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Add GDScript stack trace in capture_message/event #386

@limbonaut

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@limbonaut

The idea is to add a GDScript stack trace automatically whenever user code calls SentrySDK.capture_message() or SentrySDK.capture_event() from GDScript. For instance, on Android, auto-instrumentation adds a Java stack trace; however, it isn’t particularly helpful for Godot development. We could also add an option to opt-out from such feature.

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