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gameNode.cpp
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128 lines (98 loc) · 2.01 KB
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#include "stdafx.h"
#include "gameNode.h"
gameNode::gameNode()
{
}
gameNode::~gameNode()
{
}
HRESULT gameNode::init()
{
//_hdc = GetDC(_hWnd);
SetTimer(_hWnd, 1, 10, NULL);
KEYMANAGER->init();
IMAGEMANAGER->init();
TAGMANAGER->init();
TIMEMANAGER->init();
SCENEMANAGER->Init();
return S_OK;
}
HRESULT gameNode::init(bool managerInit)
{
//_hdc = GetDC(_hWnd);
_managerInit = managerInit;
if (_managerInit)
{
SetTimer(_hWnd, 1, 10, NULL);
KEYMANAGER->init();
IMAGEMANAGER->init();
TAGMANAGER->init();
TIMEMANAGER->init();
SCENEMANAGER->Init();
}
return S_OK;
}
void gameNode::release()
{
KillTimer(_hWnd, 1);
KEYMANAGER->release();
KEYMANAGER->releaseSingleton();
COLLIDERMANAGER->release();
COLLIDERMANAGER->releaseSingleton();
TAGMANAGER->release();
TAGMANAGER->releaseSingleton();
TIMEMANAGER->release();
TIMEMANAGER->releaseSingleton();
SCENEMANAGER->Release();
SCENEMANAGER->releaseSingleton();
}
void gameNode::update()
{
InvalidateRect(_hWnd, NULL, false);
}
void gameNode::render(HDC hdc)
{
// 위에 건들지마라
//================제발 이 사이에 좀 그립시다==========================
//==================================================
//여기도 건들지마라
}
LRESULT gameNode::MainProc(HWND hWnd, UINT iMessage, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hdc; //얘 찐 중요합니...
switch (iMessage)
{
case WM_TIMER:
this->update();
break;
case WM_PAINT:
{
hdc = BeginPaint(hWnd, &ps);
this->render(hdc);
EndPaint(hWnd, &ps);
break;
}
break;
//마우스 움직이면 여기서 메세지 발생
case WM_MOUSEMOVE:
_ptMouse.x = static_cast<float>(LOWORD(lParam));
_ptMouse.y = static_cast<float>(HIWORD(lParam));
break;
//마우스 왼쪽 클릭(눌려지고 있을때 여기)
case WM_KEYDOWN:
switch (wParam)
{
case VK_ESCAPE:
PostQuitMessage(0);
break;
}
break;
//윈도우 창 부쉬는(?)
case WM_DESTROY:
//윈도우 종료함수
PostQuitMessage(0);
return 0;
}
return (DefWindowProc(hWnd, iMessage, wParam, lParam));
}