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Unity 6.2 HDRP Integration issue #5

@def3dev

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@def3dev

Hello,

First of all thank you for working on this. I really find it useful for my project. Therefore I'm not able to get it working. I retrieved your DLLs from your example and also built the project with OIDN, CUDA and OptiX dependencies and tried both.

In Unity I tried a Custom Pass, a Camera script, a post-processing effect, etc. by using the example shader you gave to Pjbomb2 and writing into the camera colortexture or a render texture with no result or with a lot of crashes. I recognize that I'm not an expert, so I'm struggling with this. Do you have some advice that points me towards the goal or can you provide the required scripts to use this in Unity?

Thank you so much in advance.

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