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better_host.lua
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732 lines (662 loc) · 27.5 KB
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-- TODO's
local addon_storage = ...
-- Grab config.
local config = addon_storage.config
local addon_data = addon_storage.data
addon_data.memberstore = {}
local memberstore = {}
-- Enable debugging prints This can get very congested in cmd output and also ingame chat.
-- ONLY USE FOR TESTING
local debug = true
local debugchat = false
local fill_ai = false
-- Various times, move to config?
local TICK_UPDATE_DELTA_MS = 1000
local ACTIVE_AUTOSAVE_DELTA_MS = 2 * 60 * 1000
local IDLE_AUTOSAVE_DELTA_MS = 15 * 60 * 1000
-- Current state
local server_state = "Idle"
local session_stage = nil
local session_state = nil
local last_update_time = nil
local last_save_time = nil
-- "Forward declarations" of all local functions, to prevent issues with definition vs calling order.
-- Please maintain this in the same order as the function definitions.
-- Yes, it does not look nice, and if the names here do not match the actual function names exactly, the mismatching definitions will become global functions.
-- Yes, Lua is an ugly language.
local start
local tick
local to_kick = {}
local update_member_ping
local handle_member_attributes
local addon_callback
-- Map from refid to send timer (GetServerUptimeMs)
local scheduled_sends = {}
local member_ping = {}
local counter = 0
local members_to_go_count = 0
local member_count = 0
local seconds = config.grab_seconds or 15
local warnings = config.warnings or 3
local ping_counts_to_include = config.bh_ping_count_start or 2
local better_host_scan_ms = (config.bh_scan_secs * 1000) or 15000
local member_jointime = {}
local practice_session_enabled = config.bh_enable_in_practice or false
local bh_ms_range = config.bh_ms_range or 50
local rejoin_warnings = config.bh_rejoin_warnings or 3
local rejoin_reminder_ms = (config.bh_rejoin_reminder * 1000) or 10000
local better_ping = nil
local member_ping = nil
local member_ping_count = nil
local previous_better_ping = nil
local previous_better_host_name = 'None'
local previous_better_host = 'None'
local better_host_jointime = nil
local better_host_name = nil
local better_host = nil
local session_previous_state = 'SessionDestroyed'
local session_current_state = 'SessionDestroyed'
-- Maybe use for admins later to re-enable outside of defaults.
local better_host_active_override = false
local better_host_ran = false
local members_to_go_names = ''
-- Processing schedule times
local ping_update = nil
local better_host_update = nil
local rejoin_request_update = nil
local better_host_is_host_update = nil
local better_host_is_host_counter = 8
-- local function random_members()
-- local i = 0
-- local t = os.time()
-- while i < 32 do
-- local refid = math.random(5000)
-- memberstore[ refid ] = {}
-- memberstore[ refid ].name = tostring("FAKE-" .. refid )
-- memberstore[ refid ].steamid = math.random(100000000)
-- memberstore[ refid ].is_admin = false
-- memberstore[ refid ].host = false
-- memberstore[ refid ].is_better_host = false
-- memberstore[ refid ].ping_count = math.random(100)
-- memberstore[ refid ].ping_min = math.random(100)
-- memberstore[ refid ].ping_max = math.random(100)
-- memberstore[ refid ].ping_avg = math.random(5000, 150000)
-- memberstore[ refid ].ping_sum = math.random(100000)
-- memberstore[ refid ].warnings = 0
-- memberstore[ refid ].rejoin_exit_count = 0
-- memberstore[ refid ].jointime = t
-- t = t + 2000
-- i = i + 1
-- member_count = member_count + 1
-- end
-- end
-- local function update_fake_host_ping()
-- memberstore[ better_host ].ping_avg = math.random(5000,150000)
-- end
local function timestamp()
local ts = ''
ts = tostring("[" .. os.date("%Y-%m-%d %H:%M:%S") .. "] [BHB]: ")
return ts
end
local function rejoin_members_to_go_count()
local count = 0
if better_host_jointime ~= nil then
for refid,jointime in pairs( memberstore ) do
if memberstore[ refid ].jointime < better_host_jointime then
count = count + 1
end
end
end
members_to_go_count = count
end
-- Check is more then 1 better host.
local function better_host_count()
local count = 0
for refid,attr in pairs( memberstore ) do
if memberstore[ refid ].is_better_host then
count = count + 1
end
end
return count
end
local function rejoin_members_to_go_names()
local names = ''
if better_host_jointime ~= nil then
for refid,name in pairs( memberstore ) do
if memberstore[ refid ] ~= nil and memberstore[ refid ].jointime < better_host_jointime then
local name = memberstore[ refid ].name
if names == nil then
names = name
else
names = (names .. ", " .. name)
end
end
end
end
members_to_go_names = names
end
local function is_admin( steamid )
local rs = false
a = tostring(config.ingame_admins_steamids)
for steam_id in string.gmatch(a, '([^,]+)') do
if steam_id == tostring(steamid) then
rs = true
end
if debug then print("Admins listed are: " .. steam_id) end
end
return rs
end
local function show_member_ping( refid )
local refid = refid
local now = GetServerUptimeMs()
local tdiff = math.ceil((ping_update - now) / 1000)
local name = memberstore[ refid ].name
local min = memberstore[ refid ].ping_min
local max = memberstore[ refid ].ping_max
local avg = memberstore[ refid ].ping_avg / 1000
local pw = memberstore[ refid ].warnings
local rw = memberstore[ refid ].rejoin_exit_count
if memberstore[ refid ].ping_count > 0 then
SendChatToMember( refid , "[BHB]: " .. name .. ", your ping (ms) stats: avg=" .. string.format("%.1f",avg) .. ", min=" .. min .. ", max=" .. max .. ".")
else
SendChatToMember( refid , "[BHB]: " .. name .. ", your stats will be ready in " .. tdiff .. " seconds.")
end
end
local function clear_better_host_variables()
previous_better_host = 'None'
previous_better_host_name = 'None'
previous_better_ping = nil
better_ping = nil
better_host = nil
if debug then print("Cleared Better Host and previous better host variables") end
end
local function show_better_host( refid, to_all )
if better_host ~= nil then
local refid = refid
local now = GetServerUptimeMs()
local tdiff = math.ceil((better_host_update - now) / 1000)
local admin = memberstore[ refid ].is_admin
local to_all = to_all or false
local name = memberstore[ better_host ].name
local min = memberstore[ better_host ].ping_min
local max = memberstore[ better_host ].ping_max
local avg = memberstore[ better_host ].ping_avg / 1000
local pw = memberstore[ better_host ].warnings
local rw = memberstore[ better_host ].rejoin_exit_count
if not to_all then
SendChatToMember( refid , "[BHB]: Better Host is " .. better_host_name .. ", Stats: avg=" .. string.format("%.1f",avg) .. ", min=" .. min .. ", max=" .. max .. ".")
elseif admin then
SendChatToAll("[BHB]: Better Host is " .. better_host_name .. ", Stats: avg=" .. string.format("%.1f",avg) .. ", min=" .. min .. ", max=" .. max .. ".")
end
else
SendChatToMember( refid , "[BHB]: Better Host is still gathering info.")
end
end
local function show_lobby_ping( refid )
local refid = refid
local members = 0
local min = 0
local max = 0
local avg = 0
local pcount = 0
local sum = 0
for refId,attr in pairs(memberstore) do
members = members + 1
min = min + memberstore[ refId ].ping_min
max = max + memberstore[ refId ].ping_max
pcount = pcount + memberstore[ refId ].ping_count
sum = sum + memberstore[ refId ].ping_sum
avg = (sum / pcount)
end
if members > 0 then
SendChatToMember( refid , "[BHB]: Lobby ping (ms) stats: avg=" .. string.format("%.1f",avg) .. ", min=" .. min .. ", max=" .. max .. ".")
end
end
local function show_worst_ping( refid )
local refid = refid
local member_ping = 0
local member_refid = 0
local worst_ping = nil
local worst_host = nil
local member_ping_count = 0
local name = nil
local min = 0
local max = 0
local avg = 0
for refId,name in pairs(memberstore) do
member_ping = memberstore[ refId ].ping_avg
member_ping_count = memberstore[ refId ].ping_count
member_refid = refId
if member_ping_count < 1 then
return
end
if worst_ping == nil and member_ping > 0 and member_ping_count > 0 then
worst_ping = member_ping
worst_host = refId
end
if member_ping > worst_ping and member_ping_count > 0 then
worst_ping = member_ping
worst_host = refId
end
end
min = memberstore[ worst_host ].ping_min
max = memberstore[ worst_host ].ping_max
avg = memberstore[ worst_host ].ping_avg / 1000
name = memberstore[ worst_host ].name
SendChatToMember( refid , "[BHB]: " .. name .. " has worst ping stats: avg=" .. string.format("%.1f",avg) .. ", min=" .. min .. ", max=" .. max .. ".")
end
local function show_lobby_ping_order( refid )
local sorted = {}
local id = 1
for k,_ in pairs(memberstore) do
sorted[id] = {}
if memberstore[k].is_better_host then
sorted[id].name = ("*bh " .. memberstore[k].name)
else
sorted[id].name = memberstore[k].name
end
sorted[id].ping_avg = memberstore[k].ping_avg / 1000
id = id + 1
end
table.sort(sorted, function(a,b) return a.ping_avg < b.ping_avg end)
SendChatToMember( refid , "[BHB]: Lobby Ping List in order.")
for i = 1, tonumber(member_count) do
SendChatToMember( refid , "#" .. i .. " " .. sorted[i].name .. " with " .. string.format("%.1f",sorted[i].ping_avg) .. "ms avg ping.")
-- print(i .. ": " .. sorted[i].name .. ": " .. sorted[i].ping_avg)
end
end
local function enforce_rejoin( arefid )
local now = GetServerUptimeMs()
local tdiff = math.ceil((better_host_update - now) / 1000)
local bhc = better_host_count()
if bhc > 0 then
for refId,attr in pairs(memberstore) do
local member_jointime = memberstore[ refId ].jointime
if not memberstore[ refId ].is_better_host and member_jointime < better_host_jointime then
if to_kick[ refId ] == nil then
now = now + 1000
to_kick[ refId ] = now
SendChatToMember( refId , "[BHB]: Enforcing Rejoin. You'll be kicked in a few seconds. please rejoin.")
if debug then print( timestamp() .. "Added " .. refId .. " to autokick batch to rejoin." ) end
end
elseif memberstore[ refId ].is_better_host == memberstore[ refId ].host then
SendChatToMember( refid , "[BHB]: Better host is the host who is " .. better_host_name ..".")
end
end
else
SendChatToMember( refid , "[BHB]: Better host hasn't been decided yet. Please wait " .. tdiff .. " more seconds.")
end
end
-- Start
function start()
last_update_time = GetServerUptimeMs()
end
local function autokick( refId )
local now = GetServerUptimeMs()
if to_kick[ refId ] == nil then
to_kick[ refId ] = now + 2000
if debug then print( timestamp() .. "Added " .. refId .. " to autokick batch." ) end
end
end
-- Regular update tick.
local function bhtick()
-- If we have members to kick for high ping, process them here.
local now = GetServerUptimeMs()
for refId, time in pairs( to_kick ) do
if now >= time then
if debug then print( timestamp() .. "Kicking " .. refId ) end
KickMember( refId )
to_kick[ refId ] = nil
if fill_ai then memberstore[ refId ] = nil end
end
end
-- No-op until started
if not last_update_time then
return
end
-- Check time elapsed, process only after 1s
local now = GetServerUptimeMs()
local delta_ms = now - last_update_time
if delta_ms < TICK_UPDATE_DELTA_MS then
return
end
local delta_secs = delta_ms / 1000
last_update_time = now
end
local function output_to_data_file()
-- addon_data.member_jointime = member_jointime
addon_data.memberstore = memberstore
SavePersistentData()
end
-- Update history member's ping.
local function update_member_ping( member )
local refid = member.refid
if member.attributes.Ping > 0 and memberstore[ refid ] ~= nil then
memberstore[ refid ].host = member.host
memberstore[ refid ].ping_count = memberstore[ refid ].ping_count + 1
memberstore[ refid ].ping_sum = ( memberstore[ refid ].ping_sum + member.attributes.Ping )
memberstore[ refid ].ping_avg = math.floor(( memberstore[ refid ].ping_sum / memberstore[ refid ].ping_count ) * 1000)
memberstore[ refid ].ping_min = math.min( member.attributes.Ping, memberstore[ refid ].ping_min)
memberstore[ refid ].ping_max = math.max( member.attributes.Ping, memberstore[ refid ].ping_max)
-- This is for high ping kicker only
if memberstore[ refid ].ping_avg >= config.ping_limit_ms * 1000 and config.hp_active then
memberstore[ refid ].warnings = memberstore[ refid ].warnings + 1
SendChatToMember( member.refid, "[BHB]: Warning " .. memberstore[ refid ].warnings .. " of " .. warnings .. ", AVG Ping is " .. string.format("%.1x", memberstore[ refid ].ping_avg / 1000) ..'ms. Limit is ' .. config.ping_limit_ms .. 'ms.' )
end
if memberstore[ refid ].warnings >= warnings then
SendChatToMember( member.refid, "[BHB] You're being kicked for high ping, avg " .. string.format("%.1x", memberstore[ refid ].ping_avg / 1000) ..'ms. Limit is ' .. config.ping_limit_ms .. 'ms.')
SendChatToMember( member.refid, "[BHB] Please check running apps, background processes etc before joining again. Bye")
SendChatToAll( "[BHB] " .. member.name .. " will be removed from server due to high ping.")
autokick( member.refid )
if debug then print( timestamp() .. "Adding " .. member.refid .. " to autokick..") end
end
end
end
local function find_better_host()
-- Setup and update delay so that this doesn't get spammed every server tick
local now = GetServerUptimeMs()
member_ping = 0
better_host_update = better_host_update or (now + 2000)
if (better_host_update <= now and not better_host_active_override and member_count > 1) then
if debug then print(timestamp() .. "Member Count is " .. member_count) end
-- Schedule next update time
better_host_update = ( now + better_host_scan_ms )
better_ping = nil
better_host = nil
-- Cycle through members to find best host but first, clear is_best_host and assign them previous better host
-- clear_better_host()
for refid,name in pairs(memberstore) do
if memberstore[ refid ].is_better_host then
previous_better_host = refid
previous_better_ping = memberstore[ refid ].ping_avg
previous_better_host_name = memberstore[ refid ].name
end
memberstore[ refid ].is_better_host = false
end
-- Now loop through and find best host
for refid,name in pairs(memberstore) do
if memberstore[ refid ].ping_count >= ping_counts_to_include then
member_ping = memberstore[ refid ].ping_avg
-- If the ping count is below threshold, lets exclude them as stats might be skewed to much
-- Better ping is nil, but the first member in the list will be initially the better host,
-- but if better ping is already assigned , check other members to find the lowest ping + threshold ms value.
if better_ping == nil then
better_ping = member_ping
better_host = refid
local bhn = tostring(memberstore[ refid ].name)
if debug then print(timestamp() .. "Initial Better Ping is " .. bhn .. " : " .. better_host .. " with " .. better_ping .. ".") end
-- If this is lower than better ping, update to current members details.
end
if debug then print(timestamp().. refid .. " Member Ping : " .. member_ping .. " vs Better Ping : " .. better_ping .. ". diff : " .. ( better_ping - member_ping)) end
if member_ping < ( better_ping - (bh_ms_range * 1000) ) then
local pbp = better_ping - (bh_ms_range * 1000)
if debug then print( timestamp() .. tostring(member_ping .. " is < " .. pbp .. ".")) end
better_ping = member_ping
better_host = refid
if debug then print(timestamp() .. "Updated Better Ping is " .. better_host .. " with " .. ( better_ping - (bh_ms_range * 1000) ) .. ".") end
end
elseif memberstore[ refid ].ping_count < ping_counts_to_include then
if debug then print(timestamp() .. "Skipped member [" .. refid .. "] as ping count is below threshold or member ping count is zero.") end
end
end
-- Now we should have better host details, so lets update memberstore and set is_better_host
if better_host ~= nil then
memberstore[ better_host ].is_better_host = true
memberstore[ better_host ].rejoin_exit_count = 0
better_host_name = memberstore[ better_host ].name
better_host_jointime = memberstore[ better_host ].jointime
if previous_better_host ~= better_host and better_host_ran then
if previous_better_host_name ~= 'None' then
if debug then
print(timestamp() .. "Found better host. Was " .. previous_better_host_name .. "(" .. math.floor(previous_better_ping / 1000 ) .. ") but now is " .. better_host_name .. " (" .. math.floor(better_ping / 1000) ..").")
end
if debugchat then
SendChatToAll("[BHB]: Found better host. Was " .. previous_better_host_name .. " " .. math.floor(previous_better_ping / 1000 ) .. "ms, but now is " .. better_host_name .. " " .. math.floor(better_ping / 1000) .. "ms.")
end
elseif better_host_ran then
if debug then
print(timestamp() .. "Found better host. This is " .. better_host_name .. ".")
end
if debugchat then
SendChatToAll("[BHB]: Found better host. This is " .. better_host_name .. " " .. math.floor(better_ping / 1000) .. "ms.")
end
end
end
better_host_ran = true
end
local bhc = better_host_count()
if debug then print(timestamp() .. "There is " .. bhc .. " better host(s)" ) end
-- This runs every cycle and outputs the data to a file in lua_config folder called "better_host_data.json"
-- If session is destroyed, the memberstore is reset, so not persistent.
output_to_data_file()
end
end
-- Send migration/rejoin
local function send_rejoin_request( refid )
local is_better_host = memberstore[ refid ].is_better_host or nil
local jointime = memberstore[ refid ].jointime or nil
local member_name = memberstore[ refid ].name
if not better_host_active_override then
rejoin_members_to_go_count()
rejoin_members_to_go_names()
-- send_rejoin_request could run before the data is initialised, so if either of these are nil return / break out of if statement.
if jointime == nil or better_host_jointime == nil or member_count <= 1 or not better_host_ran then
if debug then
print(timestamp() .. "Better Host not run yet or either Member/better host join times are nil and only " .. member_count .. " member exists.")
end
return
elseif not is_better_host and (jointime < better_host_jointime) and better_host_ran then
if debug then
print(timestamp() .. "Send Rejoin started..")
print(timestamp() .. members_to_go_count .. " member(s) need to rejoin.")
print(timestamp() .. "These name are " .. tostring(members_to_go_names):sub(1,40) .. ".")
end
-- Now log that migration/rejoin request sent to user
memberstore[ refid ].rejoin_exit_count = memberstore[ refid ].rejoin_exit_count + 1
local w = memberstore[ refid ].rejoin_exit_count
if debug then print(timestamp() .. member_name .. ", exit and rejoin so " .. better_host_name .. " can become host." .. tostring(w) .. "/" .. tostring(rejoin_warnings) .. ".") end
SendChatToMember( refid, "[BHB]: ".. member_name .. ", exit and rejoin so " .. better_host_name .. " can become host." .. tostring(w) .. "/" .. tostring(rejoin_warnings) .. ".")
if memberstore[ refid ].rejoin_exit_count >= rejoin_warnings then
SendChatToMember( refid, "[BHB]: You're being kicked to allow " .. better_host_name .. " to become host")
SendChatToAll("[BHB]: Kicking " .. member_name .. " to allow better host " .. better_host_name ..".")
SendChatToAll("[BHB]: " .. members_to_go_count .. " member(s) need to rejoin.")
autokick( refid )
end
end
end
end
-- Server state changes.
local function handle_server_state_change( old_state, new_state )
server_state = new_state
if new_state == "Starting" then
start()
end
end
-- Member attribute changes.
local function handle_member_attributes( refid, attribute_names )
local member = session.members[ refid ]
local now = GetServerUptimeMs()
ping_update = ping_update or now + 2000
if ping_update <= now then
update_member_ping( member )
ping_update = now + better_host_scan_ms
end
rejoin_request_update = rejoin_request_update or now
if rejoin_request_update <= now and better_host_ran then
rejoin_request_update = now + rejoin_reminder_ms
send_rejoin_request( refid )
end
end
-- Immediate send to given refid
local function send_now( refid )
local s = ''
if practice_session_enabled then
s = tostring("[BHB]: Better Host is running during Lobby and Practice sessions.")
else
s = tostring("[BHB]: Better Host is running in Lobby only")
end
SendChatToMember( refid, s )
local p = tostring("[BHB]: Type cmd in chat to see a list of commands.")
SendChatToMember( refid, p )
end
-- The tick that processes all queued sends
local function tick()
local now = GetServerUptimeMs()
for refid,time in pairs( scheduled_sends ) do
if now >= time then
send_now( refid )
scheduled_sends[ refid ] = nil
end
end
end
-- Request send to given refid, or all session members if refid is not specified.
local function send_motd_to( refid )
local send_time = GetServerUptimeMs() + 2000
if refid then
scheduled_sends[ refid ] = send_time
else
for k,_ in pairs( session.members ) do
scheduled_sends[ k ] = send_time
end
end
end
local mc = 0
-- Main addon callback
function addon_callback( callback, ... )
-- Regular tick
if callback == Callback.Tick then
bhtick()
tick()
if (practice_session_enabled and session_stage == "Practice1") or session_state == 'Lobby' then
find_better_host()
end
end
-- Member attribute changes.
if callback == Callback.MemberAttributesChanged then
local refid, attribute_names = ...
handle_member_attributes( refid, attribute_names )
end
if callback == Callback.SessionAttributesChanged then
session_stage = session.attributes.SessionStage or nil
session_state = session.attributes.SessionState or nil
end
if callback == Callback.EventLogged then
local event = ...
if ( event.type == "Session" ) and ( event.name == "StateChanged" ) then
session_previous_state = session_current_state
session_current_state = event.attributes.NewState
if ( event.attributes.PreviousState ~= "None" ) and ( event.attributes.NewState == "Lobby" ) then
if config.bh_announce_when_joining then
send_motd_to()
end
end
end
if ( event.type == "Session" ) and ( event.name == "SessionDestroyed" ) then
session_previous_state = 'SessionDestroyed'
session_current_state = 'SessionDestroyed'
memberstore = {}
member_count = 0
clear_better_host_variables()
output_to_data_file()
end
-- Send member ping stats via in game chat
if event.type == "Player" and event.name == "PlayerChat" then
local refid = event.refid
if event.attributes.Message == "ping" then show_member_ping( refid )
elseif event.attributes.Message == 'lstats' then show_lobby_ping( refid )
elseif event.attributes.Message == 'lping' and memberstore[ refid ].is_admin then show_lobby_ping_order( refid )
elseif event.attributes.Message == 'wh' then show_worst_ping( refid )
elseif event.attributes.Message == "bh" then show_better_host( refid )
elseif event.attributes.Message == "bha" then show_better_host( refid, true )
elseif event.attributes.Message == "ebh" and memberstore[ refid ].is_admin then enforce_rejoin( refid )
elseif event.attributes.Message == "cmd" then
SendChatToMember( refid, "[BHB]: ping - Shows you your ping stats" )
SendChatToMember( refid, "lstats - Shows you aggregated lobby ping stats")
SendChatToMember( refid, "wh - Shows you worst members ping stats")
SendChatToMember( refid, "bh - Shows you who is better host" )
SendChatToMember( refid, "bha - Shows everyone who is better host" )
SendChatToMember( refid, "cmd - Shows you commands that can be used via in-game chat." )
if memberstore[ refid ].is_admin then
SendChatToMember( refid, "ebh - Admins Only: Enforces Better Host.")
SendChatToMember( refid, "Kick members between current and better host based on join time.")
SendChatToMember( refid, "lping - Admins Only: Shows All users avg ping in order.")
SendChatToMember( refid, "bhstop - Admins Only: Stops Better Host.")
SendChatToMember( refid, "bhstart - Admins Only: Starts Better Host.")
-- SendChatToMember( refid, "bhmst - Admins Only: Changes the default ms threshold when finding better host between members ")
end
-- elseif fill_ai then
-- if event.attributes.Message == "ump" then update_fake_host_ping( refid )
-- elseif event.attributes.Message == "fill" then random_members()
-- end
elseif event.attributes.Message == "bhstop" and memberstore[ refid ].is_admin then
better_host_active_override = true
SendChatToMember( refid , "[BHB]: Admin has stopped BHB.")
print(timestamp() .. "Admin has stopped better host")
elseif event.attributes.Message == "bhstart" and memberstore[ refid ].is_admin then
better_host_active_override = false
SendChatToMember( refid , "[BHB]: Admin has started BHB.")
print(timestamp() .. "Admin has started better host")
end
end
-- Check if player is an admin or not
if event.type == "Player" and event.name == "PlayerJoined" then
local refid = event.refid
member_count = member_count + 1
-- better_host_stopped = false
if debug then print(timestamp() .. "Members: " .. member_count) end
send_motd_to( refid )
member_jointime[ refid ] = event.time
if debug then print(timestamp() .. "Join Time: " .. member_jointime[ refid ]) end
memberstore[ refid ] = {}
memberstore[ refid ].name = event.attributes.Name
memberstore[ refid ].steamid = event.attributes.SteamId
memberstore[ refid ].is_admin = is_admin(event.attributes.SteamId)
memberstore[ refid ].host = false
memberstore[ refid ].is_better_host = false
memberstore[ refid ].ping_count = 0
memberstore[ refid ].ping_min = 999
memberstore[ refid ].ping_max = 0
memberstore[ refid ].ping_avg = 999
memberstore[ refid ].ping_sum = 0
memberstore[ refid ].warnings = 0
memberstore[ refid ].rejoin_exit_count = 0
memberstore[ refid ].jointime = event.time
-- dump(event)
output_to_data_file()
end
if event.type == "Player" and event.name == "PlayerLeft" then
member_count = member_count - 1
local refid = event.refid
memberstore[refid] = nil
member_jointime[ refid ] = nil
if previous_better_host == refid then
previous_better_host_name = 'None'
previous_better_host = 'None'
end
if better_host == refid then
better_ping = nil
better_host_jointime = nil
better_host_name = nil
end
if member_count > 0 then
rejoin_members_to_go_count()
rejoin_members_to_go_names()
end
end
if callback == Callback.HostMigrated then
local migration = ...
if debug then
print(timestamp() .. "HostMigration: " )
dump( migration, " " )
end
end
end
end
SavePersistentData()
RegisterCallback( addon_callback )
EnableCallback( Callback.Tick )
EnableCallback( Callback.MemberAttributesChanged )
EnableCallback( Callback.EventLogged )
EnableCallback( Callback.SessionAttributesChanged )
EnableCallback( Callback.HostMigrated )
-- EOF --