I'm working with a Fresnel scene in which I have added multiple mesh geometries using fresnel.geometry.Mesh. I have successfully rendered Bird's Eye View (BEV) images of the scene using fresnel.tracer.Path. My goal is to determine the indices of the mesh geometries that are visible in the rendered images.
I attempted to assign a unique color to each mesh geometry and identify the indices based on these colors in the rendered image, but the results have not been reliable. Is there a more accurate method to get the indices of the mesh geometries that are present in the BEV rendering?