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BoxCollider.cpp
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121 lines (115 loc) · 3.11 KB
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#include "stdafx.h"
#include "BoxCollider.h"
BoxCollider::BoxCollider()
{
COLLIDERMANAGER->colliderList.push_back(this);
width = 100;
height = 100;
isTrigger = false;
}
BoxCollider::~BoxCollider()
{
}
void BoxCollider::Update()
{
rc = RectMakeCenter(transform->GetX(), transform->GetY(), width, height);
int colNum = COLLIDERMANAGER->colliderList.size();
for (int i = 0; i < colNum; i++) {
if (CheckCollision(GetCenterX(rc), GetCenterY(rc), i)) {
vCol.push_back(i);
}
}
for (int i = 0; i < vCol.size(); i++) {
bool isExist = false;
for (int j = 0; j < prevCol.size(); j++) {
if(vCol[i] == prevCol[j]) {
gameObject->OnTriggerStay(COLLIDERMANAGER->colliderList[prevCol[j]]->gameObject);
isExist = true;
break;
}
}
if (isExist == false) {
gameObject->OnTriggerEnter(COLLIDERMANAGER->colliderList[vCol[i]]->gameObject);
}
}
for (int i = 0; i < prevCol.size(); i++) {
bool isExist = false;
for (int j = 0; j < vCol.size(); j++) {
if (vCol[j] == prevCol[i]) {
isExist = true;
break;
}
}
if (isExist == false) {
gameObject->OnTriggerExit(COLLIDERMANAGER->colliderList[prevCol[i]]->gameObject);
}
}
prevCol.clear();
prevCol.assign(vCol.begin(), vCol.end());
vCol.clear();
}
bool BoxCollider::CheckCollision(float tempX, float tempY) {
if (enable == false) {
return false;
}
int colNum = COLLIDERMANAGER->colliderList.size();
int deltaX = tempX - transform->GetX();
int deltaY = tempY - transform->GetY();
int marginX = 0, marginY = 0;
for (int i = 0; i < colNum; i++) {
if (CheckCollision(tempX, tempY, i)) {
if (COLLIDERMANAGER->colliderList[i]->isTrigger == false) {
int w = intersectRc.right - intersectRc.left;
int h = intersectRc.bottom - intersectRc.top;
if (w <= h) {
deltaX > 0 ? marginX = deltaX - w : marginX = deltaX + w;
}
else {
deltaY > 0 ? marginY = deltaY - h : marginY = deltaY + h;
}
gameObject->OnCollision(COLLIDERMANAGER->colliderList[i]->gameObject);
transform->Move(marginX, marginY);
return true;
}
}
}
return false;
}
bool BoxCollider::CheckCollision(float tempX, float tempY, int colIdx)
{
RECT tempRc = RectMakeCenter(tempX, tempY, width, height);
RECT* targetRc;
if (&this->rc == &COLLIDERMANAGER->colliderList[colIdx]->rc) return false;
targetRc = &COLLIDERMANAGER->colliderList[colIdx]->rc;
if (IntersectRect(&intersectRc, &tempRc, targetRc)) {
int w = intersectRc.right - intersectRc.left;
int h = intersectRc.bottom - intersectRc.top;
if (h >= w) {
if (intersectRc.right <= GetCenterX(*targetRc)) {
}
else {
}
}
else {
}
return true;
}
return false;
}
void BoxCollider::Render()
{
HPEN hPen, oPen;
HBRUSH hBrush, oBrush;
if (KEYMANAGER->isToggleKey(VK_TAB)) {
return;
}
hBrush = (HBRUSH)GetStockObject(NULL_BRUSH);
oBrush = (HBRUSH)SelectObject(_backBuffer->getMemDC(), hBrush);
hPen = CreatePen(PS_DOT, 1, RGB(0, 255, 0));
oPen = (HPEN)SelectObject(_backBuffer->getMemDC(), hPen);
Rectangle(_backBuffer->getMemDC(), rc);
SelectObject(_backBuffer->getMemDC(), oPen);
SelectObject(_backBuffer->getMemDC(), oBrush);
DeleteObject(hPen);
DeleteObject(hBrush);
}