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Audio Engine: Support playback for other formats #106
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AudioRelated to the Audio or Sound Engine crates.Related to the Audio or Sound Engine crates.DiscussionDiscussions and non-concrete issues.Discussions and non-concrete issues.enhancementNew feature or requestNew feature or requesthelp wantedExtra attention is neededExtra attention is needed
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AudioRelated to the Audio or Sound Engine crates.Related to the Audio or Sound Engine crates.DiscussionDiscussions and non-concrete issues.Discussions and non-concrete issues.enhancementNew feature or requestNew feature or requesthelp wantedExtra attention is neededExtra attention is needed
Currently, we only support .wav files which are huge and uncompressed.
We can probably leverage some crates like:
Symphonia - A variety of formats
lewton - .ogg Vorbis
claxon - .flac
To provide decoding for the formats.
Additionally, this also could help compact the game size if we could convert audio assets into a single kind, although not a priority now.