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Priority : LowWork on this if nothing more important is availableWork on this if nothing more important is availablegood first issueGood for newcomersGood for newcomers
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In the file src/game/entity/dev/controllable.cpp, there are cases in a switch on the variable actionId from the field Keybind::action.inputId, and these cases are used on this variable but aren't really explicit:
These constants could be less obscure if they were replaced by members of an enum with self-explanatory names.
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Priority : LowWork on this if nothing more important is availableWork on this if nothing more important is availablegood first issueGood for newcomersGood for newcomers
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