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Description
Vibrate is not working for me on a DualShock4, is this to be expected or is it me? The routine I'm using is below and this is called just after I read the analogue values and the buttons which works perfectly. Vibrate is a float between 0.0 and 1.0 and prints when changed as expected so I know the routine is being called.
if (vibrate!= lastvibrate) {
printf("%f", vibrate);
lastvibrate = vibrate;
if(vibrate>0.0)gamepad->startVibration(vibrate);
else gamepad->stopVibration();
}
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