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// → Please go to line 117 and read that section to set the value which represents your aspect ratio.
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// *****************************************
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// Rates
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// *****************************************
@@ -38,53 +35,48 @@ cl_predictweapons "1"
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// *****************************************
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// To adjust DPI and keep your same sensitivity:
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// ((current DPI) * (in-game sensitivity)) / (maximum DPI) = (new sensitivity for max DPI)
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// To adjust DPI:
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// ((vertical pixels of in-game resolution) * 2.667) / (desired inches moved to complete a 180 turn) = (Required DPI)
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// (((1200) * 2.667)) / 8) = 400 dpi.
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// *****************************************
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// We use the sensitivity command in many places, so it is better to have a macro for it for consistent use.
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// *****************************************
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alias _sensitivity "sensitivity 1.2"
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alias _sensitivity "sensitivity 1.7" // 400 dpi
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_sensitivity
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zoom_sensitivity_ratio_mouse "1.0"
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zoom_sensitivity_ratio_mouse "1.3"
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m_rawinput "1"
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m_pitch "0.022"
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m_yaw "0.022"
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m_customaccel "0"
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m_mouseaccel1 "0"
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m_mouseaccel2 "0"
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m_mousespeed "0" // m_rawinput 1 overwrides this value anyways so it makes no difference
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m_mousespeed "0" // m_rawinput 1 overrides this value anyways so it makes no difference
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// *****************************************
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// Video
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// *****************************************
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mat_monitorgamma "1.60"
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mat_monitorgamma "1.600000"
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//mat_queue_mode "-1" // Multicore rendering. [-1,0,1,2] - This setting determines the threading mode the material system uses. A value of -1 uses the default for your system, a value of 0 uses synchronous single thread, 1 uses queued single threaded mode, and value of 2 uses multi-threaded mode. Many users report performance increases on multi-core systems when setting this variable to a value of 2.
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//mat_queue_priority "2"
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mat_powersavingsmode "0"
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mat_monitorgamma_tv_enabled "0"
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// mat_savechanges
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fps_max "300" // Before joining a server, I change this manually to 100 and then we join about 10 times faster, and then I change it back.
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fps_max "0" // Before joining a server, I change this manually to 100 and then we join about 10 times faster, and then I change it back.
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fps_max_menu "145"
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// Tracers are not helpful, and dynamic objects/eyes are useless and hurt performance, but people like them.
// Added engine_no_focus_sleep convar (default value 50 milliseconds), which controls the amount of time the engine sleeps per frame when the game is not in focus.
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engine_no_focus_sleep 1
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engine_no_focus_sleep 50
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// *****************************************
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// General
@@ -280,6 +271,9 @@ password "changeme"
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// If you accidentally press autobuy, might as well have this set correctly.
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