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Holograms. Holograms Everywhere. #11

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I can be as excited as I want about 2D subcanvases, but this takes the cake.

  • Look into modifying shatter to work on a 3D level. how hard can it be?
    • I have yet to do 3D programming well, so this may be interesting.
  • Provide transitioning from 3D to 2D canvases (and vice versa) so users have the ability to 'detach'/'attach' terminals.
    • Walk into a 3D terminal object, clamps to face. Who wouldn't want xenomorph terminals?
  • Figure out how mouse and keyboard interactions are going to function within an environment of 3D terminals
  • Will the user even have the ability to create multiple 3D/2D terminal objects? How will human interfacing peripherals interact? Maybe some sort of keybinding to switch active terminal windows, where the active terminal window has some sort of outline... maybe?

Guess who needs feedback. This bagel.

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