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a/TrainingField/Assets/Scenes/Application.unity.meta b/TrainingField/Assets/Scenes/Application.unity.meta new file mode 100644 index 0000000..19a0540 --- /dev/null +++ b/TrainingField/Assets/Scenes/Application.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 3c897e21e2ab30441adc926948d7a035 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TrainingField/Assets/Scripts.meta b/TrainingField/Assets/Scripts.meta new file mode 100644 index 0000000..e5a72ee --- /dev/null +++ b/TrainingField/Assets/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 269f73cbc10f6a04da32b8b29de78cdb +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TrainingField/Assets/Scripts/clamp.cs b/TrainingField/Assets/Scripts/clamp.cs new file mode 100644 index 0000000..7be2410 --- /dev/null +++ b/TrainingField/Assets/Scripts/clamp.cs @@ -0,0 +1,33 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.Numerics; +using UnityEngine; +using Quaternion = UnityEngine.Quaternion; +using Vector3 = UnityEngine.Vector3; + +public class clamp : MonoBehaviour +{ + public float mouseSensitivity = 100f; + + public Transform playerBody; + + private float xRotation = 0f; + // Start is called before the first frame update + void Start() + { + Cursor.lockState = CursorLockMode.Locked; + } + + // Update is called once per frame + void Update() + { + float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime; + float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime; + xRotation -= mouseY; + xRotation = Mathf.Clamp(xRotation, -90f, 90f); + + transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f); + playerBody.Rotate(Vector3.up * mouseX); + } +} diff --git a/TrainingField/Assets/Scripts/clamp.cs.meta b/TrainingField/Assets/Scripts/clamp.cs.meta new file mode 100644 index 0000000..3722812 --- /dev/null +++ b/TrainingField/Assets/Scripts/clamp.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 301c22787d1e65f44b09bf8073315244 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TrainingField/Assets/Scripts/movement.cs b/TrainingField/Assets/Scripts/movement.cs new file mode 100644 index 0000000..cd665c7 --- /dev/null +++ b/TrainingField/Assets/Scripts/movement.cs @@ -0,0 +1,54 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class movement : MonoBehaviour +{ + public CharacterController controller; + + public float speed = 12f; + + private Vector3 velocity; + + public float gravity = -9.81f; + + public Transform groundCheck; + + public float groundDistance = 0.4f; + + public LayerMask groundMask; + + private bool isGrounded; + + public float jumpHeight = 3f; + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask); + + if (isGrounded && velocity.y < 0) + { + velocity.y = -2f; + } + float x = Input.GetAxis("Horizontal"); + float z = Input.GetAxis("Vertical"); + + Vector3 move = transform.right * x + transform.forward * z; + + controller.Move(move * speed * Time.deltaTime); + + if (Input.GetButtonDown("Jump") && isGrounded) + { + velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity); + } + + velocity.y += gravity * Time.deltaTime; + controller.Move(velocity * Time.deltaTime); + } +} diff --git a/TrainingField/Assets/Scripts/movement.cs.meta b/TrainingField/Assets/Scripts/movement.cs.meta new file mode 100644 index 0000000..cb212f6 --- /dev/null +++ b/TrainingField/Assets/Scripts/movement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b72108129d580004fb9f25288d386a6f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/TrainingField/Assets/Tests/PlayMode/B_MovementTest.cs b/TrainingField/Assets/Tests/PlayMode/B_MovementTest.cs new file mode 100644 index 0000000..a664b13 --- /dev/null +++ b/TrainingField/Assets/Tests/PlayMode/B_MovementTest.cs @@ -0,0 +1,216 @@ +using System.Collections; +using NUnit.Framework; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.TestTools; +using WindowsInput; +using WindowsInput.Native; + +public class B_MovementTest +{ + private InputSimulator IS = new InputSimulator(); + private GameObject player, camera; + + [UnityTest, Order(0)] + public IEnumerator CheckLooking() + { + SceneManager.LoadScene("Application"); + yield return null; + player = GameObject.Find("Player"); + CharacterController cc = PMHelper.Exist(player); + if (cc == null || !cc.enabled) + { + Assert.Fail("There should be enabled \"CharacterController\" component on \"Player\"'s object"); + } + camera = GameObject.Find("Main Camera"); + if (Cursor.lockState != CursorLockMode.Locked) + { + Assert.Fail("Cursor's lock mode should be set as \"locked\" to make cursor disappear from screen"); + } + + float xRotWas = camera.transform.rotation.eulerAngles.x; + float xRotCur; + while(xRotWas<90) + { + IS.Mouse.MoveMouseBy(0, 100); + yield return null; + xRotCur = camera.transform.rotation.eulerAngles.x; + if (!(xRotCur > xRotWas)) + { + Assert.Fail("Mouse down-movement should increase \"Camera\"'s x-axis rotation"); + } + xRotWas = xRotCur; + } + IS.Mouse.MoveMouseBy(0, 100); + yield return null; + if (xRotWas > 90) + { + Assert.Fail("\"Camera\"'s x-axis rotation should be clamped between -90 and 90 degrees"); + } + + + + SceneManager.LoadScene("Application"); + yield return null; + player = GameObject.Find("Player"); + camera = GameObject.Find("Main Camera"); + IS.Mouse.MoveMouseBy(0, -100); + yield return null; + xRotWas = camera.transform.rotation.eulerAngles.x; + + while(xRotWas>270) + { + IS.Mouse.MoveMouseBy(0, -100); + yield return null; + xRotCur = camera.transform.rotation.eulerAngles.x; + + if (!(xRotCur < xRotWas)) + { + Debug.Log(xRotCur); + Assert.Fail("Mouse up-movement should decrease \"Camera\"'s x-axis rotation"); + } + xRotWas = xRotCur; + } + IS.Mouse.MoveMouseBy(0, -100); + yield return null; + if (xRotWas < 270) + { + Assert.Fail("\"Camera\"'s x-axis rotation should be clamped between -90 and 90 degrees"); + } + + SceneManager.LoadScene("Application"); + yield return null; + player = GameObject.Find("Player"); + camera = GameObject.Find("Main Camera"); + xRotWas = player.transform.rotation.y; + for (int i = 0; i < 5; i++) + { + IS.Mouse.MoveMouseBy(100, 0); + yield return null; + xRotCur = player.transform.rotation.y; + if (xRotCur < xRotWas) + { + Assert.Fail("Mouse right-movement should decrease \"Player\"'s y-axis rotation"); + } + + xRotWas = xRotCur; + } + for (int i = 0; i < 5; i++) + { + IS.Mouse.MoveMouseBy(-100, 0); + yield return null; + xRotCur = player.transform.rotation.y; + if (xRotCur > xRotWas) + { + Assert.Fail("Mouse left-movement should increase \"Player\"'s y-axis rotation"); + } + xRotWas = xRotCur; + } + } + + [UnityTest, Order(1)] + public IEnumerator CheckMovement() + { + SceneManager.LoadScene("Application"); + Time.timeScale = 20; + yield return new WaitForSeconds(2); + player = GameObject.Find("Player"); + + Vector3 startPos = player.transform.position; + + IS.Keyboard.KeyDown(VirtualKeyCode.VK_D); + yield return new WaitForSeconds(1); + IS.Keyboard.KeyUp(VirtualKeyCode.VK_D); + yield return null; + Vector3 curPos = player.transform.position; + if (!(startPos.z == curPos.z && startPos.x < curPos.x)) + { + Assert.Fail("Right-movement not working properly"); + } + + startPos = player.transform.position; + IS.Keyboard.KeyDown(VirtualKeyCode.VK_A); + yield return new WaitForSeconds(1); + IS.Keyboard.KeyUp(VirtualKeyCode.VK_A); + yield return null; + curPos = player.transform.position; + if (!(startPos.z == curPos.z && startPos.x > curPos.x)) + { + Assert.Fail("Left-movement not working properly"); + } + + SceneManager.LoadScene("Application"); + yield return new WaitForSeconds(2); + player = GameObject.Find("Player"); + + startPos = player.transform.position; + IS.Keyboard.KeyDown(VirtualKeyCode.VK_W); + yield return new WaitForSeconds(1); + IS.Keyboard.KeyUp(VirtualKeyCode.VK_W); + yield return null; + curPos = player.transform.position; + if (!(startPos.z < curPos.z && startPos.x == curPos.x)) + { + Debug.Log(startPos.x); + Debug.Log(curPos.x); + Assert.Fail("Forward-movement not working properly"); + } + + startPos = player.transform.position; + IS.Keyboard.KeyDown(VirtualKeyCode.VK_S); + yield return new WaitForSeconds(1); + IS.Keyboard.KeyUp(VirtualKeyCode.VK_S); + yield return null; + curPos = player.transform.position; + if (!(startPos.z > curPos.z && startPos.x == curPos.x)) + { + Assert.Fail("Backward-movement not working properly"); + } + yield return null; + } + + [UnityTest, Order(2)] + public IEnumerator CheckJump() + { + SceneManager.LoadScene("Application"); + yield return new WaitForSeconds(2); + player = GameObject.Find("Player"); + + Vector3 startPos = player.transform.position; + + IS.Keyboard.KeyPress(VirtualKeyCode.SPACE); + yield return new WaitForSeconds(0.2f); + + Vector3 curPos = player.transform.position; + + if (curPos.Equals(startPos)) + { + Assert.Fail("\"Player\" should be able to jump and it's jump should last more than 0.5f seconds"); + } + + yield return new WaitForSeconds(1.5f); + + curPos = player.transform.position; + + if (curPos!=startPos) + { + Assert.Fail("\"Player\" should be staying still after landing and it's jump should last no longer than 2 seconds"); + } + + RaycastHit[] hit = Physics.RaycastAll(player.transform.position, Vector3.down); + foreach (var h in hit) + { + GameObject.Destroy(h.collider.gameObject); + } + curPos = player.transform.position; + yield return new WaitForSeconds(2); + float firstDelta = player.transform.position.y - curPos.y; + curPos = player.transform.position; + yield return new WaitForSeconds(2); + float secondDelta = player.transform.position.y - curPos.y; + if (Mathf.Abs(secondDelta) <= Mathf.Abs(firstDelta)) + { + Assert.Fail("Gravity should be applied to player's y-axis velocity"); + } + } +} diff --git a/TrainingField/Assets/Tests/PlayMode/B_MovementTest.cs.meta b/TrainingField/Assets/Tests/PlayMode/B_MovementTest.cs.meta new file mode 100644 index 0000000..af695a1 --- /dev/null +++ b/TrainingField/Assets/Tests/PlayMode/B_MovementTest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8861a75918342b941bfbccad0dbd79da +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git 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"com.unity.modules.unitywebrequestassetbundle": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.modules.assetbundle": "1.0.0", + "com.unity.modules.unitywebrequest": "1.0.0" + } + }, + "com.unity.modules.unitywebrequestaudio": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.modules.unitywebrequest": "1.0.0", + "com.unity.modules.audio": "1.0.0" + } + }, + "com.unity.modules.unitywebrequesttexture": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.modules.unitywebrequest": "1.0.0", + "com.unity.modules.imageconversion": "1.0.0" + } + }, + "com.unity.modules.unitywebrequestwww": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.modules.unitywebrequest": "1.0.0", + "com.unity.modules.unitywebrequestassetbundle": "1.0.0", + "com.unity.modules.unitywebrequestaudio": "1.0.0", + "com.unity.modules.audio": "1.0.0", + "com.unity.modules.assetbundle": "1.0.0", + "com.unity.modules.imageconversion": "1.0.0" + } + }, + "com.unity.modules.vehicles": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.modules.physics": "1.0.0" + } + }, + "com.unity.modules.video": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.modules.audio": "1.0.0", + "com.unity.modules.ui": "1.0.0", + "com.unity.modules.unitywebrequest": "1.0.0" + } + }, + "com.unity.modules.vr": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.modules.jsonserialize": "1.0.0", + "com.unity.modules.physics": "1.0.0", + "com.unity.modules.xr": "1.0.0" + } + }, + "com.unity.modules.wind": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": {} + }, + "com.unity.modules.xr": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.modules.physics": "1.0.0", + "com.unity.modules.jsonserialize": "1.0.0", + "com.unity.modules.subsystems": "1.0.0" + } + } + } +} diff --git a/TrainingField/ProjectSettings/EditorBuildSettings.asset b/TrainingField/ProjectSettings/EditorBuildSettings.asset index 0147887..8fc69d0 100644 --- a/TrainingField/ProjectSettings/EditorBuildSettings.asset +++ b/TrainingField/ProjectSettings/EditorBuildSettings.asset @@ -4,5 +4,8 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 - m_Scenes: [] + m_Scenes: + - enabled: 1 + path: Assets/Scenes/Application.unity + guid: 3c897e21e2ab30441adc926948d7a035 m_configObjects: {} diff --git a/TrainingField/ProjectSettings/GraphicsSettings.asset b/TrainingField/ProjectSettings/GraphicsSettings.asset index 43369e3..88dfcc8 100644 --- a/TrainingField/ProjectSettings/GraphicsSettings.asset +++ b/TrainingField/ProjectSettings/GraphicsSettings.asset @@ -28,6 +28,7 @@ GraphicsSettings: m_LensFlare: m_Mode: 1 m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} + m_VideoShadersIncludeMode: 2 m_AlwaysIncludedShaders: - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} @@ -36,8 +37,7 @@ GraphicsSettings: - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} m_PreloadedShaders: [] - m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, - type: 0} + m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} m_CustomRenderPipeline: {fileID: 0} m_TransparencySortMode: 0 m_TransparencySortAxis: {x: 0, y: 0, z: 1} @@ -59,5 +59,5 @@ GraphicsSettings: m_AlbedoSwatchInfos: [] m_LightsUseLinearIntensity: 0 m_LightsUseColorTemperature: 0 + m_DefaultRenderingLayerMask: 1 m_LogWhenShaderIsCompiled: 0 - m_AllowEnlightenSupportForUpgradedProject: 0 diff --git a/TrainingField/ProjectSettings/InputManager.asset b/TrainingField/ProjectSettings/InputManager.asset index 17c8f53..3c222b1 100644 --- a/TrainingField/ProjectSettings/InputManager.asset +++ b/TrainingField/ProjectSettings/InputManager.asset @@ -111,7 +111,7 @@ InputManager: altPositiveButton: gravity: 0 dead: 0 - sensitivity: 0.1 + sensitivity: 0.5 snap: 0 invert: 0 type: 1 @@ -127,7 +127,7 @@ InputManager: altPositiveButton: gravity: 0 dead: 0 - sensitivity: 0.1 + sensitivity: 0.5 snap: 0 invert: 0 type: 1 diff --git a/TrainingField/ProjectSettings/Packages/com.unity.probuilder/Settings.json b/TrainingField/ProjectSettings/Packages/com.unity.probuilder/Settings.json new file mode 100644 index 0000000..34babd6 --- /dev/null +++ b/TrainingField/ProjectSettings/Packages/com.unity.probuilder/Settings.json @@ -0,0 +1,168 @@ +{ + "m_Name": "Settings", + "m_Path": "ProjectSettings/Packages/com.unity.probuilder/Settings.json", + "m_Dictionary": { + "m_DictionaryValues": [ + { + "type": "UnityEngine.ProBuilder.LogLevel, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", + "key": "log.level", + "value": "{\"m_Value\":3}" + }, + { + "type": "UnityEngine.ProBuilder.LogOutput, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", + "key": "log.output", + "value": "{\"m_Value\":1}" + }, + { + "type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", + "key": "log.path", + "value": "{\"m_Value\":\"ProBuilderLog.txt\"}" + }, + { + "type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", + "key": "about.identifier", + "value": "{\"m_Value\":{\"m_Major\":4,\"m_Minor\":5,\"m_Patch\":2,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}" + }, + { + "type": "UnityEngine.ProBuilder.SemVer, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", + "key": "preferences.version", + "value": "{\"m_Value\":{\"m_Major\":4,\"m_Minor\":5,\"m_Patch\":2,\"m_Build\":-1,\"m_Type\":\"\",\"m_Metadata\":\"\",\"m_Date\":\"\"}}" + }, + { + "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", + "key": "UnityEngine.ProBuilder.ProBuilderEditor-isUtilityWindow", + "value": "{\"m_Value\":false}" + }, + { + "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", + "key": "editor.backFaceSelectEnabled", + "value": "{\"m_Value\":false}" + }, + { + "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", + "key": "editor.toolbarIconGUI", + "value": "{\"m_Value\":true}" + }, + { + "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", + "key": "editor.showSceneInfo", + "value": "{\"m_Value\":false}" + }, + { + "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", + "key": "mesh.newShapesSnapToGrid", + "value": "{\"m_Value\":true}" + }, + { + "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", + "key": "lightmapping.autoUnwrapLightmapUV", + "value": "{\"m_Value\":true}" + }, + { + "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", + "key": "editor.autoRecalculateCollisions", + "value": "{\"m_Value\":false}" + }, + { + "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", + "key": "mesh.meshColliderIsConvex", + "value": "{\"m_Value\":false}" + }, + { + "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", + "key": "editor.showEditorNotifications", + "value": "{\"m_Value\":false}" + }, + { + "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", + "key": "editor.closeWindowAfterShapeCreation", + "value": "{\"m_Value\":false}" + }, + { + "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", + "key": "smoothing.showSettings", + "value": "{\"m_Value\":false}" + }, + { + "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", + "key": "smoothing.showPreview", + "value": "{\"m_Value\":false}" + }, + { + "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", + "key": "smoothing.showNormals", + "value": "{\"m_Value\":false}" + }, + { + "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", + "key": "smoothing.showHelp", + "value": "{\"m_Value\":false}" + }, + { + "type": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", + "key": "SelectEdgeLoop.selectIterative", + "value": "{\"m_Value\":false}" + }, + { + "type": "UnityEngine.ProBuilder.SelectionModifierBehavior, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", + "key": "editor.rectSelectModifier", + "value": "{\"m_Value\":2}" + }, + { + "type": "UnityEngine.ProBuilder.RectSelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", + "key": "editor.dragSelectRectMode", + "value": "{\"m_Value\":0}" + }, + { + "type": "UnityEngine.ProBuilder.SelectMode, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", + "key": "editor.selectMode", + "value": "{\"m_Value\":1}" + }, + { + "type": "UnityEngine.ProBuilder.PivotLocation, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", + "key": "mesh.newShapePivotLocation", + "value": "{\"m_Value\":1}" + }, + { + "type": "UnityEngine.Rendering.ShadowCastingMode, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", + "key": "mesh.shadowCastingMode", + "value": "{\"m_Value\":1}" + }, + { + "type": "UnityEngine.Material, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", + "key": "mesh.userMaterial", + "value": "{\"m_Value\":{\"instanceID\":0}}" + }, + { + "type": "UnityEditor.StaticEditorFlags, UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", + "key": "mesh.defaultStaticEditorFlags", + "value": "{\"m_Value\":0}" + }, + { + "type": "UnityEngine.ProBuilder.ColliderType, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", + "key": "mesh.newShapeColliderType", + "value": "{\"m_Value\":2}" + }, + { + "type": "UnityEngine.ProBuilder.UnwrapParameters, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", + "key": "lightmapping.defaultLightmapUnwrapParameters", + "value": "{\"m_Value\":{\"m_HardAngle\":88.0,\"m_PackMargin\":20.0,\"m_AngleError\":8.0,\"m_AreaError\":15.0}}" + }, + { + "type": "UnityEngine.ProBuilder.ExtrudeMethod, Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", + "key": "editor.extrudeMethod", + "value": "{\"m_Value\":2}" + }, + { + "type": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089", + "key": "ExtrudeFaces.distance", + "value": "{\"m_Value\":0.5}" + }, + { + "type": "UnityEditor.ProBuilder.Actions.MirrorObjects+MirrorSettings, Unity.ProBuilder.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", + "key": "MirrorObjects.mirrorAxes", + "value": "{\"m_Value\":4}" + } + ] + } +} \ No newline at end of file diff --git a/TrainingField/ProjectSettings/TagManager.asset b/TrainingField/ProjectSettings/TagManager.asset index 1c92a78..270a922 100644 --- a/TrainingField/ProjectSettings/TagManager.asset +++ b/TrainingField/ProjectSettings/TagManager.asset @@ -8,10 +8,10 @@ TagManager: - Default - TransparentFX - Ignore Raycast - - + - Floor - Water - UI - - + - Bounds - - - diff --git a/TrainingField/UserSettings/EditorUserSettings.asset b/TrainingField/UserSettings/EditorUserSettings.asset new file mode 100644 index 0000000..460791c --- /dev/null +++ b/TrainingField/UserSettings/EditorUserSettings.asset @@ -0,0 +1,27 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!162 &1 +EditorUserSettings: + m_ObjectHideFlags: 0 + serializedVersion: 4 + m_ConfigSettings: + RecentlyUsedScenePath-0: + value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d + flags: 0 + RecentlyUsedScenePath-1: + value: 22424703114646680e0b0227036c7e00061b11292d3c2f3f2367083debf42d + flags: 0 + vcSharedLogLevel: + value: 0d5e400f0650 + flags: 0 + m_VCAutomaticAdd: 1 + m_VCDebugCom: 0 + m_VCDebugCmd: 0 + m_VCDebugOut: 0 + m_SemanticMergeMode: 2 + m_VCShowFailedCheckout: 1 + m_VCOverwriteFailedCheckoutAssets: 1 + m_VCProjectOverlayIcons: 1 + m_VCHierarchyOverlayIcons: 1 + m_VCOtherOverlayIcons: 1 + m_VCAllowAsyncUpdate: 1