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|[1](#idea-1-updating-the-gambit-gui)| Updating the Gambit GUI | Medium | GUI, visualization, C++, wxWidgets | Low |
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|[2](#idea-2-gameinterpreter-a-front-end-for-llm-based-game-translation)| GameInterpreter: A front-end for LLM-based game translation | Easy/Medium | LLMs, extensive-form games, front-end | High |
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|[3](#idea-3-a-layout-algorithm-for-visualising-game-trees)| A layout algorithm for visualising game trees | Hard | Extensive-form games, visualization, graph drawing | Medium |
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|[4](#idea-4-working-on-gambit-interoperability-with-sagemath)| Working on Gambit interoperability with SageMath | Easy/Medium | SageMath, interoperability, Python | Medium |
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|[5](#idea-5-updating-how-gambit-works-with-external-solvers)| Updating how Gambit works with external solvers | Medium/Hard | Nash equilibrium, mathematical optimization; linear complementarity | Medium |
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|[6](#idea-6-development-and-integration-of-lemkes-algorithm-package)| Development and integration of Lemke's algorithm package | Medium/Hard | Mathematical optimization; interoperability | Low |
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|[7](#idea-7-new-algorithms-for-finding-nash-equilibria)| New algorithms for finding Nash equilibria | Medium/Hard | Nash equilibrium, algorithms, mathematical optimization | High |
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|[8](#idea-8-extensive-form-game-efg-exporter-for-deepminds-openspiel)| Extensive-form Game .efg exporter for DeepMind's OpenSpiel | Easy | Extensive-form-game; normal-form game; .efg format; .nfg format; OpenSpiel | Medium |
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|[9](#idea-9-econometric-estimation-of-behaviour-in-games)| Econometric estimation of behaviour in games | Medium/Hard | Econometrics; quantal response; cognitive hierarchy; experience-weighted attraction | Low |
|[1](#idea-1-updating-the-gambit-gui)| Updating the Gambit GUI | Medium | GUI, visualization, C++, wxWidgets |
54
+
|[2](#idea-2-gameinterpreter-a-front-end-for-llm-based-game-translation)| GameInterpreter: A front-end for LLM-based game translation | Easy/Medium | LLMs, extensive-form games, front-end |
55
+
|[3](#idea-3-a-layout-algorithm-for-visualising-game-trees)| A layout algorithm for visualising game trees | Hard | Extensive-form games, visualization, graph drawing |
56
+
|[4](#idea-4-working-on-gambit-interoperability-with-sagemath)| Working on Gambit interoperability with SageMath | Easy/Medium | SageMath, interoperability, Python |
57
+
|[5](#idea-5-updating-how-gambit-works-with-external-solvers)| Updating how Gambit works with external solvers | Medium/Hard | Nash equilibrium, mathematical optimization; linear complementarity |
58
+
|[6](#idea-6-development-and-integration-of-lemkes-algorithm-package)| Development and integration of Lemke's algorithm package | Medium/Hard | Mathematical optimization; interoperability |
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+
|[7](#idea-7-new-algorithms-for-finding-nash-equilibria)| New algorithms for finding Nash equilibria | Medium/Hard | Nash equilibrium, algorithms, mathematical optimization |
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+
|[8](#idea-8-extensive-form-game-efg-exporter-for-deepminds-openspiel)| Extensive-form Game .efg exporter for DeepMind's OpenSpiel | Easy | Extensive-form-game; normal-form game; .efg format; .nfg format; OpenSpiel |
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+
|[9](#idea-9-econometric-estimation-of-behaviour-in-games)| Econometric estimation of behaviour in games | Medium/Hard | Econometrics; quantal response; cognitive hierarchy; experience-weighted attraction |
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