We (at Bluecadet) have been seeing an issue where rendering text (with GDI+) while a movie is playing causes the text to occasionally produce a black image instead. As I write this, I realize I haven't looked into whether the pixel data produced by the render looks ok but the texture is affected, or if the pixel data itself is already zeroed out. In any case, I poked around in a few classes (Movie & Context mostly) to see if anything was touching OpenGL state or similar, but I didn't see anything relevant. Does seeing this screenshot or hearing about this give you any thoughts or things to look into?
