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netvar.cpp
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667 lines (585 loc) · 36.8 KB
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/*
___ ___ ___ ___
/\ \ |\__\ /\ \ /\__\
/::\ \ |:| | /::\ \ /::| |
/:/\:\ \ |:| | /:/\:\ \ /:|:| |
/:/ \:\ \ |:|__|__ /::\~\:\ \ /:/|:| |__
/:/__/ \:\__\ /::::\__\ /:/\:\ \:\__\ /:/ |:| /\__\
\:\ \ \/__/ /:/~~/~~ \/__\:\/:/ / \/__|:|/:/ /
\:\ \ /:/ / \::/ / |:/:/ /
\:\ \ \/__/ /:/ / |::/ /
\:\__\ /:/ / /:/ /
\/__/ \/__/ \/__/
revolt (4/2017)
credit: AimTux (https://github.com/AimTuxOfficial/AimTux)
*/
#include "Path.h"
#include "netvar.h"
#include "interfaces.h"
#include <sstream>
#include <fstream>
#define ALIGN_SIZE 8
// comment if you don't want a netvar dump done at startup (MASTER_DIRECTORY \ netvars.txt)
// #define DUMP_NETVARS
void NetVars::Initialize()
{
std::vector<RecvTable *> tables = NetVarManager::GetTables();
#ifdef DUMP_NETVARS
NetVarManager::DumpNetvars();
#endif
NetVars::DT_BasePlayer::m_Local = NetVarManager::GetOffset(tables, "DT_BasePlayer", "m_Local");
NetVars::DT_BasePlayer::m_aimPunchAngle = NetVarManager::GetOffset(tables, "DT_BasePlayer", "m_aimPunchAngle");
NetVars::DT_BasePlayer::m_viewPunchAngle = NetVarManager::GetOffset(tables, "DT_BasePlayer", "m_viewPunchAngle");
NetVars::DT_BasePlayer::m_vecViewOffset = NetVarManager::GetOffset(tables, "DT_BasePlayer", "m_vecViewOffset[0]");
NetVars::DT_BasePlayer::m_nTickBase = NetVarManager::GetOffset(tables, "DT_BasePlayer", "m_nTickBase");
NetVars::DT_BasePlayer::m_vecVelocity = NetVarManager::GetOffset(tables, "DT_BasePlayer", "m_vecVelocity[0]");
NetVars::DT_BasePlayer::m_iHealth = NetVarManager::GetOffset(tables, "DT_BasePlayer", "m_iHealth");
NetVars::DT_BasePlayer::m_lifeState = NetVarManager::GetOffset(tables, "DT_BasePlayer", "m_lifeState");
NetVars::DT_BasePlayer::m_fFlags = NetVarManager::GetOffset(tables, "DT_BasePlayer", "m_fFlags");
NetVars::DT_BasePlayer::m_iObserverMode = NetVarManager::GetOffset(tables, "DT_BasePlayer", "m_iObserverMode");
NetVars::DT_BasePlayer::m_hObserverTarget = NetVarManager::GetOffset(tables, "DT_BasePlayer", "m_hObserverTarget");
NetVars::DT_BasePlayer::m_hViewModel = NetVarManager::GetOffset(tables, "DT_BasePlayer", "m_hViewModel[0]");
NetVars::DT_BasePlayer::m_szLastPlaceName = NetVarManager::GetOffset(tables, "DT_BasePlayer", "m_szLastPlaceName");
NetVars::DT_BasePlayer::deadflag = NetVarManager::GetOffset(tables, "DT_BasePlayer", "deadflag");
NetVars::DT_BaseEntity::m_flAnimTime = NetVarManager::GetOffset(tables, "DT_BaseEntity", "m_flAnimTime");
NetVars::DT_BaseEntity::m_flSimulationTime = NetVarManager::GetOffset(tables, "DT_BaseEntity", "m_flSimulationTime");
NetVars::DT_BaseEntity::m_vecOrigin = NetVarManager::GetOffset(tables, "DT_BaseEntity", "m_vecOrigin");
NetVars::DT_BaseEntity::m_nRenderMode = NetVarManager::GetOffset(tables, "DT_BaseEntity", "m_nRenderMode");
NetVars::DT_BaseEntity::m_iTeamNum = NetVarManager::GetOffset(tables, "DT_BaseEntity", "m_iTeamNum");
NetVars::DT_BaseEntity::m_MoveType = NetVars::DT_BaseEntity::m_nRenderMode + 1;
NetVars::DT_BaseEntity::m_Collision = NetVarManager::GetOffset(tables, "DT_BaseEntity", "m_Collision");
NetVars::DT_BaseEntity::m_bSpotted = NetVarManager::GetOffset(tables, "DT_BaseEntity", "m_bSpotted");
NetVars::DT_BaseCombatCharacter::m_hActiveWeapon = NetVarManager::GetOffset(tables, "DT_BaseCombatCharacter", "m_hActiveWeapon");
NetVars::DT_BaseCombatCharacter::m_hMyWeapons = NetVarManager::GetOffset(tables, "DT_BaseCombatCharacter", "m_hMyWeapons") / 2;
NetVars::DT_BaseCombatCharacter::m_hMyWearables = NetVarManager::GetOffset(tables, "DT_BaseCombatCharacter", "m_hMyWearables");
NetVars::DT_PlayerResource::m_iPing = NetVarManager::GetOffset(tables, "DT_PlayerResource", "m_iPing");
NetVars::DT_PlayerResource::m_iKills = NetVarManager::GetOffset(tables, "DT_PlayerResource", "m_iKills");
NetVars::DT_PlayerResource::m_iAssists = NetVarManager::GetOffset(tables, "DT_PlayerResource", "m_iAssists");
NetVars::DT_PlayerResource::m_iDeaths = NetVarManager::GetOffset(tables, "DT_PlayerResource", "m_iDeaths");
NetVars::DT_PlayerResource::m_bConnected = NetVarManager::GetOffset(tables, "DT_PlayerResource", "m_bConnected");
NetVars::DT_PlayerResource::m_iTeam = NetVarManager::GetOffset(tables, "DT_PlayerResource", "m_iTeam");
NetVars::DT_PlayerResource::m_iPendingTeam = NetVarManager::GetOffset(tables, "DT_PlayerResource", "m_iPendingTeam");
NetVars::DT_PlayerResource::m_bAlive = NetVarManager::GetOffset(tables, "DT_PlayerResource", "m_bAlive");
NetVars::DT_PlayerResource::m_iHealth = NetVarManager::GetOffset(tables, "DT_PlayerResource", "m_iHealth");
NetVars::DT_CSPlayerResource::m_iPlayerC4 = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_iPlayerC4");
NetVars::DT_CSPlayerResource::m_iPlayerVIP = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_iPlayerVIP");
NetVars::DT_CSPlayerResource::m_vecC4 = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_vecC4");
NetVars::DT_CSPlayerResource::m_bombsiteCenterA = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_bombsiteCenterA");
NetVars::DT_CSPlayerResource::m_bombsiteCenterB = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_bombsiteCenterB");
NetVars::DT_CSPlayerResource::m_bHostageAlive = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_bHostageAlive");
NetVars::DT_CSPlayerResource::m_isHostageFollowingSomeone = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_isHostageFollowingSomeone");
NetVars::DT_CSPlayerResource::m_iHostageEntityIDs = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_iHostageEntityIDs");
NetVars::DT_CSPlayerResource::m_bombsiteCenterB = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_bombsiteCenterB");
NetVars::DT_CSPlayerResource::m_hostageRescueX = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_hostageRescueX");
NetVars::DT_CSPlayerResource::m_hostageRescueY = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_hostageRescueY");
NetVars::DT_CSPlayerResource::m_hostageRescueZ = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_hostageRescueZ");
NetVars::DT_CSPlayerResource::m_iMVPs = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_iMVPs");
NetVars::DT_CSPlayerResource::m_iArmor = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_iArmor");
NetVars::DT_CSPlayerResource::m_bHasHelmet = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_bHasHelmet");
NetVars::DT_CSPlayerResource::m_bHasDefuser = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_bHasDefuser");
NetVars::DT_CSPlayerResource::m_iScore = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_iScore");
NetVars::DT_CSPlayerResource::m_iCompetitiveRanking = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_iCompetitiveRanking");
NetVars::DT_CSPlayerResource::m_iCompetitiveWins = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_iCompetitiveWins");
NetVars::DT_CSPlayerResource::m_iCompTeammateColor = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_iCompTeammateColor");
NetVars::DT_CSPlayerResource::m_bControllingBot = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_bControllingBot");
NetVars::DT_CSPlayerResource::m_iControlledPlayer = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_iControlledPlayer");
NetVars::DT_CSPlayerResource::m_iControlledByPlayer = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_iControlledByPlayer");
NetVars::DT_CSPlayerResource::m_iBotDifficulty = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_iBotDifficulty");
NetVars::DT_CSPlayerResource::m_szClan = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_szClan");
NetVars::DT_CSPlayerResource::m_iTotalCashSpent = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_iTotalCashSpent");
NetVars::DT_CSPlayerResource::m_iCashSpentThisRound = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_iCashSpentThisRound");
NetVars::DT_CSPlayerResource::m_nEndMatchNextMapVotes = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_nEndMatchNextMapVotes");
NetVars::DT_CSPlayerResource::m_bEndMatchNextMapAllVoted = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_bEndMatchNextMapAllVoted");
NetVars::DT_CSPlayerResource::m_nActiveCoinRank = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_nActiveCoinRank");
NetVars::DT_CSPlayerResource::m_nMusicID = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_nMusicID");
NetVars::DT_CSPlayerResource::m_nPersonaDataPublicLevel = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_nPersonaDataPublicLevel");
NetVars::DT_CSPlayerResource::m_nPersonaDataPublicCommendsLeader = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_nPersonaDataPublicCommendsLeader");
NetVars::DT_CSPlayerResource::m_nPersonaDataPublicCommendsTeacher = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_nPersonaDataPublicCommendsTeacher");
NetVars::DT_CSPlayerResource::m_nPersonaDataPublicCommendsFriendly = NetVarManager::GetOffset(tables, "DT_CSPlayerResource", "m_nPersonaDataPublicCommendsFriendly");
NetVars::DT_PlantedC4::m_bBombTicking = NetVarManager::GetOffset(tables, "DT_PlantedC4", "m_bBombTicking");
NetVars::DT_PlantedC4::m_flC4Blow = NetVarManager::GetOffset(tables, "DT_PlantedC4", "m_flC4Blow");
NetVars::DT_PlantedC4::m_bBombDefused = NetVarManager::GetOffset(tables, "DT_PlantedC4", "m_bBombDefused");
NetVars::DT_PlantedC4::m_hBombDefuser = NetVarManager::GetOffset(tables, "DT_PlantedC4", "m_hBombDefuser");
NetVars::DT_PlantedC4::m_flDefuseCountDown = NetVarManager::GetOffset(tables, "DT_PlantedC4", "m_flDefuseCountDown");
NetVars::DT_CSPlayer::m_iShotsFired = NetVarManager::GetOffset(tables, "DT_CSPlayer", "m_iShotsFired");
NetVars::DT_CSPlayer::m_angEyeAngles[0] = NetVarManager::GetOffset(tables, "DT_CSPlayer", "m_angEyeAngles[0]");
NetVars::DT_CSPlayer::m_angEyeAngles[1] = NetVarManager::GetOffset(tables, "DT_CSPlayer", "m_angEyeAngles[1]");
NetVars::DT_CSPlayer::m_iAccount = NetVarManager::GetOffset(tables, "DT_CSPlayer", "m_iAccount");
NetVars::DT_CSPlayer::m_totalHitsOnServer = NetVarManager::GetOffset(tables, "DT_CSPlayer", "m_totalHitsOnServer");
NetVars::DT_CSPlayer::m_ArmorValue = NetVarManager::GetOffset(tables, "DT_CSPlayer", "m_ArmorValue");
NetVars::DT_CSPlayer::m_bIsDefusing = NetVarManager::GetOffset(tables, "DT_CSPlayer", "m_bIsDefusing");
NetVars::DT_CSPlayer::m_bIsGrabbingHostage = NetVarManager::GetOffset(tables, "DT_CSPlayer", "m_bIsGrabbingHostage");
NetVars::DT_CSPlayer::m_bIsScoped = NetVarManager::GetOffset(tables, "DT_CSPlayer", "m_bIsScoped");
NetVars::DT_CSPlayer::m_bGunGameImmunity = NetVarManager::GetOffset(tables, "DT_CSPlayer", "m_bGunGameImmunity");
NetVars::DT_CSPlayer::m_bIsRescuing = NetVarManager::GetOffset(tables, "DT_CSPlayer", "m_bIsRescuing");
NetVars::DT_CSPlayer::m_bHasHelmet = NetVarManager::GetOffset(tables, "DT_CSPlayer", "m_bHasHelmet");
NetVars::DT_CSPlayer::m_bHasDefuser = NetVarManager::GetOffset(tables, "DT_CSPlayer", "m_bHasDefuser");
NetVars::DT_CSPlayer::m_flFlashDuration = NetVarManager::GetOffset(tables, "DT_CSPlayer", "m_flFlashDuration");
NetVars::DT_CSPlayer::m_flFlashMaxAlpha = NetVarManager::GetOffset(tables, "DT_CSPlayer", "m_flFlashMaxAlpha");
NetVars::DT_CSPlayer::m_flLowerBodyYawTarget = NetVarManager::GetOffset(tables, "DT_CSPlayer", "m_flLowerBodyYawTarget");
NetVars::DT_BaseAttributableItem::m_iItemDefinitionIndex = NetVarManager::GetOffset(tables, "DT_BaseAttributableItem", "m_iItemDefinitionIndex");
NetVars::DT_BaseAttributableItem::m_iItemIDHigh = NetVarManager::GetOffset(tables, "DT_BaseAttributableItem", "m_iItemIDHigh");
NetVars::DT_BaseAttributableItem::m_iAccountID = NetVarManager::GetOffset(tables, "DT_BaseAttributableItem", "m_iAccountID");
NetVars::DT_BaseAttributableItem::m_iEntityQuality = NetVarManager::GetOffset(tables, "DT_BaseAttributableItem", "m_iEntityQuality");
NetVars::DT_BaseAttributableItem::m_szCustomName = NetVarManager::GetOffset(tables, "DT_BaseAttributableItem", "m_szCustomName");
NetVars::DT_BaseAttributableItem::m_nFallbackPaintKit = NetVarManager::GetOffset(tables, "DT_BaseAttributableItem", "m_nFallbackPaintKit");
NetVars::DT_BaseAttributableItem::m_nFallbackSeed = NetVarManager::GetOffset(tables, "DT_BaseAttributableItem", "m_nFallbackSeed");
NetVars::DT_BaseAttributableItem::m_flFallbackWear = NetVarManager::GetOffset(tables, "DT_BaseAttributableItem", "m_flFallbackWear");
NetVars::DT_BaseAttributableItem::m_nFallbackStatTrak = NetVarManager::GetOffset(tables, "DT_BaseAttributableItem", "m_nFallbackStatTrak");
NetVars::DT_BaseViewModel::m_nModelIndex = NetVarManager::GetOffset(tables, "DT_BaseViewModel", "m_nModelIndex");
NetVars::DT_BaseViewModel::m_hWeapon = NetVarManager::GetOffset(tables, "DT_BaseViewModel", "m_hWeapon");
NetVars::DT_BaseViewModel::m_hOwner = NetVarManager::GetOffset(tables, "DT_BaseViewModel", "m_hOwner");
NetVars::DT_WeaponCSBase::m_fAccuracyPenalty = NetVarManager::GetOffset(tables, "DT_WeaponCSBase", "m_fAccuracyPenalty");
NetVars::DT_WeaponC4::m_bStartedArming = NetVarManager::GetOffset(tables, "DT_WeaponC4", "m_bStartedArming");
NetVars::DT_BaseCombatWeapon::m_flNextPrimaryAttack = NetVarManager::GetOffset(tables, "DT_BaseCombatWeapon", "m_flNextPrimaryAttack");
NetVars::DT_BaseCombatWeapon::m_hOwner = NetVarManager::GetOffset(tables, "DT_BaseCombatWeapon", "m_hOwner");
NetVars::DT_BaseCombatWeapon::m_iClip1 = NetVarManager::GetOffset(tables, "DT_BaseCombatWeapon", "m_iClip1");
NetVars::DT_BaseCombatWeapon::m_bInReload = NetVars::DT_BaseCombatWeapon::m_flNextPrimaryAttack + 113;
NetVars::DT_BaseCombatWeapon::m_iPrimaryReserveAmmoCount = NetVarManager::GetOffset(tables, "DT_BaseCombatWeapon", "m_iPrimaryReserveAmmoCount");
NetVars::DT_BaseCSGrenade::m_bRedraw = NetVarManager::GetOffset(tables, "DT_BaseCSGrenade", "m_bRedraw");
NetVars::DT_BaseCSGrenade::m_bIsHeldByPlayer = NetVarManager::GetOffset(tables, "DT_BaseCSGrenade", "m_bIsHeldByPlayer");
NetVars::DT_BaseCSGrenade::m_bPinPulled = NetVarManager::GetOffset(tables, "DT_BaseCSGrenade", "m_bPinPulled");
NetVars::DT_BaseCSGrenade::m_fThrowTime = NetVarManager::GetOffset(tables, "DT_BaseCSGrenade", "m_fThrowTime");
NetVars::DT_BaseCSGrenade::m_bLoopingSoundPlaying = NetVarManager::GetOffset(tables, "DT_BaseCSGrenade", "m_bLoopingSoundPlaying");
NetVars::DT_BaseCSGrenade::m_flThrowStrength = NetVarManager::GetOffset(tables, "DT_BaseCSGrenade", "m_flThrowStrength");
NetVars::DT_DynamicProp::m_bShouldGlow = NetVarManager::GetOffset(tables, "DT_DynamicProp", "m_bShouldGlow");
NetVars::DT_CSGameRulesProxy::m_bBombPlanted = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_bBombPlanted");
NetVars::DT_CSGameRulesProxy::m_bIsValveDS = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_bIsValveDS");
NetVars::DT_CSGameRulesProxy::m_bFreezePeriod = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_bFreezePeriod");
NetVars::DT_CSGameRulesProxy::m_bMatchWaitingForResume = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_bMatchWaitingForResume");
NetVars::DT_CSGameRulesProxy::m_bWarmupPeriod = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_bWarmupPeriod");
NetVars::DT_CSGameRulesProxy::m_fWarmupPeriodEnd = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_fWarmupPeriodEnd");
NetVars::DT_CSGameRulesProxy::m_fWarmupPeriodStart = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_fWarmupPeriodStart");
NetVars::DT_CSGameRulesProxy::m_bTerroristTimeOutActive = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_bTerroristTimeOutActive");
NetVars::DT_CSGameRulesProxy::m_bCTTimeOutActive = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_bCTTimeOutActive");
NetVars::DT_CSGameRulesProxy::m_flTerroristTimeOutRemaining = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_flTerroristTimeOutRemaining");
NetVars::DT_CSGameRulesProxy::m_flCTTimeOutRemaining = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_flCTTimeOutRemaining");
NetVars::DT_CSGameRulesProxy::m_nTerroristTimeOuts = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_nTerroristTimeOuts");
NetVars::DT_CSGameRulesProxy::m_nCTTimeOuts = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_nCTTimeOuts");
NetVars::DT_CSGameRulesProxy::m_iRoundTime = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_iRoundTime");
NetVars::DT_CSGameRulesProxy::m_gamePhase = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_gamePhase");
NetVars::DT_CSGameRulesProxy::m_totalRoundsPlayed = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_totalRoundsPlayed");
NetVars::DT_CSGameRulesProxy::m_nOvertimePlaying = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_nOvertimePlaying");
NetVars::DT_CSGameRulesProxy::m_timeUntilNextPhaseStarts = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_timeUntilNextPhaseStarts");
NetVars::DT_CSGameRulesProxy::m_flCMMItemDropRevealStartTime = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_flCMMItemDropRevealStartTime");
NetVars::DT_CSGameRulesProxy::m_flCMMItemDropRevealEndTime = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_flCMMItemDropRevealEndTime");
NetVars::DT_CSGameRulesProxy::m_fRoundStartTime = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_fRoundStartTime");
NetVars::DT_CSGameRulesProxy::m_bGameRestart = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_bGameRestart");
NetVars::DT_CSGameRulesProxy::m_flRestartRoundTime = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_flRestartRoundTime");
NetVars::DT_CSGameRulesProxy::m_flGameStartTime = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_flGameStartTime");
NetVars::DT_CSGameRulesProxy::m_iHostagesRemaining = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_iHostagesRemaining");
NetVars::DT_CSGameRulesProxy::m_bAnyHostageReached = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_bAnyHostageReached");
NetVars::DT_CSGameRulesProxy::m_bMapHasBombTarget = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_bMapHasBombTarget");
NetVars::DT_CSGameRulesProxy::m_bMapHasRescueZone = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_bMapHasRescueZone");
NetVars::DT_CSGameRulesProxy::m_bMapHasBuyZone = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_bMapHasBuyZone");
NetVars::DT_CSGameRulesProxy::m_bIsQueuedMatchmaking = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_bIsQueuedMatchmaking");
NetVars::DT_CSGameRulesProxy::m_bIsValveDS = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_bIsValveDS");
NetVars::DT_CSGameRulesProxy::m_bIsQuestEligible = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_bIsQuestEligible");
NetVars::DT_CSGameRulesProxy::m_bLogoMap = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_bLogoMap");
NetVars::DT_CSGameRulesProxy::m_iNumGunGameProgressiveWeaponsCT = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_iNumGunGameProgressiveWeaponsCT");
NetVars::DT_CSGameRulesProxy::m_iNumGunGameProgressiveWeaponsT = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_iNumGunGameProgressiveWeaponsT");
NetVars::DT_CSGameRulesProxy::m_iSpectatorSlotCount = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_iSpectatorSlotCount");
NetVars::DT_CSGameRulesProxy::m_bBombDropped = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_bBombDropped");
NetVars::DT_CSGameRulesProxy::m_bBombPlanted = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_bBombPlanted");
NetVars::DT_CSGameRulesProxy::m_iRoundWinStatus = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_iRoundWinStatus");
NetVars::DT_CSGameRulesProxy::m_eRoundWinReason = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_eRoundWinReason");
NetVars::DT_CSGameRulesProxy::m_flDMBonusStartTime = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_flDMBonusStartTime");
NetVars::DT_CSGameRulesProxy::m_flDMBonusTimeLength = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_flDMBonusTimeLength");
NetVars::DT_CSGameRulesProxy::m_unDMBonusWeaponLoadoutSlot = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_unDMBonusWeaponLoadoutSlot");
NetVars::DT_CSGameRulesProxy::m_bDMBonusActive = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_bDMBonusActive");
NetVars::DT_CSGameRulesProxy::m_bTCantBuy = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_bTCantBuy");
NetVars::DT_CSGameRulesProxy::m_bCTCantBuy = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_bCTCantBuy");
NetVars::DT_CSGameRulesProxy::m_flGuardianBuyUntilTime = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_flGuardianBuyUntilTime");
NetVars::DT_CSGameRulesProxy::m_iMatchStats_RoundResults = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_iMatchStats_RoundResults");
NetVars::DT_CSGameRulesProxy::m_iMatchStats_PlayersAlive_T = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_iMatchStats_PlayersAlive_T");
NetVars::DT_CSGameRulesProxy::m_iMatchStats_PlayersAlive_CT = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_iMatchStats_PlayersAlive_CT");
NetVars::DT_CSGameRulesProxy::m_GGProgressiveWeaponOrderC = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_GGProgressiveWeaponOrderC");
NetVars::DT_CSGameRulesProxy::m_GGProgressiveWeaponOrderT = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_GGProgressiveWeaponOrderT");
NetVars::DT_CSGameRulesProxy::m_GGProgressiveWeaponKillUpgradeOrderCT = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_GGProgressiveWeaponKillUpgradeOrderCT");
NetVars::DT_CSGameRulesProxy::m_GGProgressiveWeaponKillUpgradeOrderT = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_GGProgressiveWeaponKillUpgradeOrderT");
NetVars::DT_CSGameRulesProxy::m_MatchDevice = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_MatchDevice");
NetVars::DT_CSGameRulesProxy::m_bHasMatchStarted = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_bHasMatchStarted");
NetVars::DT_CSGameRulesProxy::m_TeamRespawnWaveTimes = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_TeamRespawnWaveTimes");
NetVars::DT_CSGameRulesProxy::m_flNextRespawnWave = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_flNextRespawnWave");
NetVars::DT_CSGameRulesProxy::m_nNextMapInMapgroup = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_nNextMapInMapgroup");
NetVars::DT_CSGameRulesProxy::m_nEndMatchMapGroupVoteOptions = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_nEndMatchMapGroupVoteOptions");
NetVars::DT_CSGameRulesProxy::m_bIsDroppingItems = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_bIsDroppingItems");
NetVars::DT_CSGameRulesProxy::m_iActiveAssassinationTargetMissionID = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_iActiveAssassinationTargetMissionID");
NetVars::DT_CSGameRulesProxy::m_fMatchStartTime = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_fMatchStartTime");
NetVars::DT_CSGameRulesProxy::m_szTournamentEventName = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_szTournamentEventName");
NetVars::DT_CSGameRulesProxy::m_szTournamentEventStage = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_szTournamentEventStage");
NetVars::DT_CSGameRulesProxy::m_szTournamentPredictionsTxt = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_szTournamentPredictionsTxt");
NetVars::DT_CSGameRulesProxy::m_nTournamentPredictionsPct = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_nTournamentPredictionsPct");
NetVars::DT_CSGameRulesProxy::m_szMatchStatTxt = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_szMatchStatTxt");
NetVars::DT_CSGameRulesProxy::m_nGuardianModeWaveNumber = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_nGuardianModeWaveNumber");
NetVars::DT_CSGameRulesProxy::m_nGuardianModeSpecialKillsRemaining = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_nGuardianModeSpecialKillsRemaining");
NetVars::DT_CSGameRulesProxy::m_nGuardianModeSpecialWeaponNeeded = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_nGuardianModeSpecialWeaponNeeded");
NetVars::DT_CSGameRulesProxy::m_nHalloweenMaskListSeed = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_nHalloweenMaskListSeed");
NetVars::DT_CSGameRulesProxy::m_numGlobalGiftsGiven = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_numGlobalGiftsGiven");
NetVars::DT_CSGameRulesProxy::m_numGlobalGifters = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_numGlobalGifters");
NetVars::DT_CSGameRulesProxy::m_numGlobalGiftsPeriodSeconds = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_numGlobalGiftsPeriodSeconds");
NetVars::DT_CSGameRulesProxy::m_arrFeaturedGiftersAccounts = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_arrFeaturedGiftersAccounts");
NetVars::DT_CSGameRulesProxy::m_arrFeaturedGiftersGifts = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_arrFeaturedGiftersGifts");
NetVars::DT_CSGameRulesProxy::m_arrTournamentActiveCasterAccounts = NetVarManager::GetOffset(tables, "DT_CSGameRulesProxy", "m_arrTournamentActiveCasterAccounts");
NetVars::CEconEntity::m_GIDEIIW = NetVarManager::GetOffset(tables, "DT_EconEntity", "m_Item") + 0xC;
if (NetVars::CEconEntity::m_Item == 0xC)
Utilities::Error("CEconEntity->m_Item failed to find netvar.");
}
std::vector<RecvTable*> NetVarManager::GetTables()
{
std::vector<RecvTable*> tables;
ClientClass* clientClass = I::Client->GetAllClasses();
if (!clientClass)
return std::vector<RecvTable*>();
while (clientClass)
{
RecvTable* recvTable = clientClass->m_pRecvTable;
tables.push_back(recvTable);
clientClass = clientClass->m_pNext;
}
return tables;
}
RecvTable* NetVarManager::GetTable(std::vector<RecvTable*> tables, const char* tableName)
{
if (tables.empty())
return NULL;
for (unsigned long i = 0; i < tables.size(); i++)
{
RecvTable* table = tables[i];
if (!table)
continue;
if (_strnicmp(table->m_pNetTableName, tableName, 128) == 0)
return table;
}
return NULL;
}
int NetVarManager::GetOffset(std::vector<RecvTable*> tables, const char* tableName, const char* propName)
{
int offset = GetRecvProp(tables, tableName, propName);
if (!offset)
return 0;
return offset;
}
int NetVarManager::GetRecvProp(std::vector<RecvTable*> tables, const char* tableName, const char* propName, RecvProp** prop)
{
RecvTable* recvTable = GetTable(tables, tableName);
if (!recvTable)
return 0;
int offset = GetRecvProp(tables, recvTable, propName, prop);
if (!offset)
return 0;
return offset;
}
int NetVarManager::GetRecvProp(std::vector<RecvTable*> tables, RecvTable* recvTable, const char* propName, RecvProp** prop)
{
int extraOffset = 0;
for (int i = 0; i < recvTable->m_nProps; ++i) {
RecvProp* recvProp = &recvTable->m_pProps[i];
RecvTable* child = recvProp->m_pDataTable;
if (child && (child->m_nProps > 0))
{
int tmp = GetRecvProp(tables, child, propName, prop);
if (tmp)
extraOffset += (recvProp->m_Offset + tmp);
}
if (_strnicmp(recvProp->m_pVarName, propName, 128))
continue;
if (prop)
*prop = recvProp;
return (recvProp->m_Offset + extraOffset);
}
return extraOffset;
}
std::string NetVarManager::DumpTable(RecvTable* table, int depth)
{
std::string pre("");
std::stringstream ss;
for (int i = 0; i < depth; i++)
pre.append("\t");
ss << pre << table->m_pNetTableName << "\n";
for (int i = 0; i < table->m_nProps; i++) {
RecvProp* prop = &table->m_pProps[i];
if (!prop)
continue;
std::string varName(prop->m_pVarName);
if (varName.find("baseclass") == 0 || varName.find("0") == 0 || varName.find("1") == 0 || varName.find("2") == 0)
continue;
ss << pre << "\t" << varName << " [0x" << std::hex << prop->m_Offset << "]\n";
if (prop->m_pDataTable)
ss << DumpTable(prop->m_pDataTable, depth + 1);
}
return ss.str();
}
bool NetVarManager::HookProp(const char* tableName, const char* propName, RecvVarProxyFn newFn)
{
RecvProp* recvProp = 0;
NetVarManager::GetRecvProp(NetVarManager::GetTables(), tableName, propName, &recvProp);
if (!recvProp)
return false;
recvProp->m_ProxyFn = newFn;
return true;
}
bool NetVarManager::HookProp(const char* tableName, const char* propName, RecvVarProxyFn newFn, RecvVarProxyFn& oldFn)
{
RecvProp* recvProp = 0;
NetVarManager::GetRecvProp(NetVarManager::GetTables(), tableName, propName, &recvProp);
if (!recvProp)
return false;
oldFn = recvProp->m_ProxyFn;
recvProp->m_ProxyFn = newFn;
return true;
}
void NetVarManager::DumpNetvars()
{
std::stringstream ss;
for (ClientClass* pClass = I::Client->GetAllClasses(); pClass != NULL; pClass = pClass->m_pNext)
{
RecvTable* table = pClass->m_pRecvTable;
ss << NetVarManager::DumpTable(table, 0);
}
std::string fileName = Path::Get("netvars.txt");
std::ofstream(fileName) << ss.str();
}
namespace NetVars
{
void Initialize();
namespace DT_BasePlayer
{
std::ptrdiff_t m_Local;
std::ptrdiff_t m_aimPunchAngle;
std::ptrdiff_t m_viewPunchAngle;
std::ptrdiff_t m_vecViewOffset;
std::ptrdiff_t m_nTickBase;
std::ptrdiff_t m_vecVelocity;
std::ptrdiff_t m_iHealth;
std::ptrdiff_t m_lifeState;
std::ptrdiff_t m_fFlags;
std::ptrdiff_t m_iObserverMode;
std::ptrdiff_t m_hObserverTarget;
std::ptrdiff_t m_hViewModel;
std::ptrdiff_t m_szLastPlaceName;
std::ptrdiff_t deadflag;
}
namespace DT_BaseEntity
{
std::ptrdiff_t m_flAnimTime;
std::ptrdiff_t m_flSimulationTime;
std::ptrdiff_t m_vecOrigin;
std::ptrdiff_t m_nRenderMode;
std::ptrdiff_t m_iTeamNum;
std::ptrdiff_t m_MoveType;
std::ptrdiff_t m_Collision;
std::ptrdiff_t m_bSpotted;
}
namespace DT_BaseCombatCharacter
{
std::ptrdiff_t m_hActiveWeapon;
std::ptrdiff_t m_hMyWeapons;
std::ptrdiff_t m_hMyWearables;
}
namespace DT_PlayerResource
{
std::ptrdiff_t m_iPing;
std::ptrdiff_t m_iKills;
std::ptrdiff_t m_iAssists;
std::ptrdiff_t m_iDeaths;
std::ptrdiff_t m_bConnected;
std::ptrdiff_t m_iTeam;
std::ptrdiff_t m_iPendingTeam;
std::ptrdiff_t m_bAlive;
std::ptrdiff_t m_iHealth;
}
namespace DT_CSPlayerResource
{
std::ptrdiff_t m_iPlayerC4;
std::ptrdiff_t m_iPlayerVIP;
std::ptrdiff_t m_vecC4;
std::ptrdiff_t m_bombsiteCenterA;
std::ptrdiff_t m_bombsiteCenterB;
std::ptrdiff_t m_bHostageAlive;
std::ptrdiff_t m_isHostageFollowingSomeone;
std::ptrdiff_t m_iHostageEntityIDs;
std::ptrdiff_t m_hostageRescueX;
std::ptrdiff_t m_hostageRescueY;
std::ptrdiff_t m_hostageRescueZ;
std::ptrdiff_t m_iMVPs;
std::ptrdiff_t m_iArmor;
std::ptrdiff_t m_bHasHelmet;
std::ptrdiff_t m_bHasDefuser;
std::ptrdiff_t m_iScore;
std::ptrdiff_t m_iCompetitiveRanking;
std::ptrdiff_t m_iCompetitiveWins;
std::ptrdiff_t m_iCompTeammateColor;
std::ptrdiff_t m_bControllingBot;
std::ptrdiff_t m_iControlledPlayer;
std::ptrdiff_t m_iControlledByPlayer;
std::ptrdiff_t m_iBotDifficulty;
std::ptrdiff_t m_szClan;
std::ptrdiff_t m_iTotalCashSpent;
std::ptrdiff_t m_iCashSpentThisRound;
std::ptrdiff_t m_nEndMatchNextMapVotes;
std::ptrdiff_t m_bEndMatchNextMapAllVoted;
std::ptrdiff_t m_nActiveCoinRank;
std::ptrdiff_t m_nMusicID;
std::ptrdiff_t m_nPersonaDataPublicLevel;
std::ptrdiff_t m_nPersonaDataPublicCommendsLeader;
std::ptrdiff_t m_nPersonaDataPublicCommendsTeacher;
std::ptrdiff_t m_nPersonaDataPublicCommendsFriendly;
}
namespace DT_PlantedC4
{
std::ptrdiff_t m_bBombTicking;
std::ptrdiff_t m_flC4Blow;
std::ptrdiff_t m_bBombDefused;
std::ptrdiff_t m_hBombDefuser;
std::ptrdiff_t m_flDefuseCountDown;
}
namespace DT_CSPlayer
{
std::ptrdiff_t m_iShotsFired;
std::ptrdiff_t m_angEyeAngles[2];
std::ptrdiff_t m_iAccount;
std::ptrdiff_t m_totalHitsOnServer;
std::ptrdiff_t m_ArmorValue;
std::ptrdiff_t m_bHasDefuser;
std::ptrdiff_t m_bIsDefusing;
std::ptrdiff_t m_bIsGrabbingHostage;
std::ptrdiff_t m_bIsScoped;
std::ptrdiff_t m_bGunGameImmunity;
std::ptrdiff_t m_bIsRescuing;
std::ptrdiff_t m_bHasHelmet;
std::ptrdiff_t m_flFlashDuration;
std::ptrdiff_t m_flFlashMaxAlpha;
std::ptrdiff_t m_flLowerBodyYawTarget;
}
namespace DT_BaseAttributableItem
{
std::ptrdiff_t m_iItemDefinitionIndex;
std::ptrdiff_t m_iItemIDHigh;
std::ptrdiff_t m_iAccountID;
std::ptrdiff_t m_iEntityQuality;
std::ptrdiff_t m_szCustomName;
std::ptrdiff_t m_nFallbackPaintKit;
std::ptrdiff_t m_nFallbackSeed;
std::ptrdiff_t m_flFallbackWear;
std::ptrdiff_t m_nFallbackStatTrak;
}
namespace DT_BaseViewModel
{
std::ptrdiff_t m_nModelIndex;
std::ptrdiff_t m_hWeapon;
std::ptrdiff_t m_hOwner;
}
namespace DT_WeaponCSBase
{
std::ptrdiff_t m_fAccuracyPenalty;
}
namespace DT_WeaponC4
{
std::ptrdiff_t m_bStartedArming;
}
namespace DT_BaseCSGrenade
{
std::ptrdiff_t m_bRedraw;
std::ptrdiff_t m_bIsHeldByPlayer;
std::ptrdiff_t m_bPinPulled;
std::ptrdiff_t m_fThrowTime;
std::ptrdiff_t m_bLoopingSoundPlaying;
std::ptrdiff_t m_flThrowStrength;
}
namespace DT_BaseCombatWeapon
{
std::ptrdiff_t m_flNextPrimaryAttack;
std::ptrdiff_t m_hOwner;
std::ptrdiff_t m_iClip1;
std::ptrdiff_t m_bInReload;
std::ptrdiff_t m_iPrimaryReserveAmmoCount;
}
namespace DT_DynamicProp
{
std::ptrdiff_t m_bShouldGlow;
}
namespace DT_CSGameRulesProxy
{
std::ptrdiff_t m_bFreezePeriod;
std::ptrdiff_t m_bMatchWaitingForResume;
std::ptrdiff_t m_bWarmupPeriod;
std::ptrdiff_t m_fWarmupPeriodEnd;
std::ptrdiff_t m_fWarmupPeriodStart;
std::ptrdiff_t m_bTerroristTimeOutActive;
std::ptrdiff_t m_bCTTimeOutActive;
std::ptrdiff_t m_flTerroristTimeOutRemaining;
std::ptrdiff_t m_flCTTimeOutRemaining;
std::ptrdiff_t m_nTerroristTimeOuts;
std::ptrdiff_t m_nCTTimeOuts;
std::ptrdiff_t m_iRoundTime;
std::ptrdiff_t m_gamePhase;
std::ptrdiff_t m_totalRoundsPlayed;
std::ptrdiff_t m_nOvertimePlaying;
std::ptrdiff_t m_timeUntilNextPhaseStarts;
std::ptrdiff_t m_flCMMItemDropRevealStartTime;
std::ptrdiff_t m_flCMMItemDropRevealEndTime;
std::ptrdiff_t m_fRoundStartTime;
std::ptrdiff_t m_bGameRestart;
std::ptrdiff_t m_flRestartRoundTime;
std::ptrdiff_t m_flGameStartTime;
std::ptrdiff_t m_iHostagesRemaining;
std::ptrdiff_t m_bAnyHostageReached;
std::ptrdiff_t m_bMapHasBombTarget;
std::ptrdiff_t m_bMapHasRescueZone;
std::ptrdiff_t m_bMapHasBuyZone;
std::ptrdiff_t m_bIsQueuedMatchmaking;
std::ptrdiff_t m_bIsValveDS;
std::ptrdiff_t m_bIsQuestEligible;
std::ptrdiff_t m_bLogoMap;
std::ptrdiff_t m_iNumGunGameProgressiveWeaponsCT;
std::ptrdiff_t m_iNumGunGameProgressiveWeaponsT;
std::ptrdiff_t m_iSpectatorSlotCount;
std::ptrdiff_t m_bBombDropped;
std::ptrdiff_t m_bBombPlanted;
std::ptrdiff_t m_iRoundWinStatus;
std::ptrdiff_t m_eRoundWinReason;
std::ptrdiff_t m_flDMBonusStartTime;
std::ptrdiff_t m_flDMBonusTimeLength;
std::ptrdiff_t m_unDMBonusWeaponLoadoutSlot;
std::ptrdiff_t m_bDMBonusActive;
std::ptrdiff_t m_bTCantBuy;
std::ptrdiff_t m_bCTCantBuy;
std::ptrdiff_t m_flGuardianBuyUntilTime;
std::ptrdiff_t m_iMatchStats_RoundResults;
std::ptrdiff_t m_iMatchStats_PlayersAlive_T;
std::ptrdiff_t m_iMatchStats_PlayersAlive_CT;
std::ptrdiff_t m_GGProgressiveWeaponOrderC;
std::ptrdiff_t m_GGProgressiveWeaponOrderT;
std::ptrdiff_t m_GGProgressiveWeaponKillUpgradeOrderCT;
std::ptrdiff_t m_GGProgressiveWeaponKillUpgradeOrderT;
std::ptrdiff_t m_MatchDevice;
std::ptrdiff_t m_bHasMatchStarted;
std::ptrdiff_t m_TeamRespawnWaveTimes;
std::ptrdiff_t m_flNextRespawnWave;
std::ptrdiff_t m_nNextMapInMapgroup;
std::ptrdiff_t m_nEndMatchMapGroupVoteOptions;
std::ptrdiff_t m_bIsDroppingItems;
std::ptrdiff_t m_iActiveAssassinationTargetMissionID;
std::ptrdiff_t m_fMatchStartTime;
std::ptrdiff_t m_szTournamentEventName;
std::ptrdiff_t m_szTournamentEventStage;
std::ptrdiff_t m_szTournamentPredictionsTxt;
std::ptrdiff_t m_nTournamentPredictionsPct;
std::ptrdiff_t m_szMatchStatTxt;
std::ptrdiff_t m_nGuardianModeWaveNumber;
std::ptrdiff_t m_nGuardianModeSpecialKillsRemaining;
std::ptrdiff_t m_nGuardianModeSpecialWeaponNeeded;
std::ptrdiff_t m_nHalloweenMaskListSeed;
std::ptrdiff_t m_numGlobalGiftsGiven;
std::ptrdiff_t m_numGlobalGifters;
std::ptrdiff_t m_numGlobalGiftsPeriodSeconds;
std::ptrdiff_t m_arrFeaturedGiftersAccounts;
std::ptrdiff_t m_arrFeaturedGiftersGifts;
std::ptrdiff_t m_arrTournamentActiveCasterAccounts;
}
namespace CEconEntity
{
std::ptrdiff_t m_Item;
}
}