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Maze.cpp
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131 lines (111 loc) · 1.66 KB
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#include "Maze.h"
Maze::Maze(int size)
{
_startPos = { 0,0 };
_endPos = { 0,0 };
if (size % 2 == 0)
{
size++;
}
if (size < 3)
{
size = 3;
}
if (size > 29)
{
size = 29;
}
_tile = new char* [size];
for (int i = 0; i < size; i++)
{
_tile[i] = new char[size];
}
_isAssign = true;
_size = size;
}
void Maze::GenerateByBinaryTree()
{
if (!_isAssign) return;
for (int y = 0; y < _size; y++)
{
for (int x = 0; x < _size; x++)
{
if (x % 2 == 0 || y % 2 == 0)
{
_tile[y][x] = Wall;
}
else
{
_tile[y][x] = Empty;
}
}
}
int randNum;
for (int y = 0; y < _size; y++)
{
for (int x = 0; x < _size; x++)
{
if (x % 2 == 0 || y % 2 == 0)
{
continue;
}
if (y == _size - 2)
{
_tile[y][x + 1] = Empty;
continue;
}
if (x == _size - 2)
{
_tile[y + 1][x] = Empty;
continue;
}
randNum = GetRandom(0, 1);
if (randNum == 0)
{
_tile[y][x + 1] = Empty;
}
else
{
_tile[y + 1][x] = Empty;
}
}
}
_tile[_size - 1][_size - 1] = Wall;
SetPos();
}
char** Maze::GetTile()
{
if (!_isAssign) perror("Is not Setting");
return _tile;
}
int* Maze::GetSize()
{
if (!_isAssign) perror("Is not Setting");
return &_size;
}
POINT Maze::GetStartPos()
{
return _startPos;
}
POINT Maze::GetEndPos()
{
return _endPos;
}
void Maze::SetStartPos()
{
// 여기 부분 보완 필요함
_startPos.x = GetRandom(1, _size - 1);
_startPos.y = GetRandom(1, _size - 1);
}
void Maze::SetEndPos()
{
// 여기도 보완 필요함
_endPos.x = GetRandom(1, _size - 1);
_endPos.y = GetRandom(1, _size - 1);
_tile[_endPos.y][_endPos.x] = Goal;
}
void Maze::SetPos()
{
SetStartPos();
SetEndPos();
}