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156 lines (123 loc) · 3.69 KB
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<!doctype html>
<html>
<head>
<title>3D MOOC</title>
<script src="js/three.min.js"></script>
<script src="js/OrbitControls.js"></script>
</head>
<body style="padding: 0; margin: 0;">
<script>
var scene;
var camera;
var renderer;
var cameraControl;
function createRenderer() {
renderer = new THREE.WebGLRenderer();
renderer.setClearColor(0x000000, 1.0);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
}
function createCamera() {
camera = new THREE.PerspectiveCamera(
45,
window.innerWidth / window.innerHeight,
0.1, 1000);
camera.position.x = 90;
camera.position.y = 32;
camera.position.z = 32;
camera.lookAt(scene.position);
cameraControl = new THREE.OrbitControls(camera);
}
function createLight() {
var directionalLight = new THREE.DirectionalLight(0xffffff,1);
directionalLight.position.set(100,10,-50);
directionalLight.name = 'directional';
scene.add(directionalLight);
var ambientLight = new THREE.AmbientLight(0x111111);
scene.add(ambientLight);
}
function createEarthMaterial() {
var earthTexture = new THREE.Texture();
var loader = new THREE.ImageLoader();
loader.load('assets/earthmap2k.jpg', function(image) {
earthTexture.image = image;
earthTexture.needsUpdate = true;
});
var normalTexture = new THREE.Texture();
var loader = new THREE.ImageLoader();
loader.load('assets/earth_normalmap_flat2k.jpg', function(image) {
normalTexture.image = image;
normalTexture.needsUpdate = true;
});
var specularTexture = new THREE.Texture();
var loader = new THREE.ImageLoader();
loader.load('assets/earthspec2k.jpg', function(image) {
specularTexture.image = image;
specularTexture.needsUpdate = true;
});
var earthMaterial = new THREE.MeshPhongMaterial();
earthMaterial.map = earthTexture;
earthMaterial.normalMap = normalTexture;
earthMaterial.normalScale = new THREE.Vector2(0.7, 0.7);
earthMaterial.specularMap = specularTexture;
earthMaterial.specular = new THREE.Color(0x262626);
return earthMaterial;
}
function createEarth() {
var sphereGeometry = new THREE.SphereGeometry(15, 30, 30);
var sphereMaterial = createEarthMaterial();
var earthMesh = new THREE.Mesh(sphereGeometry, sphereMaterial);
earthMesh.name = 'earth';
scene.add(earthMesh);
}
function createClouds() {
var sphereGeometry = new THREE.SphereGeometry(15.1, 30, 30);
var cloudsTexture = new THREE.Texture();
var loader = new THREE.ImageLoader();
loader.load('assets/fair_clouds_1k.png', function(image) {
cloudsTexture.image = image;
cloudsTexture.needsUpdate = true;
});
var cloudMaterial = new THREE.MeshPhongMaterial();
cloudMaterial.map = cloudsTexture;
cloudMaterial.transparent = true;
var cloudsMesh = new THREE.Mesh(sphereGeometry, cloudMaterial)
cloudsMesh.name = 'clouds';
scene.add(cloudsMesh);
}
function createStarField() {
var sphereGeometry = new THREE.SphereGeometry(90, 32, 32);
var envTexture = new THREE.Texture();
var loader = new THREE.ImageLoader();
loader.load('assets/galaxy_starfield.png', function(image) {
envTexture.image = image;
envTexture.needsUpdate = true;
});
var envMaterial = new THREE.MeshBasicMaterial();
envMaterial.map = envTexture;
envMaterial.side = THREE.BackSide;
var mesh = new THREE.Mesh(sphereGeometry, envMaterial);
scene.add(mesh);
}
function init() {
scene = new THREE.Scene();
createRenderer();
createCamera();
createLight();
createEarth();
createClouds();
createStarField();
document.body.appendChild(renderer.domElement);
render();
}
function render() {
cameraControl.update();
scene.getObjectByName('earth').rotation.y += 5;
scene.getObjectByName('clouds').rotation.y += 1;
renderer.render(scene, camera);
requestAnimationFrame(render);
}
init();
</script>
</body>
</html>