FFMpeg读取内存数据NSData用了AVIOContext * avio_in =avio_alloc_context(inbuffer,32768*20,0,NULL,read_buffer,NULL,NULL);里的read_buffer方法,读取后推流到服务器rtmp,最后又不断的读取read_buffer方法(int read_buffer(void *opaque, uint8_t *buf, int buf_size))导致内存爆表,是不是要在哪里添加休眠???还是怎么解决?读取完后推流后就结束,不再读取read_buffer方法
http://blog.csdn.net/leixiaohua1020/article/details/39759163