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app.js
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76 lines (64 loc) · 1.75 KB
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let gameSeq=[];
let userSeq=[];
let btns = ["yellow", "red", "purple", "green"];
let started = false;
let level = 0;
let h2 = document.querySelector("h2")
document.addEventListener("keypress", function () {
if (started == false) {
console.log("game is started");
started = true;
levelUp();
}
})
function btnFlash(btn) {
btn.classList.add("flash");
setTimeout(function () {
btn.classList.remove("flash");
}, 250);
}
function levelUp() {
userSeq = [];
level++;
h2.innerText = `Level ${level}`;
let randIdx = Math.floor(Math.random()*4);
let randColor = btns[randIdx];
let randBtn = document.querySelector(`.${randColor}`);
gameSeq.push(randColor);
btnFlash(randBtn);
console.log(gameSeq);
}
function checkAns(idx) {
if (userSeq[idx] === gameSeq[idx]) {
console.log("same value");
if (userSeq.length==gameSeq.length) {
setTimeout(levelUp, 1000);
}
}
else {
document.querySelector("body").style.backgroundColor="red";
setTimeout(function() {
document.querySelector("body").style.backgroundColor="white";
}, 150);
h2.innerText = `Game Over! Your Score was ${(level-1)}.\n Press any key to start.`;
reset();
}
}
function btnPress() {
let btn = this;
btnFlash(btn);
let userColor = btn.getAttribute("id");
userSeq.push(userColor);
// console.log(userColor);
checkAns(userSeq.length-1);
}
let allBtns = document.querySelectorAll(".btn");
for (btn of allBtns) {
btn.addEventListener("click", btnPress);
}
function reset() {
started = false;
gameSeq = [];
userSeq = [];
level = 0;
}