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DEV: Write collection class for GameRep::GetInfosets #520

@tturocy

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@tturocy

At present, GetInfosets on a game allocates a container which it fills with smart-pointer references to all of the information sets in the game. This is obviously not very efficient and scales poorly!

We have now developed a template collection class which efficiently represents (and iterates) collections, such as the set of information sets belonging to a player. However, this doesn't apply directly to this case, because there's two levels of iteration - to iterate on players first and then the information sets by player.

(In C++20 we have coroutines which would make the writing of the iterator for this much easier - but for now we are sticking with C++17 so there is a bit of housekeeping that needs to be done to write the required iterator!)

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