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t2.cs
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97 lines (85 loc) · 2.08 KB
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
namespace 실습2
{
public abstract class Entity
{
protected int damage;
protected int currentHP;
public abstract void Attack(Entity target);
public void TakeDamage(int damage)
{
if (currentHP > damage)
{
currentHP -= damage;
Debug.Log($"체력이 {damage} 감소");
}
else
{
Debug.Log("Die");
}
}
}
public interface IMovingEntity
{
void MoveTo(Vector3 destination);
}
public class Enemy
{
public void TakeDamage(int damage)
{
Debug.Log($"적 : {damage}만큼 체력 감소");
}
}
public class Goblin : Enemy, IMovingEntity
{
public void TakeDamage(int damage)
{
Debug.Log($"고블린 : {damage}만큼 체력 감소");
}
public void MoveTo(Vector3 destination)
{
Debug.Log($"{destination}까지 걸어서 이동");
}
}
public class Slime : Enemy
{
public void TakeDamage(int damage)
{
Debug.Log($"슬라임 : {damage}만큼 체력 감소");
}
}
public class Dragon : Enemy
{
public void TakeDamage(int damage)
{
Debug.Log($"드래곤 : {damage}만큼 체력 감소");
}
}
public class Player : MonoBehaviour
{
private int damage = 10;
public void Hit(Enemy enemy)
{
enemy.TakeDamage(damage);
}
}
public class GameController : MonoBehaviour
{
private void Awake()
{
Player player = new Player();
Enemy goblin = new Goblin();
Enemy slime = new Slime();
Enemy dragon = new Dragon();
player.Hit(goblin);
player.Hit(slime);
player.Hit(dragon);
}
}
}