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"Property sourceFileMap is not allowed." #55

@dozingpip

Description

@dozingpip

sourceFileMap attribute is not implemented for the godot-mono launch configuration type?

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Windows 10

Issue description:

Basically, this is happening to me, but when I try the linked solution and add the sourceFileMap attribute to my godot-mono launch configuration it says "Property sourceFileMap is not allowed."
If I change the type to, for example, coreclr temporarily, it resolves that attribute fine (but obviously that wouldn't actually be able to launch my project correctly).
I need to use it because the PathMap setting doesn't work in VS Code otherwise. If I don't have sourceFileMap and I'm using PathMap, when I'm debugging in vs code and put a breakpoint anywhere, I get "Could not load source 'MapEditor.cs': No source available."

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