diff --git a/CMakeLists.txt b/CMakeLists.txt index a2fed5abb..3059071b9 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.10.2 FATAL_ERROR) #============================================================================ # Initialize the project #============================================================================ -project(ignition-rendering6 VERSION 6.6.3) +project(ignition-rendering6 VERSION 6.6.4) #============================================================================ # Find ignition-cmake diff --git a/Changelog.md b/Changelog.md index 25e0ceef3..22695b792 100644 --- a/Changelog.md +++ b/Changelog.md @@ -1,5 +1,46 @@ ## Ignition Rendering +### Ignition Rendering 6.6.4 (2026-01-29) + +1. Fortress: disable Ubuntu Focal CI + * [Pull request #1228](https://github.com/gazebosim/gz-rendering/pull/1228) + +1. Disable test from #1109 for Windows + * [Pull request #1205](https://github.com/gazebosim/gz-rendering/pull/1205) + +1. Port fix for destroying windows for ogre2.2 + * [Pull request #1092](https://github.com/gazebosim/gz-rendering/pull/1092) + +1. Fail test if no scene can be created (gz-rendering6) + * [Pull request #1090](https://github.com/gazebosim/gz-rendering/pull/1090) + +1. Fix test_config.h to include real engines found (gz-rendering6) + * [Pull request #1089](https://github.com/gazebosim/gz-rendering/pull/1089) + +1. Disable tests that have segfaults on Mac (rendering6) + * [Pull request #1028](https://github.com/gazebosim/gz-rendering/pull/1028) + +1. Disable Unit test that have segfaults on Mac + * [Pull request #1023](https://github.com/gazebosim/gz-rendering/pull/1023) + +1. Fix the Fortress + Jammy build + * [Pull request #1017](https://github.com/gazebosim/gz-rendering/pull/1017) + +1. Fix crash when visualizing Lidars with points + * [Pull request #1008](https://github.com/gazebosim/gz-rendering/pull/1008) + +1. Fixed integer underflow in OgreDistortionPass + * [Pull request #994](https://github.com/gazebosim/gz-rendering/pull/994) + +1. Backport lidar particle detection optimization + * [Pull request #978](https://github.com/gazebosim/gz-rendering/pull/978) + +1. Skip particle passes in Ogre2DepthCamera if there are no particles in the scene + * [Pull request #971](https://github.com/gazebosim/gz-rendering/pull/971) + +1. Optimize Ogre2DepthCamera performance by skipping color target passes when there are no connections + * [Pull request #965](https://github.com/gazebosim/gz-rendering/pull/965) + ### Ignition Rendering 6.6.3 (2024-01-19) 1. Backport ogre2 lidar performance improvement