Move RenderBlockOverlayEvent hooks to ForgeHooksClient - * Add package-infos to client events package - * Rename SoundLoadEvent to SoundEngineLoadEvent - This reduces confusion from consumers which may think the - name SoundLoadEvent refers to an individual sound being loaded rather - than the sound engine. - * Document and change SoundLoadEvent to fire on mod bus - Previously, it fired on both the mod bus and the Forge bus, which is - confusing for consumers. - * Delete SoundSetupEvent - Looking at its original implementation shows that there isn't an - appropriate place in the new sound code to reinsert the event, and the - place of 'sound engine/manager initialization event' is taken already by SoundLoadEvent. - * Perform some cleanup on client events - - Removed nullable annotations from ClientPlayerNetworkEvent - - Renamed #getPartialTicks methods to #getPartialTick, to be consistent - with vanilla's naming of the partial tick - - Cleanup documentation to remove line breaks, use the - spelling 'cancelled' over - 'canceled', and improve docs on existing and - new methods. - * Remove EntityEvent.CanUpdate - Closes MinecraftForge/MinecraftForge#6394 - * Switch to Jetbrains nullability annotations - * New PlayLevelSoundEvent; replaces old PlaySoundAtEntityEvent - * Remove ForgeWorldPresetScreens - * Remove IForgeRegistryEntry - * Remove use of List in FML's CompletableFutures - * Add docs to mod loading stages, stages, and phases - * Gradle 7.4.2 - * Use SLF4J in FMLLoader and other subprojects - * Switch dynamic versions in subprojects to pinned ones - * Switch ForgeRoot and MDK to FG plugin markers - * Configure Forge javadoc task - The task now uses a custom stylesheet with MCForge elements, and - configured to combine the generation from the four FML subprojects - (fmlloader, fmlcore, javafmllanguage, mclanguage) and the Forge project - into the javadoc output. - * Update docs/md files, for 1.19 update and the move away from IRC to Discord. - * Make "Potentially dangerous alternative prefix" a debug warning, not info. - Co-authored-by: Curle - Co-authored-by: sciwhiz12 - diff --git a/gradle.properties b/gradle.properties index 4e0b485..5db600d 100644 --- a/gradle.properties +++ b/gradle.properties @@ -43,7 +43,7 @@ mod_name=OnlyTP # The license of the mod. Review your options at https://choosealicense.com/. All rights reserved is the default. mod_license=MIT # The mod version. See https://semver.org/ -mod_version=1.0.0 +mod_version=1.0.1 # The group ID for the mod. It is only important when publishing as an artifact to a Maven repository. # This should match the base package used for the mod sources. # See https://maven.apache.org/guides/mini/guide-naming-conventions.html