@@ -161,33 +161,33 @@ void GamePlayerRep::MakeReducedStrats(GameTreeNodeRep *n, GameTreeNodeRep *nn)
161161 }
162162
163163 if (n->NumChildren () > 0 ) {
164- if (n->infoset ->m_player == this ) {
165- if (n->infoset ->flag == 0 ) {
164+ if (n->m_infoset ->m_player == this ) {
165+ if (n->m_infoset ->flag == 0 ) {
166166 // we haven't visited this infoset before
167- n->infoset ->flag = 1 ;
167+ n->m_infoset ->flag = 1 ;
168168 for (i = 1 ; i <= n->NumChildren (); i++) {
169- GameTreeNodeRep *m = n->children [i];
169+ GameTreeNodeRep *m = n->m_children [i];
170170 n->whichbranch = m;
171- n->infoset ->whichbranch = i;
171+ n->m_infoset ->whichbranch = i;
172172 MakeReducedStrats (m, nn);
173173 }
174- n->infoset ->flag = 0 ;
174+ n->m_infoset ->flag = 0 ;
175175 }
176176 else {
177177 // we have visited this infoset, take same action
178- MakeReducedStrats (n->children [n->infoset ->whichbranch ], nn);
178+ MakeReducedStrats (n->m_children [n->m_infoset ->whichbranch ], nn);
179179 }
180180 }
181181 else {
182182 n->ptr = nullptr ;
183183 if (nn != nullptr ) {
184184 n->ptr = nn->m_parent ;
185185 }
186- n->whichbranch = n->children [1 ];
187- if (n->infoset ) {
188- n->infoset ->whichbranch = 0 ;
186+ n->whichbranch = n->m_children [1 ];
187+ if (n->m_infoset ) {
188+ n->m_infoset ->whichbranch = 0 ;
189189 }
190- MakeReducedStrats (n->children [1 ], n->children [1 ]);
190+ MakeReducedStrats (n->m_children [1 ], n->m_children [1 ]);
191191 }
192192 }
193193 else if (nn) {
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