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Custom Shader #166

@krisoft

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@krisoft

On #153 we agreed that we should open an issue to discuss how we should implement custom shaders.

Just a short description what we would like to achieve to start the conversation: We would like to be able to define custom fragment and vertex shaders from userspace, and provide uniforms and parameters for them. Is there anything I'm missing @DrakkLord?

Please @DiegoGomezDeck let us know if you need any other information, or concrete examples where we would use it, or anything. Thank you!

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