You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: CHANGELOG.md
+4-4Lines changed: 4 additions & 4 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -8,16 +8,16 @@
8
8
9
9
### Features
10
10
11
+
- The SDK now links errors and events (managed and native errors) via `trace ID`. This allows you to correlate events captured from different layers of your game ([#1997](https://github.com/getsentry/sentry-unity/pull/1997), [#2089](https://github.com/getsentry/sentry-unity/pull/2089), [#2106](https://github.com/getsentry/sentry-unity/pull/2106))
11
12
- Drastically improved performance of scope sync when targeting Android ([#2107](https://github.com/getsentry/sentry-unity/pull/2107))
12
-
- When running on Android, Windows or Linux, the SDK now links errors and events originating on different layers (managed, native errors) via `trace ID` ([#1997](https://github.com/getsentry/sentry-unity/pull/1997), [#2089](https://github.com/getsentry/sentry-unity/pull/2089))
13
13
- The SDK now reports the game's name as part of the app context ([2083](https://github.com/getsentry/sentry-unity/pull/2083))
14
14
- The SDK now reports the active scene's name as part of the `Unity Context` ([2084](https://github.com/getsentry/sentry-unity/pull/2084))
15
15
16
16
### Dependencies
17
17
18
-
- Bump Cocoa SDK from v8.45.0 to v8.49.0 ([#2063](https://github.com/getsentry/sentry-unity/pull/2063), [#2071](https://github.com/getsentry/sentry-unity/pull/2071), [#2105](https://github.com/getsentry/sentry-unity/pull/2105))
0 commit comments