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executable file
·310 lines (261 loc) · 6 KB
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main.c
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executable file
·310 lines (261 loc) · 6 KB
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#include <kscan.h>
#include <vdp.h>
#include <conio.h>
#include <speech.h>
#include <system.h>
#include <string.h>
#include "game.h"
#include "vdp_scroll.h"
#define SIT1 0x01
#define SIT2 0x03
#define SCREENW 32
#define SCREENH 24
#define BSTART 239
#define WRAP ((MAPCOLS - 32) * 8)
typedef struct viz
{
unsigned x0:1;
unsigned x1:1;
unsigned x2:1;
} viz;
void initPat()
{
int frame = 0;
int pataddr = gPattern;
vdpmemcpy(PDT_OFFSET * frame, pat0, PATLEN);
frame++;
vdpmemcpy(PDT_OFFSET * frame, pat1, PATLEN);
frame++;
vdpmemcpy(PDT_OFFSET * frame, pat2, PATLEN);
frame++;
vdpmemcpy(PDT_OFFSET * frame, pat3, PATLEN);
frame++;
vdpmemcpy(PDT_OFFSET * frame, pat4, PATLEN);
frame++;
vdpmemcpy(PDT_OFFSET * frame, pat5, PATLEN);
frame++;
vdpmemcpy(PDT_OFFSET * frame, pat6, PATLEN);
frame++;
vdpmemcpy(PDT_OFFSET * frame, pat7, PATLEN);
frame++;
}
inline void initCT()
{
vdpmemset(gColor, 0, 32);
vdpmemcpy(gColor, ct, CTLEN);
}
inline void fillSit(int sitreg, int col, int row)
{
int sitaddr = sitreg * SIT_OFFSET;
vdpmemcpy(sitaddr + (row * 32), &(map[row][col]), 32);
row++;
vdpmemcpy(sitaddr + (row * 32), &(map[row][col]), 32);
row++;
vdpmemcpy(sitaddr + (row * 32), &(map[row][col]), 32);
}
inline void setSpritePosition(int n, int y, int x)
{
unsigned int adr = gSprite + (n << 2);
VDP_SET_ADDRESS_WRITE(adr);
VDPWD = y;
VDPWD = x;
}
void splash() {
set_text();
bgcolor(COLOR_BLACK);
textcolor(COLOR_GRAY);
clrscr();
cursor(1);
gotoxy(0,0);
cputs("Hello world!");
if (detect_speech()) {
say_vocab(0x3f08); // let
speech_wait();
say_vocab(0x69b6); // the
speech_wait();
say_vocab(0x2e28); // games
speech_wait();
say_vocab(0x637c); // start
speech_wait();
}
while (!kbhit()) {
}
}
void scoresplash(unsigned int score) {
set_text();
charsetlc();
bgcolor(COLOR_BLACK);
textcolor(COLOR_GRAY);
clrscr();
cursor(1);
gotoxy(0,0);
cputs("Your score: ");
cputs(uint2str(score));
while (!kbhit()) {
}
}
unsigned int game()
{
unsigned int score2;
unsigned int score;
int frame, bbsit, f;
unsigned char y, key,lastkey,lastjump,lives,x0,x1,x2,i,col;
char yv;
viz viz;
lives=3;
score=0;
score2=0;
x0 = BSTART;
x1 = BSTART;
x2 = BSTART;
y = 111;
yv = 0;
viz.x0=1;
set_graphics(VDP_SPR_8x8MAG);
VDP_SET_REGISTER(VDP_REG_CT, 0xff); // Color Table 0x3fc0 : (Register 3) * 40 (Hex)
gColor = 0xff * CT_OFFSET;
VDP_SET_REGISTER(VDP_REG_PDT, 0x0000); //Pattern table begins at 0x0000: (Register 4) * 800 (Hex)
VDP_SET_REGISTER(VDP_REG_SDT, 0x0000); //Pattern table begins at 0x0000: (Register 4) * 800 (Hex)
gPattern = 0x00 * PDT_OFFSET;
VDP_SET_REGISTER(VDP_REG_SIT, SIT1); //Name Table (Register 2) * 400 (Hex)
gImage = SIT1 * SIT_OFFSET;
bbsit = SIT2;
VDP_SET_REGISTER(VDP_REG_COL, 0x00); //Color - black
VDP_SET_REGISTER(VDP_REG_SAL, 0x27);
gSprite = 0x27 * 0x80;
vdpmemset(0, 0, m16k);
initPat();
initCT();
for (f = 0; f < 8; f++)
{
fillSit(SIT1, 0, f * 3);
fillSit(SIT2, 1, f * 3);
}
sprite(0, DINOBODY, COLOR_WHITE, 100, 10);
sprite(1, DINOHEADRIGHT, COLOR_WHITE, 100, 2);
sprite(2, DINOHEADLEFT, COLOR_WHITE, 100, 2);
sprite(3, BARREL, COLOR_GRAY, BSTART, BSTART);
sprite(4, BARREL, COLOR_GRAY, BSTART, BSTART);
sprite(5, BARREL, COLOR_GRAY, BSTART, BSTART);
int pAddr = gImage+(1<<5)+20;
vdpchar(pAddr,DINOHEADRIGHT);
frame = 0;
while (lives>0) {
VDP_WAIT_VBLANK_CRU;
y = y + (yv/5);
if (y<20) {
y=20;
}
if (y < 111) {
yv = yv + 1;
} else {
y = 111;
yv=0;
lastjump=0;
}
key=kscan(5);
if (key==0x20 && key!=lastkey) {
if (yv==0) {
yv=-20;
} else if (lastjump<2 && yv<0) {
lastjump++;
yv=yv-8;
} else if (lastjump<2) {
lastjump++;
yv=yv-20;
}
}
lastkey=key;
frame++;
score++;
if (frame == WRAP)
{
frame = 0;
}
f = frame % 8;
col = frame >> 3; //divide frame by 8 floor.
if (f == 0)
{
VDP_SET_REGISTER(VDP_REG_SIT, bbsit); //Name Table (Register 2) * 400 (Hex)
gImage = bbsit * SIT_OFFSET;
pAddr = gImage+(1<<5)+20;
for(i=0; i<lives; i++) {
vdpchar(pAddr+(2*(lives-i)),DINOHEADLEFT);
vdpchar(pAddr+(2*(lives-i)+1),DINOHEADRIGHT);
}
bbsit = (bbsit == SIT1) ? SIT2 : SIT1;
}
VDP_SET_REGISTER(VDP_REG_PDT, f); //Pattern table begins at 0x0000: (Register 4) * 800 (Hex)
VDP_SET_REGISTER(VDP_REG_SDT, f); //Pattern table begins at 0x0000: (Register 4) * 800 (Hex)
gPattern = frame * PDT_OFFSET;
fillSit(bbsit, col++, f * 3);
if (viz.x0) {
x0 = x0 - 3;
if (x0 > 70 && x0 < 80 && y>85)
{
lives--;
x0 = BSTART;
}
if (x0<5) {
x0 = BSTART;
score2=score2+2;
}
setSpritePosition(3, 111, x0);
}
if (viz.x1) {
x1 = x1 - 3;
if (x1 > 70 && x1 < 80 && y>85)
{
viz.x1=0;
lives--;
x1 = BSTART;
setSpritePosition(4, 111, 0xff);
} else if (x1<5) {
viz.x1=0;
x1 = BSTART;
setSpritePosition(4, 111, 0xff);
score2=score2+20;
} else {
setSpritePosition(4, 111, x1);
}
} else {
if (score % 500==0) {
viz.x1=1;
}
}
if (viz.x2) {
x2 = x2 - 4;
if (x2 > 70 && x2 < 80 && y>85)
{
viz.x2=0;
lives--;
x2 = BSTART;
setSpritePosition(5, 111, 0xff);
} else if (x2<5) {
viz.x2=0;
x2 = BSTART;
setSpritePosition(5, 111, 0xff);
score2=score2+10;
} else {
setSpritePosition(5, 111, x2);
}
} else {
if (score % 350==0) {
viz.x2=1;
}
}
setSpritePosition(0, y, 80);
setSpritePosition(1, y-16, 96);
setSpritePosition(2, y-16, 80);
}
return score2;
}
int main() {
unsigned int score;
splash();
while (1) {
score=game();
cgetc();
scoresplash(score);
}
}