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Constructing paths in an extensive game is currently quite tedious and verbose. To this end the following features are proposed:
Indexing into the children of a node will be done by action label rather than the label of the child node. This is a breaking change but should be seen as definitely an improvement (see e.g. the discussion in Ensure append_move and other functions to apply labels to nodes by default #553 for an example where the current behaviour was unanticipated)
Implement the operator + with LHS of a node and RHS of an action label producing a node.
Constructing paths in an extensive game is currently quite tedious and verbose. To this end the following features are proposed:
Indexing into the children of a node will be done by action label rather than the label of the child node. This is a breaking change but should be seen as definitely an improvement (see e.g. the discussion in Ensure append_move and other functions to apply labels to nodes by default #553 for an example where the current behaviour was unanticipated)
Implement the operator
+with LHS of a node and RHS of an action label producing a node.