Skip to content

Commit 42d6e76

Browse files
author
dek
committed
Some updates
1 parent 7fdeee5 commit 42d6e76

2 files changed

Lines changed: 50 additions & 55 deletions

File tree

autoexec.cfg

Lines changed: 47 additions & 53 deletions
Original file line numberDiff line numberDiff line change
@@ -1,12 +1,9 @@
1-
// Last Modified: 2020-05-27 PM 03:31:17.590
1+
// Last Modified: 2020-06-07 AM 03:41:41.209
22
//
33
// https://gitdek.github.io/CSGOConfigs/
44
//
5-
// Launch options: -novid -freq 144 -tickrate 128 -console -noaafonts -nod3d9ex -noforcemparms -noforcemspd -noforcemaccel -high +exec autoexec.cfg
5+
// Launch options: +fps_max 0 -novid -nojoy -freq 144 -tickrate 128 -high -fullscreen +mat_disable_fancy_blending 1 +cl_forcepreload 1 -limitvsconst -forcenovsync +r_dynamic 0 +exec autoexec.cfg
66
//
7-
// Important notes:
8-
// → Please go to line 117 and read that section to set the value which represents your aspect ratio.
9-
107
// *****************************************
118
// Rates
129
// *****************************************
@@ -38,53 +35,48 @@ cl_predictweapons "1"
3835
// *****************************************
3936
// To adjust DPI and keep your same sensitivity:
4037
// ((current DPI) * (in-game sensitivity)) / (maximum DPI) = (new sensitivity for max DPI)
41-
4238
// To adjust DPI:
4339
// ((vertical pixels of in-game resolution) * 2.667) / (desired inches moved to complete a 180 turn) = (Required DPI)
4440
// (((1200) * 2.667)) / 8) = 400 dpi.
45-
46-
47-
4841
// *****************************************
4942
// We use the sensitivity command in many places, so it is better to have a macro for it for consistent use.
5043
// *****************************************
5144

52-
alias _sensitivity "sensitivity 1.2"
53-
45+
alias _sensitivity "sensitivity 1.7" // 400 dpi
5446
_sensitivity
5547

56-
zoom_sensitivity_ratio_mouse "1.0"
48+
zoom_sensitivity_ratio_mouse "1.3"
5749
m_rawinput "1"
5850
m_pitch "0.022"
5951
m_yaw "0.022"
6052
m_customaccel "0"
6153
m_mouseaccel1 "0"
6254
m_mouseaccel2 "0"
63-
m_mousespeed "0" // m_rawinput 1 overwrides this value anyways so it makes no difference
55+
m_mousespeed "0" // m_rawinput 1 overrides this value anyways so it makes no difference
6456

6557
// *****************************************
6658
// Video
6759
// *****************************************
68-
mat_monitorgamma "1.60"
60+
mat_monitorgamma "1.600000"
6961
//mat_queue_mode "-1" // Multicore rendering. [-1,0,1,2] - This setting determines the threading mode the material system uses. A value of -1 uses the default for your system, a value of 0 uses synchronous single thread, 1 uses queued single threaded mode, and value of 2 uses multi-threaded mode. Many users report performance increases on multi-core systems when setting this variable to a value of 2.
7062
//mat_queue_priority "2"
7163
mat_powersavingsmode "0"
7264
mat_monitorgamma_tv_enabled "0"
7365
// mat_savechanges
74-
fps_max "300" // Before joining a server, I change this manually to 100 and then we join about 10 times faster, and then I change it back.
66+
fps_max "0" // Before joining a server, I change this manually to 100 and then we join about 10 times faster, and then I change it back.
7567
fps_max_menu "145"
7668

7769

7870
// Tracers are not helpful, and dynamic objects/eyes are useless and hurt performance, but people like them.
79-
r_drawtracers_firstperson "1"
71+
r_drawtracers_firstperson "0"
8072
r_dynamic "0"
8173
r_eyegloss "0"
8274
r_eyemove "0"
8375
r_eyeshift_x "0"
8476
r_eyeshift_y "0"
8577
r_eyeshift_z "0"
8678
r_eyesize "0"
87-
muzzleflash_light "1"
79+
muzzleflash_light "0"
8880

8981

9082
// *****************************************
@@ -95,21 +87,20 @@ voice_enable "1"
9587
voice_scale "0.1" // receive volume
9688
voice_mixer_volume "0.97" // mic volume
9789
voice_loopback "0"
98-
//windows_speaker_config "1" // headphone audio output
99-
snd_mixahead "0.025" // Sound delay - The default is 0.1 - Buffer time the game gets to process game audio ahead of the currently displayed frame.
90+
voice_threshold "2000"
91+
snd_mixahead "0.1" // Sound delay - The default is 0.025 - Buffer time the game gets to process game audio ahead of the currently displayed frame.
10092
snd_pitchquality "1"
10193
snd_ducking_off "1"
10294

10395

10496
// *****************************************
10597
// IMPORTANT Audio Variables
10698
// *****************************************
107-
10899
// Go into a local server, and in console do: sv_cheats 1; snd_debug_panlaw 1
109100
// This will give you a visual representation of sound sources.
110101
// Or instead of a local server, there is a custom workshop:
111102
//
112-
// Helpful note: The commmand 'stopsoundscape' Stops all soundscape processing and fades current looping sounds.
103+
// Helpful note: The command 'stopsoundscape' Stops all soundscape processing and fades current looping sounds.
113104
// This can be useful for environmental noises.
114105

115106
// *****************************************
@@ -121,20 +112,19 @@ snd_ducking_off "1"
121112
// 45.0 (4:3 resolution)
122113
// 50.2 (16:10 resolution)
123114
// 53.2 (16:9 resolution)
124-
snd_front_headphone_position "53.2"
125-
snd_headphone_pan_exponent "1.2" // Makes sounds you are facing towards louder, distant sounds in the middle much better. RECOMMENDED BY EVERY PRO.
126-
snd_rear_headphone_position "90"
127-
snd_headphone_pan_radial_weight "1" // This affects how the left-right volumes change.
128-
//snd_legacy_surround "0" // emulated surround sound
115+
snd_front_headphone_position "90.0" // Default 90.0
116+
snd_headphone_pan_exponent "1.0" // 1.2 Makes sounds you are facing towards louder, distant sounds in the middle much better. Default 1.0
117+
snd_rear_headphone_position "90" // Default 90
118+
snd_headphone_pan_radial_weight "0" // This affects how the left-right volumes change. Default 0.0
129119
snd_mute_losefocus "0" // mute game when alt-tabbed
130120
dsp_enhance_stereo "0"
131121
dsp_slow_cpu "0"
132122
snd_menumusic_volume "0"
133123
cl_mute_all_but_friends_and_party "0"
134124
snd_tensecondwarning_volume "0.5"
135-
snd_roundend_volume "0.2"
125+
snd_roundend_volume "0.0"
136126
snd_roundstart_volume "0"
137-
snd_async_flush
127+
//snd_async_flush
138128

139129
// *****************************************
140130
// HUD
@@ -150,9 +140,9 @@ cl_hud_playercount_showcount "1"
150140
cl_hud_radar_scale "1.3"
151141
cl_draw_only_deathnotices "0"
152142
cl_righthand "1"
153-
cl_showloadout "0"
143+
cl_showloadout "1"
154144
cl_showpos "0"
155-
cl_showfps "1"
145+
cl_showfps "0"
156146
cl_show_clan_in_death_notice "1"
157147
//cl_inv_showdividerline "0"
158148

@@ -164,8 +154,8 @@ safezoney "0.945"
164154
// Net graph
165155
// *****************************************
166156
net_graphheight "64"
167-
net_graphmsecs "100"
168-
net_graphpos "3"
157+
net_graphmsecs "400"
158+
net_graphpos "2"
169159
net_graphproportionalfont "0"
170160
net_graphshowinterp "1"
171161
net_graphshowlatency "1"
@@ -200,20 +190,21 @@ mapoverview_allow_grid_usage 1
200190
// Viewmodel
201191
// *****************************************
202192

203-
viewmodel_fov "68"
204-
viewmodel_offset_x "2.5"
205-
viewmodel_offset_y "2"
206-
viewmodel_offset_z "-2"
207-
viewmodel_presetpos "3"
193+
viewmodel_fov "60"
194+
viewmodel_offset_x "1"
195+
viewmodel_offset_y "1"
196+
viewmodel_offset_z "-1.500000"
197+
viewmodel_presetpos "1"
198+
viewmodel_recoil "0"
208199

209-
cl_viewmodel_shift_left_amt "0"
210-
cl_viewmodel_shift_right_amt "0"
200+
cl_viewmodel_shift_left_amt "1.5"
201+
cl_viewmodel_shift_right_amt "0.75"
202+
203+
cl_bob_lower_amt "21"
204+
cl_bobamt_lat "0.400000"
205+
cl_bobamt_vert "0.250000"
206+
cl_bobcycle "0.98"
211207

212-
// Reduce gun and scope shifting/bobbing when moving
213-
cl_bobcycle "0"
214-
cl_bob_lower_amt "0"
215-
cl_bobamt_lat "0"
216-
cl_bobamt_vert "0"
217208

218209
// Debug accuracy (sv_cheats)
219210
cl_weapon_debug_show_accuracy "0"
@@ -225,7 +216,7 @@ weapon_debug_spread_gap "0.95"
225216
// *****************************************
226217
// Misc
227218
// *****************************************
228-
developer "0"
219+
developer "1"
229220
con_enable "1"
230221
con_filter_enable "2" // print console on screen
231222
con_filter_text "damage" // highlight damage in console
@@ -237,13 +228,13 @@ con_filter_text_out Player:
237228
// Performance monitoring
238229
// *****************************************
239230
// If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating.
240-
alias perf_monitoring "cpu_frequency_monitoring 2; net_graph 1; cl_showfps 5"
241-
net_graph 0
231+
alias perf_monitoring "bind UPARROW +showvprof; vprof_reset; vprof_reset_peaks; vprof_cachemiss; cpu_frequency_monitoring 2; net_graph 1; cl_showfps 5; con_logfile console.log"
232+
net_graph 1
242233
cpu_frequency_monitoring 0
243234

244235
// Fast alt-tab, in a sense.
245236
// Added engine_no_focus_sleep convar (default value 50 milliseconds), which controls the amount of time the engine sleeps per frame when the game is not in focus.
246-
engine_no_focus_sleep 1
237+
engine_no_focus_sleep 50
247238

248239
// *****************************************
249240
// General
@@ -280,6 +271,9 @@ password "changeme"
280271
// If you accidentally press autobuy, might as well have this set correctly.
281272
cl_autobuy "vesthelm vest m4a1 ak47 ump45 smokegrenade flashbang flashbang defuser hegrenade molotov incgrenade"
282273

274+
// Rebuy order (command 'rebuy')
275+
cl_rebuy "vesthelm vest flashbang smokegrenade flashbang molotov incgrenade" // The order in which rebuy will attempt to repurchase items
276+
283277
// *****************************************
284278
// Binds
285279
// *****************************************
@@ -313,9 +307,9 @@ bind i "toggle cl_showloadout 0 1" // Toggle showing loadout, show_loadout_toggl
313307
bind o "toggle cl_showpos 0 1" // Toggle position showing
314308
bind p "say .noclip;echo ;noclip"
315309
bind tab "+ng"
316-
bind shift "+speed;r_cleardecals" // r_cleardecals clears,bullet holes and blood decals. Helps clean environment.
317-
bind ctrl "+duck; r_cleardecals"
318-
bind CAPSLOCK "+speed"
310+
bind shift "+speed" // r_cleardecals clears,bullet holes and blood decals. Helps clean environment.
311+
bind ctrl "+duck"
312+
bind CAPSLOCK "+speed; r_cleardecals"
319313
bind space "+duckjump"
320314
bind enter "messagemode"
321315
bind \ "messagemode2"
@@ -475,7 +469,7 @@ alias "-leftknife" "cl_righthand 1; use weapon_knife"
475469

476470
alias "showmouse" // for mouse on scoreboard
477471
alias "+ng" "+showscores; net_graph 1;"
478-
alias "-ng" "-showscores; net_graph 0;"
472+
alias "-ng" "-showscores; net_graph 1;"
479473

480474
alias "bhopon" "bind MWHEELDOWN +jump;bind MWHEELUP +jump;bind mouse3 bhopoff"
481475
alias "bhopoff" "bind MWHEELDOWN +jump;bind MWHEELUP invprev;bind mouse3 bhopon"
@@ -522,7 +516,7 @@ alias -longjump "-duck; -jump; -klook; -forward"
522516
523517
// Just set dm_server = whatever in console before running 'connect_dm'.
524518
// eg. alias dm_server="connect ffa.fragshack.com;connect_dm"
525-
alias "dm_server" "connect pistol.tarik.gg"
519+
alias "dm_server" "connect pistol.cs-go.gg"
526520
alias "connect_dm" "cl_draw_only_deathnotices 1; volume 0.005; voice_enable 0; dm_server"
527521
528522
alias bbox "developer 1; ent_absbox player"

crosshairs.cfg

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -11,6 +11,7 @@ alias "bind5" "cl_crosshairalpha 200;cl_crosshaircolor 5;cl_crosshaircolor_b 50;
1111
alias "bind6" "cl_crosshairstyle 4;cl_crosshaircolor 9;cl_crosshairsize 0;cl_crosshairdot 1;cl_crosshairthickness 0.7 - 1.5;cl_crosshair_drawoutline 1;cl_crosshairgap -3;"
1212
alias "bind7" "cl_crosshairstyle 4;cl_crosshairsize 2;cl_crosshairthickness 1;cl_crosshairgap 0;cl_crosshairdot 0;cl_crosshairusealpha 1;cl_crosshairalpha 200;cl_crosshair_drawoutline 1;cl_crosshairgap_useweaponvalue 0;cl_crosshaircolor 5;cl_crosshaircolor_r 255;cl_crosshaircolor_g 255;cl_crosshaircolor_b 0;"
1313
alias "bind8" "cl_crosshairalpha 255;cl_crosshaircolor 4;cl_crosshairdot 1;cl_crosshairgap -2;cl_crosshairsize 1;cl_crosshairstyle 5;cl_crosshairusealpha 1;cl_crosshairthickness 0;cl_crosshair_drawoutline 0;cl_crosshair_sniper_width 1;cl_crosshaircolor_r 0;cl_crosshaircolor_g 0;cl_crosshaircolor_b 255;"
14+
alias "bind9" "cl_crosshair_drawoutline 1;cl_crosshair_outlinethickness 1;cl_crosshair_t 0;cl_crosshairalpha 170;cl_crosshaircolor 5;cl_crosshaircolor_b 0;cl_crosshaircolor_g 0;cl_crosshaircolor_r 255;cl_crosshairdot 0;cl_crosshairgap -1;cl_crosshairgap_useweaponvalue 0;cl_crosshairsize 2;cl_crosshairstyle 4;cl_crosshairthickness 0;cl_crosshairusealpha 1" // Umi's crosshair :)
1415

1516
alias "toggle_bind1" "bind1;bind , toggle_bind2;"
1617
alias "toggle_bind2" "bind2;bind , toggle_bind3;"
@@ -19,8 +20,8 @@ alias "toggle_bind4" "bind4;bind , toggle_bind5;"
1920
alias "toggle_bind5" "bind5;bind , toggle_bind6;"
2021
alias "toggle_bind6" "bind6;bind , toggle_bind7;"
2122
alias "toggle_bind7" "bind7;bind , toggle_bind8;"
22-
alias "toggle_bind8" "bind8;bind , toggle_bind1;"
23-
23+
alias "toggle_bind8" "bind8;bind , toggle_bind9;"
24+
alias "toggle_bind9" "bind9;bind , toggle_bind1;"
2425
bind "," "toggle_bind1" // Toggle crosshairs
2526

2627
echo "----- crosshairs cfg loaded -----"

0 commit comments

Comments
 (0)