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Error when load plugin AAR #1

@popeyaho001

Description

@popeyaho001

Hi, I reading and trying this plugin with the same code as follows you code
http://writingminds.github.io/ffmpeg-android-java/
`

// Use this for initialization
void Start()
{
    if (Application.platform == RuntimePlatform.Android)
    {
        Debug.LogError("Android function is to be called");

        var ajc = new AndroidJavaClass("com.example.xyz.staticfunctionlib.Helper"); //(1)
        var output = ajc.CallStatic<string>("DoSthInAndroid"); //(2)
        outputTextView.text = output;

        Debug.LogError(output + " ============>");
        Debug.LogError("Android function is called");
    }
    OnStartCheckdDevice();
}

public void OnStartCheckdDevice()
{
    if (Application.platform == RuntimePlatform.Android)
    {
      
            var LoadBinaryResponseHandler = new AndroidJavaClass("com.github.hiteshsondhi88.libffmpeg.LoadBinaryResponseHandler");
            var ffmpeg = new AndroidJavaClass("com.github.hiteshsondhi88.libffmpeg.FFmpeg");
            ffmpeg.CallStatic("loadBinary", LoadBinaryResponseHandler);
            Debug.LogError("=========<>====>");
     
    }
}


public void OnEnterLoadCmd()
{
    string[] cmdJav = inputField.text.Split(' ');
    Debug.LogError(inputField.text + "  => " + cmdJav.Length);
    if (Application.platform == RuntimePlatform.Android)
    {
        
            var ExecuteBinaryResponseHandler = new AndroidJavaClass("com.github.hiteshsondhi88.libffmpeg.ExecuteBinaryResponseHandler");
            var ffmpeg = new AndroidJavaClass("com.github.hiteshsondhi88.libffmpeg.FFmpeg");
            ffmpeg.CallStatic("execute", cmdJav, ExecuteBinaryResponseHandler);
      
    }
}

public void LoadNextLevel()
{
    SceneManager.LoadScene("02InjectSimpleAndroidUI");
}

}
`

image

but when I run on the simulator, it has an error like that, so what's issue of this, can you help, thank you so much for this, sorry for noob question!

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