Skip to content

Latest commit

 

History

History
38 lines (21 loc) · 2.42 KB

File metadata and controls

38 lines (21 loc) · 2.42 KB

Setting Up a Developer Environment

Requirements:

  • Git for Windows
  • VSCodium (But any editor works, this is just the one I use.)
  • Empty ORRH Installation

Links

Adding Catalog Assets | Porting Assets from .OBJ / Modern Roblox

The Guide Proper

Create a fork of this repository, and name it whatever you'd like. I'll stick with the same name, ORRH-UGC-Repository, for the rest of this guide.

Open the command line and run git clone https://github.com/YOUR-NAME-HERE/ORRH-UGC-Repository.git. After that, in the file explorer, enter this folder and extract all the files of a base ORRH v1.2.0.1 installation into it.

The .gitignore should automatically hide all the base ORRH assets. Now, open up VSCodium, and open the folder. The sidebar should be empty. If it is not, you did something wrong, and you should try again.

Contributing

Every time you want to add new asset(s), switch branches to a new one. You can do this by clicking on main in the bottom left, which will cause the search dialogue box to open in the top middle of your screen.

Dv1DqnRVYo

You should then click Create new branch... and type in the name for your branch. The name can be nonsensical if you like, I don't really care about the branch name.

VSCodium_spW7x4xkuM

I don't have the time to teach you every possible tool of Git, so if you mess up, I can't help you.

Every time you're done adding an asset, or changing something, in the Source Control menu you should see a Changes dropdown that contains every file that's been modified.

Commit with a message once you're done working. After this, install the Github Pull Requests Extension for VSCodium, log in, then create a pull request for your feature.

VSCodium_XM1YwxCoE7

Follow the template. Make sure your additions work. If you are confident, open the PR, and I will review it. Thanks, and have fun.