-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy patht1.cs
More file actions
234 lines (191 loc) · 4.09 KB
/
t1.cs
File metadata and controls
234 lines (191 loc) · 4.09 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
// See https://aka.ms/new-console-template for more information
using System.Diagnostics;
using System.Runtime.CompilerServices;
Console.WriteLine("Hello, World!");
public class Calculator
{
public int Add(int num1, int num2)
{
int result = num1 + num2;
return result;
}
public void Multiple(int num1, int num2)
{
int result = num1 * num2;
Debug.Log($"{num1} x {num2} = {result}");
}
private void Awake()
{
Multiple(3, 4);
Multiple(5, 8);
Multiple(4, 6);
}
}
class MinMax()
{
private void Awake()
{
int a = Max(10, 20);
Debug.Log(Max(100, 200));
Max(5, 10);
}
public int Max(int num1, int num 2)
{
if ( num1 > num2 )
{
return num1;
}
return num2;
}
public void Divide(int num1, int num2)
{
if( num2 == 0)
{
Debug.Log("나누려는 값이 0이기 떄문에 프로그랩 종료");
return
}
float result = num1 / num2;
Debug.Log($"{num1} / {num2} = {result}");
}
}
class CallByValue()
{
private void Awake()
{
int a = 3, b = 4;
Add(a, b);
}
public void Add(int num1, int num2)
{
int result = num1 + num2;
Debug.Log($"{num1} + {num2} = {result}");
}
}
class callByRef()
{
private void Awake()
{
int a = 3, b = 4;
Debug.Log($"Before a={a}, b={b}");
Swap(ref a, ref b);
Debug.Log($"After a={a}, b={b}");
}
public void Swap(ref int num1, ref int num2)
{
int temp = num1;
num1 = num2;
num2 = temp;
}
}
public class Out
{
private void Awake()
{
int a = 5, b = 4, result1 = 0, result2 = 0;
Divide(a, b, out result1, out result2);
Debug.Log($"몫={result1}, 나머지={result2}");
}
public void Divide(int num1, int num2, out int result1, out int result2)
{
result1 = num1 / num2;
result2 = num1 % num2;
}
}
public class Overloading
{
private void Awake()
{
Add(10, 20);
Add(172.3f, 89.5f);
}
public void Add(int num1, int num2)
{
int result = num1 + num2;
Debug.Log($"{num1} + {num2} = {result}");
}
public void Add(float num1, float num2)
{
float result = num1 + num2;
Debug.Log($"{num1} + {num2} = {result}");
}
}
public class Parameter
{
private void Awake()
{
Player("고박사", 100);
Player(ID: "고박사", health: 100);
Player(health: 100, ID: "고박사");
}
public void Player(string ID, int health)
{
Debug.Log($"ID : {ID}, HP : {health}");
}
}
public class DefaultParameter
{
private void Awake()
{
Player("고박사");
Player("고박사", 3000);
}
public void Player(string ID, int health = 1000)
{
Debug.Log($"ID : {ID}, HP : {health}");
}
}
public class Player
{
private string ID = "고박사";
private int currentHP = 1000;
public void TakeDamage(int damage)
{
if (currentHP > damage)
{
currentHP -= damage;
}
}
}
public class Enemy
{
private Player player;
public void AttackToTarget(Player target)
{
target.TakeDamage(100);
}
public class GameController : MonoBehaviour
{
public Player player01;
public Player player02;
private void Awake()
{
player01 = new Player();
player02 = new Player();
player01.TakeDamage(100);
player02.TakeDamage(200);
}
}
public class GameController2 : MonoBehaviour
{
public Player player01;
private void Awake()
{
player01 = new Player();
}
}
}
public class Player2
{
public string ID;
private int currentHP;
public Player2()
{
ID = "고박사";
currentHP = 1000;
}
public Player2(string id, int hp)
{
ID = id;
currentHP = hp;
}
}