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Description
- This should be procedural
- Generation with hashes should obviate the need for storing results
Tasks:
- Put in place basic API for reading pixel data
- Open biome scale file, read colors
- Open biome image, read pixels
- Confirm color values for all pixels match (and do not fall outside of) color definitions in scale file
- Define initial vegetation distributions for each biome
- Read up on Add land cover lookup raster#21
- Figure out which types of land cover distribution algorithms to support (see How should land cover be distributed? #8)
- Implement these, generating land-cover
*.roncolor files
- Put in place a general tile creation mechanism - Investigate a data strcuture to represent land cover #5
- For a given biome, support generating tiles with subtiles having different land cover types
- For every pixel read in from biome image, generate a hash that can be used to repeadedly get the same vegetation distribution (so there's no need to store all that in a database)
https://en.m.wikipedia.org/wiki/Land_cover:
Depends upon:
- Provide a basic API capable of supporting projects like hexagram30 oxur/image-data#1
- Add support for pixel lookup oxur/image-data#3
- Add a hash method for <x,y> coord oxur/image-data#4
- Add color extraction functions oxur/image-data#5
- Use image-data lib to pull in biomes data #1
- Investigate a data strcuture to represent land cover #5
- How should land cover be distributed? #8
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