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snakesAndLadderGraph.cpp
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95 lines (75 loc) · 1.29 KB
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#include <iostream>
#include <unordered_map>
#include <climits>
#include <queue>
#include <map>
#include<stack>
#include <list>
using namespace std;
/// Snakes and Ladder
template <typename T>
class graph{
map <T,list<T> > adjlist;
public:
void edgeAdd(T u,T v, bool bidir=false){
adjlist[u].push_back(v);
if(bidir){
adjlist[v].push_back(u);
}
}
int singleSourceSP(T src,T des)
{
queue<T> q;
map<T,T> parent;
map<T,int> dist;
for(auto node:adjlist)
{
dist[node.first]=INT_MAX;
}
q.push(src);
dist[src]=0;
parent[src]=src;
while(!q.empty()){
T node=q.front();
q.pop();
for(auto children:adjlist[node]){
if(dist[children]==INT_MAX){
dist[children]=dist[node]+1;
q.push(children);
parent[children]=node;
}
}
}
T temp=des;
while(temp!=src){
cout<<temp<<"<--";
temp=parent[temp];
}
cout<<src<<endl;
return dist[des];
}
};
int main(){
grap<int> g;
int board[50] = {0};
board[2] = 13;
board[5] = 2;
board[9] = 18;
board[25] = -10;
board[32] = -2;
board[34] = -22;
board[18] = 11;
board[17]=-13;
board[20] = -14;
board[24] = -8;
for(int u=0;u<=36;u++)
{
for(int i=1;i<7;i++)
{
int v=u+i+board[u+i];
g.edgeAdd(u,v);
}
}
cout<<g.singleSourceSP(1,36)<<endl;
return 0;
}