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Generate random land cover from biome data #6

@oubiwann

Description

@oubiwann
  • This should be procedural
  • Generation with hashes should obviate the need for storing results

Tasks:

  • Put in place basic API for reading pixel data
  • Open biome scale file, read colors
  • Open biome image, read pixels
  • Confirm color values for all pixels match (and do not fall outside of) color definitions in scale file
  • Define initial vegetation distributions for each biome
  • Put in place a general tile creation mechanism - Investigate a data strcuture to represent land cover #5
  • For a given biome, support generating tiles with subtiles having different land cover types
  • For every pixel read in from biome image, generate a hash that can be used to repeadedly get the same vegetation distribution (so there's no need to store all that in a database)

https://en.m.wikipedia.org/wiki/Land_cover:

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