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Description
Where should the feature be created?
System
Premium Module
No response
Describe the feature
I play gridless, and a common occurrence in my games is that a character is in zone A, just in the threshold towards zone B (using it as a bit of cover). It is not a matter of "moving one square inside", that'd be meaningless and a bit silly. I don't force them to enter, shoot, and exit. (If they're back inside A, and not in the threshold, then yes, they'd need to move). So currently I have to move the token back and forth if I want the distances to be accurately computed for both zones.
Suggested solution
Supposing there's adjacent zones ABC, and the map is gridless, and a token T is overlapping both A and B, the module would count T as being in A when computing distance to a point in A, but as being in B when computing a distance to B or C. Basically, in each case, it should compute both distances and take the shortest one.
That should be settable, of course, as not everybody would require it. But I think it'd be generally useful for the gridless crowd ;-)
Alternative
No response
Additional context
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Validations
- Check that there isn't already an issue that request the same feature to avoid creating a duplicate.
- Not a "How To"-question (You can ask questions here: Discussions).