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Description
Hey 👋 ,
I have the following setup:
- a godot server project
- a godot client project
I start and connect to the game in the following way:
- startup the server
- startup 2 clients that both connect to the server (2 game windows open up)
If I start the vscode client project, and try to attach to the running game, it sometimes instead attaches to the running server, even though its in another godot project. At least it seems that way, because the debugger sometimes just does not work if the server was started first.
Also, when I start the 2 client windows, I would like to choose which one to attach to, how can I do this?
Thanks for your help :)
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