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A few questions if anyone knows! #57

@deckarep

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@deckarep
  1. Before some commands like TEXT(11118, "the Nickel News door") or SAY(11099, "....") what do these numbers mean and how are they determined?
  2. There is a script in PostOffice.dinky for starting the postalWorkerWorking thread animation. I noticed that this loop was defined as a while YES but I changed it to a do loop and it still works. Is there any difference in the two approaches or when you'd use one vs the other?
  3. I'm not 100% but I suspect there is a way to hot-reload/refresh code changes? If I edit the script text files is there a way to force the engine to reload the script without exiting and starting the game over entirely?

Just a curious question on dinky as a language. I understand it's based on Squirrel? Is it a modified version of Squirrel or entirely homegrown? What is it about Dinky that Squirrel was lacking to motivate the creation of Dinky?

I love learning about this engine and how it was created. Thanks for sharing!

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